86 lines
1.3 KiB
Plaintext
86 lines
1.3 KiB
Plaintext
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sound sounds/weapons/blaster/raise {
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minDistance 4
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maxDistance 15
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volume -10
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sounds/weapons/blaster/raise_03.wav
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}
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sound sounds/weapons/blaster/fire {
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volume -4
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minDistance 10
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maxDistance 75
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antiprivate
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occlude_once
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sounds/weapons/blaster/fire_01b.wav
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sounds/weapons/blaster/fire_02b.wav
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}
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sound sounds/weapons/blaster/fire/local {
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compression wav
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volume -3
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private
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occlude_once
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sounds/weapons/blaster/new_local_01.wav
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sounds/weapons/blaster/new_local_02.wav
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}
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sound sounds/weapons/blaster/fire/far {
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compression wav
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volume -20
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farDistance 25
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maxDistance 150
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antiPrivate
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occlude_once
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sounds/weapons/blaster/nfire_02_far.wav
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}
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sound sounds/weapons/blaster/fire/charged {
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volume -4
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minDistance 10
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maxDistance 150
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antiprivate
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occlude_once
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sounds/weapons/blaster/fire_charged.wav
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}
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sound sounds/weapons/blaster/fire/charged/local {
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compression wav
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volume -3
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private
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occlude_once
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// sounds/weapons/blaster/fire_charged_local.wav
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sounds/weapons/blaster/new_charged_local.wav
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}
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sound sounds/weapons/blaster/steam {
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volume -10
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sounds/weapons/blaster/steam.wav
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}
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sound sounds/weapons/blaster/charge {
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volume -10
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looping
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leadin
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sounds/weapons/blaster/charge_start.wav
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sounds/weapons/blaster/charge_loop.wav
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}
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