sound sounds/weapons/blaster/raise { minDistance 4 maxDistance 15 volume -10 sounds/weapons/blaster/raise_03.wav } sound sounds/weapons/blaster/fire { volume -4 minDistance 10 maxDistance 75 antiprivate occlude_once sounds/weapons/blaster/fire_01b.wav sounds/weapons/blaster/fire_02b.wav } sound sounds/weapons/blaster/fire/local { compression wav volume -3 private occlude_once sounds/weapons/blaster/new_local_01.wav sounds/weapons/blaster/new_local_02.wav } sound sounds/weapons/blaster/fire/far { compression wav volume -20 farDistance 25 maxDistance 150 antiPrivate occlude_once sounds/weapons/blaster/nfire_02_far.wav } sound sounds/weapons/blaster/fire/charged { volume -4 minDistance 10 maxDistance 150 antiprivate occlude_once sounds/weapons/blaster/fire_charged.wav } sound sounds/weapons/blaster/fire/charged/local { compression wav volume -3 private occlude_once // sounds/weapons/blaster/fire_charged_local.wav sounds/weapons/blaster/new_charged_local.wav } sound sounds/weapons/blaster/steam { volume -10 sounds/weapons/blaster/steam.wav } sound sounds/weapons/blaster/charge { volume -10 looping leadin sounds/weapons/blaster/charge_start.wav sounds/weapons/blaster/charge_loop.wav }