etqw-sdk/base/sounds/pistol.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/pistol/fire {
compression wav
maxDistance 75
antiPrivate
occlude_once
sounds/weapons/pistol/fire01_01.wav
sounds/weapons/pistol/fire01_02.wav
sounds/weapons/pistol/fire01_03.wav
sounds/weapons/pistol/fire01_04.wav
sounds/weapons/pistol/fire01_05.wav
sounds/weapons/pistol/fire01_06.wav
sounds/weapons/pistol/fire01_07.wav
}
sound sounds/weapons/pistol/fire/far {
compression wav
volume -9
// farDistance 25
maxDistance 150
// antiPrivate
occlude_once
sounds/weapons/pistol/fire_far.wav
}
sound sounds/weapons/pistol/fire/local {
compression wav
private
occlude_once
// sounds/weapons/pistol/new_local_01.wav
// sounds/weapons/pistol/new_local_02.wav
// sounds/weapons/pistol/new_local_03.wav
// sounds/weapons/pistol/new_local_04.wav
// sounds/weapons/pistol/new_local_05.wav
// sounds/weapons/pistol/new_local_06.wav
sounds/weapons/pistol/new_local_07.wav
// sounds/weapons/pistol/fire01_local_01.wav
// sounds/weapons/pistol/fire01_local_02.wav
// sounds/weapons/pistol/fire01_local_03.wav
// sounds/weapons/pistol/fire01_local_04.wav
// sounds/weapons/pistol/fire01_local_05.wav
// sounds/weapons/pistol/fire01_local_06.wav
// sounds/weapons/pistol/fire01_local_07.wav
}
sound sounds/weapons/pistol/fire/silenced {
maxDistance 25
antiPrivate
occlude_once
sounds/weapons/pistol/fire_silenced_01.wav
sounds/weapons/pistol/fire_silenced_02.wav
sounds/weapons/pistol/fire_silenced_03.wav
}
sound sounds/weapons/pistol/fire/silenced/local {
compression wav
private
occlude_once
sounds/weapons/pistol/fire_silenced_local_01.wav
sounds/weapons/pistol/fire_silenced_local_02.wav
sounds/weapons/pistol/fire_silenced_local_03.wav
}
sound sounds/weapons/pistol/reload {
volume -15
maxDistance 20
sounds/weapons/pistol/reload.wav
}
sound sounds/weapons/pistol/cock {
volume -5
maxDistance 20
sounds/weapons/pistol/cock.wav
}
sound sounds/weapons/pistol/mech {
volume -15
maxDistance 20
sounds/weapons/pistol/mech.wav
}
sound sounds/weapons/pistol/mag_out {
volume -10
maxDistance 20
sounds/weapons/pistol/mag_out.wav
}
sound sounds/weapons/pistol/mag_in {
volume -5
maxDistance 20
sounds/weapons/pistol/mag_in.wav
}
sound sounds/weapons/pistol/release {
volume -10
maxDistance 20
sounds/weapons/pistol/release.wav
}
sound sounds/weapons/pistol/sights/up {
volume -20
sounds/weapons/pistol/sights_up.wav
}
sound sounds/weapons/pistol/sights/down {
volume -20
sounds/weapons/pistol/sights_down.wav
}
sound sounds/weapons/pistol/raise {
volume -20
sounds/weapons/pistol/raise.wav
}