sound sounds/weapons/pistol/fire { compression wav maxDistance 75 antiPrivate occlude_once sounds/weapons/pistol/fire01_01.wav sounds/weapons/pistol/fire01_02.wav sounds/weapons/pistol/fire01_03.wav sounds/weapons/pistol/fire01_04.wav sounds/weapons/pistol/fire01_05.wav sounds/weapons/pistol/fire01_06.wav sounds/weapons/pistol/fire01_07.wav } sound sounds/weapons/pistol/fire/far { compression wav volume -9 // farDistance 25 maxDistance 150 // antiPrivate occlude_once sounds/weapons/pistol/fire_far.wav } sound sounds/weapons/pistol/fire/local { compression wav private occlude_once // sounds/weapons/pistol/new_local_01.wav // sounds/weapons/pistol/new_local_02.wav // sounds/weapons/pistol/new_local_03.wav // sounds/weapons/pistol/new_local_04.wav // sounds/weapons/pistol/new_local_05.wav // sounds/weapons/pistol/new_local_06.wav sounds/weapons/pistol/new_local_07.wav // sounds/weapons/pistol/fire01_local_01.wav // sounds/weapons/pistol/fire01_local_02.wav // sounds/weapons/pistol/fire01_local_03.wav // sounds/weapons/pistol/fire01_local_04.wav // sounds/weapons/pistol/fire01_local_05.wav // sounds/weapons/pistol/fire01_local_06.wav // sounds/weapons/pistol/fire01_local_07.wav } sound sounds/weapons/pistol/fire/silenced { maxDistance 25 antiPrivate occlude_once sounds/weapons/pistol/fire_silenced_01.wav sounds/weapons/pistol/fire_silenced_02.wav sounds/weapons/pistol/fire_silenced_03.wav } sound sounds/weapons/pistol/fire/silenced/local { compression wav private occlude_once sounds/weapons/pistol/fire_silenced_local_01.wav sounds/weapons/pistol/fire_silenced_local_02.wav sounds/weapons/pistol/fire_silenced_local_03.wav } sound sounds/weapons/pistol/reload { volume -15 maxDistance 20 sounds/weapons/pistol/reload.wav } sound sounds/weapons/pistol/cock { volume -5 maxDistance 20 sounds/weapons/pistol/cock.wav } sound sounds/weapons/pistol/mech { volume -15 maxDistance 20 sounds/weapons/pistol/mech.wav } sound sounds/weapons/pistol/mag_out { volume -10 maxDistance 20 sounds/weapons/pistol/mag_out.wav } sound sounds/weapons/pistol/mag_in { volume -5 maxDistance 20 sounds/weapons/pistol/mag_in.wav } sound sounds/weapons/pistol/release { volume -10 maxDistance 20 sounds/weapons/pistol/release.wav } sound sounds/weapons/pistol/sights/up { volume -20 sounds/weapons/pistol/sights_up.wav } sound sounds/weapons/pistol/sights/down { volume -20 sounds/weapons/pistol/sights_down.wav } sound sounds/weapons/pistol/raise { volume -20 sounds/weapons/pistol/raise.wav }