etqw-sdk/base/materials/roler.mtr

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2008-05-29 00:00:00 +00:00
/**************
bridges
**************/
material textures/roler/crater_bridge
{
qer_editorimage textures/base_wall_desert/a_rib_panel_04_fin.tga
diffusemap textures/roler/rib_panel_sandy_d.tga
specularmap textures/roler/rib_panel_sandy_s.tga
bumpmap addnormals( textures/roler/rib_panel_sandy_local.tga , heightmap( textures/base_wall/a_rib_panel_b04_fin.tga, 2 ) )
description "gray with rust spots"
}
material textures/roler/concrete_tile
{
diffusemap textures/megagen/canyon/concrete_tile_05_d.tga
//specularmap textures/common/black.tga
bumpmap textures/megagen/canyon/concrete_tile_05_local.tga
}
material models/mapobjects/bridge/railings
{
qer_editorimage textures/models/mapobjects/bridge/railing_local.tga
noSelfShadow
noshadows
twoSided
//nonsolid
playerclip
flyerhiveclip
vehicleclip
{
diffusemap models/mapobjects/bridge/railing_d.tga
//specularmap models/mapobjects/bridge/railing_s.tga
bumpmap models/mapobjects/bridge/railing_local.tga
alphaTest 0.5
}
}
material textures/roler/sand_decal01
{
noSelfShadow
noshadows
nonsolid
{
blend blend
map textures/roler/sand_decal01_d.tga
}
}
material textures/roler/sand_decal02
{
noSelfShadow
noshadows
nonsolid
{
blend blend
map textures/roler/sand_decal02_d.tga
}
}
material textures/roler/sand_decal03
{
noSelfShadow
noshadows
nonsolid
{
blend blend
map textures/roler/sand_decal03_d.tga
}
}
/**************
tower
**************/
material textures/roler/rusty_panel
{
surfaceType "metal"
diffusemap textures/roler/rusty_panel_d.tga
specularmap textures/roler/rusty_panel_s.tga
bumpmap textures/roler/rusty_panel_local.tga
}
material textures/roler/shattered_glass
{
surfaceType "glass"
noSelfShadow
noshadows
translucent
forceoverlays
sort decal
{
blend gl_dst_alpha, gl_one
maskalpha
program sfx/cubemap
//red Parm0
//green Parm1
//blue Parm2
}
{
blend blend
map textures/roler/shattered_glass.tga
}
}
material textures/roler/railings
{
qer_editorimage textures/roler/railings_alpha_local.tga
noSelfShadow
noshadows
twoSided
//nonsolid
playerclip
flyerhiveclip
{
diffusemap textures/roler/railings_alpha_d.tga
specularmap textures/roler/metal_flat_rusty_s.tga
bumpmap textures/roler/railings_alpha_local.tga
alphaTest 0.5
}
}
/**************
checkpoint
**************/
material textures/roler/vent02
{
surfaceType "metal"
qer_editorimage textures/draska/vent02_d.tga
diffusemap textures/draska/vent02_d.tga
//specularmap picmip -2 textures/concrete/concrete01_s.tga
bumpmap textures/draska/vent02_local.tga
}
material textures/concrete/concrete_sandy
{
diffusemap textures/concrete/concrete_wall02_d.tga
bumpmap textures/concrete/concrete_wall_local.tga
}
material textures/metal/corrugated_rusty
{
surfaceType "metal"
qer_editorimage textures/roler/corrugated_rusty_d.tga
diffusemap picmip -1 textures/roler/corrugated_rusty_d.tga
specularmap picmip -2 textures/roler/corrugated_rusty_s.tga
bumpmap picmip -1 textures/roler/corrugated_rusty_local.tga
}
material textures/draska/metal_flat_rusty
{
surfaceType "metal"
diffusemap textures/roler/metal_flat_rusty_d.tga
specularmap textures/roler/metal_flat_rusty_s.tga
bumpmap textures/roler/metal_flat_rusty_local.tga
}
material textures/raven/common_floors/c_4floor_sandy
