etqw-sdk/base/sounds/blaster.sndshd

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2008-05-29 00:00:00 +00:00
sound sounds/weapons/blaster/raise {
minDistance 4
maxDistance 15
volume -10
sounds/weapons/blaster/raise_03.wav
}
sound sounds/weapons/blaster/fire {
volume -4
minDistance 10
maxDistance 75
antiprivate
occlude_once
sounds/weapons/blaster/fire_01b.wav
sounds/weapons/blaster/fire_02b.wav
}
sound sounds/weapons/blaster/fire/local {
compression wav
volume -3
private
occlude_once
sounds/weapons/blaster/new_local_01.wav
sounds/weapons/blaster/new_local_02.wav
}
sound sounds/weapons/blaster/fire/far {
compression wav
volume -20
farDistance 25
maxDistance 150
antiPrivate
occlude_once
sounds/weapons/blaster/nfire_02_far.wav
}
sound sounds/weapons/blaster/fire/charged {
volume -4
minDistance 10
maxDistance 150
antiprivate
occlude_once
sounds/weapons/blaster/fire_charged.wav
}
sound sounds/weapons/blaster/fire/charged/local {
compression wav
volume -3
private
occlude_once
// sounds/weapons/blaster/fire_charged_local.wav
sounds/weapons/blaster/new_charged_local.wav
}
sound sounds/weapons/blaster/steam {
volume -10
sounds/weapons/blaster/steam.wav
}
sound sounds/weapons/blaster/charge {
volume -10
looping
leadin
sounds/weapons/blaster/charge_start.wav
sounds/weapons/blaster/charge_loop.wav
}