{
qer_editorimage textures/raven/common_floors/c_4floor_1b_d
bumpmap addnormals ( textures/raven/common_floors/c_4floor_1b_local, heightmap ( textures/raven/common_floors/c_4floor_1b_h, 1 ) )
diffusemap textures/roler/c_4floor_sandy_d.tga
specularmap textures/raven/common_floors/c_4floor_1b_s
}
material textures/metal/corrugated_white
{
surfaceType "metal"
diffusemap textures/roler/corrugated_white_d.tga
specularmap textures/roler/corrugated_rusty_s.tga
bumpmap textures/roler/corrugated_rusty_local.tga
}
material textures/metal/metal_yellow
{
{
diffusemap picmip -1 textures/roler/metal_yellow_d.tga
specularmap picmip -2 textures/roler/metal_yellow_s.tga
bumpmap picmip -1 textures/roler/metal_yellow_local.tga
bumpDetailMap textures/detail/bump/concrete_detail01_local.tga
detailMult 2,2,0,0
}
}
material textures/metal/corrugated_edgy
{
diffusemap textures/common/gray.tga
specularmap textures/common/gray.tga
bumpmap textures/roler/corrugated_iron_local.tga
}
/**************
shield - just for renderbumping!!!
renderbump models/mapobjects/checkpoint/dev_sd/shield_low.lwo
**************/
material models/mapobjects/checkpoint/shield
{
surfaceType "metal"
//unsmoothedtangents
renderbump -size 512 512 -aa 2 models/mapobjects/checkpoint/shield_local.tga models/mapobjects/checkpoint/dev_sd/shield_high.lwo
noselfshadow
diffusemap models/mapobjects/checkpoint/shield_local_color.tga
specularmap models/mapobjects/checkpoint/shield_s.tga
bumpmap models/mapobjects/checkpoint/shield_local.tga
}
/**************
tank - just for renderbumping!!!
renderbump models/characters/strogg_player/dev_sd/tank_low_renderbump.lwo
material models/characters/strogg_player/tank
{
//unsmoothedtangents
renderbump -size 1024 1024 -aa 2 models/characters/strogg_player/dev_sd/tank_local.tga models/characters/strogg_player/dev_sd/tank_high_renderbump.lwo
noselfshadow
diffusemap models/characters/strogg_player/tank_local_color.tga
specularmap models/characters/strogg_player/tank_local_color.tga
bumpmap models/characters/strogg_player/tank_local.tga
}
**************/
/**************
infiltrator - just for renderbumping!!!
renderbump models/characters/strogg_player/dev_sd/infiltrator_low_renderbump.lwo
material models/characters/strogg_player/infiltrator
{
//unsmoothedtangents
renderbump -size 512 512 -aa 2 models/characters/strogg_player/dev_sd/infiltrator_local.tga models/characters/strogg_player/dev_sd/infiltrator_high.lwo
noselfshadow
diffusemap models/characters/strogg_player/infiltrator_d.tga
specularmap textures/common/gray.tga
bumpmap models/characters/strogg_player/infiltrator_local.tga
}
**************/
/**************
strogg - just for renderbumping!!!
renderbump models/characters/strogg_player/dev_sd/stroggplayer_body_renderbump_low.lwo
material models/characters/strogg_player/strogg_player
{
//unsmoothedtangents
renderbump -size 1024 1024 -aa 2 models/characters/strogg_player/dev_sd/strogg_body_local.tga models/characters/strogg_player/dev_sd/stroggplayer_body_renderbump_strapsadjusted.lwo
noselfshadow
diffusemap models/characters/strogg_player/strogg_player_color.tga
specularmap models/characters/strogg_player/strogg_player_s.tga
bumpmap models/characters/strogg_player/strogg_player_local.tga
}
**************/
/**************
textures - just for testing!!!
**************/
/**************
material models/roler/512square
{
diffusemap textures/roler/tanktracks_d.tga
specularmap textures/common/black.tga
bumpmap textures/roler/tanktracks_local.tga
}
material models/roler/1024square
{
diffusemap picmip -1 textures/common/dark_gray.tga
specularmap textures/common/black.tga
bumpmap textures/roler/cc_projector_combined.tga
}
material textures/rock/sharprock_2048_2t1
{
diffusemap textures/rock/sharprock_2048_2t1_d.tga
//specularmap
bumpmap textures/rock/sharprock_2048_2t1_local.tga
}
material textures/rock/sharprock_combined
{
diffusemap textures/rock/sharprock_combined_2048_2t1_d.tga
//specularmap
bumpmap textures/rock/sharprock_combined_2048_2t1_local.tga
}
material textures/rock/wilsrock
{
diffusemap textures/megagen/canyon/sharprock1_big_flat_d.tga
//specularmap
bumpmap textures/megagen/canyon/smoothrock1_big_local.tga
}
material textures/rock/sharprock_01
{
diffusemap textures/rock/sharprock_01_2048_2t1_d.tga
//specularmap
bumpmap textures/rock/sharprock_01_2048_2t1_local.tga
}
material textures/rock/sharprock_02
{
diffusemap textures/rock/sharprock_02_2048_2t1_d.tga
//specularmap
bumpmap textures/rock/sharprock_02_2048_2t1_local.tga
}
material textures/rock/sharprock_sandy
{
diffusemap textures/rock/sharprock_sandy_2048_2t1_d.tga
//specularmap
bumpmap textures/rock/sharprock_sandy_2048_2t1_local.tga
}
material textures/rock/sharprock_enhanced
{
diffusemap textures/rock/sharprock_01_d.tga
//specularmap
bumpmap textures/rock/sharprock_01_local.tga
}
material textures/rock/sediment_01
{
diffusemap textures/rock/sediment_01_1024_1t1_d.tga
//specularmap
//bumpmap textures/rock/sediment_01_2048_2t1_local.tga
bumpmap textures/rock/sediment_01_1024_1t1_local.tga
}
material textures/rock/sediment_04
{
//diffusemap textures/common/gray.tga
diffusemap textures/rock/sediment_04_1024_1t1_d.tga
//specularmap textures/common/black.tga
bumpmap textures/rock/sediment_04_1024_1t1_local.tga
}
material textures/rock/cracked_rock_sandy_2048_4t1
{
diffusemap textures/rock/cracked_rock_sandy_2048_4t1_d.tga
//specularmap
bumpmap textures/rock/cracked_rock_sandy_2048_4t1_local.tga
}
material textures/rock/sharprock
{
diffusemap textures/rock/sharprock_01_2048_2t1_d.tga
//specularmap
bumpmap textures/rock/sharprock_01_2048_2t1_local.tga
}
material textures/rock/smoothrock_02
{
//diffusemap textures/common/gray.tga
//diffusemap textures/rock/smoothrock_02_d.tga
diffusemap textures/rock/smoothrock_sedimentary_1024_1t1_d.tga
//specularmap
//bumpmap textures/rock/smoothrock_sharprock_02_local.tga
bumpmap textures/rock/smoothrock_02_local.tga
//bumpmap textures/rock/smoothrock_sedimentary_1024_1t1_local.tga
}
material textures/rock/smoothrock_02_deeper
{
diffusemap textures/rock/smoothrock_sedimentary_1024_1t1_d.tga
//specularmap
//bumpmap textures/rock/smoothrock_02_overlaid_local.tga
bumpmap textures/rock/smoothrock_03_2048_2t1_local.tga
}
material textures/rock/sediment_rough
{
//diffusemap textures/common/gray.tga
diffusemap textures/rock/sediment_rough_1024_1t1_d.tga
//specularmap
//bumpmap textures/rock/smoothrock_02_local.tga
//bumpmap textures/rock/smoothrock_combined_local.tga
bumpmap textures/rock/sediment_rough2_local.tga
}
***************/