/************** bridges **************/ material textures/roler/crater_bridge { qer_editorimage textures/base_wall_desert/a_rib_panel_04_fin.tga diffusemap textures/roler/rib_panel_sandy_d.tga specularmap textures/roler/rib_panel_sandy_s.tga bumpmap addnormals( textures/roler/rib_panel_sandy_local.tga , heightmap( textures/base_wall/a_rib_panel_b04_fin.tga, 2 ) ) description "gray with rust spots" } material textures/roler/concrete_tile { diffusemap textures/megagen/canyon/concrete_tile_05_d.tga //specularmap textures/common/black.tga bumpmap textures/megagen/canyon/concrete_tile_05_local.tga } material models/mapobjects/bridge/railings { qer_editorimage textures/models/mapobjects/bridge/railing_local.tga noSelfShadow noshadows twoSided //nonsolid playerclip flyerhiveclip vehicleclip { diffusemap models/mapobjects/bridge/railing_d.tga //specularmap models/mapobjects/bridge/railing_s.tga bumpmap models/mapobjects/bridge/railing_local.tga alphaTest 0.5 } } material textures/roler/sand_decal01 { noSelfShadow noshadows nonsolid { blend blend map textures/roler/sand_decal01_d.tga } } material textures/roler/sand_decal02 { noSelfShadow noshadows nonsolid { blend blend map textures/roler/sand_decal02_d.tga } } material textures/roler/sand_decal03 { noSelfShadow noshadows nonsolid { blend blend map textures/roler/sand_decal03_d.tga } } /************** tower **************/ material textures/roler/rusty_panel { surfaceType "metal" diffusemap textures/roler/rusty_panel_d.tga specularmap textures/roler/rusty_panel_s.tga bumpmap textures/roler/rusty_panel_local.tga } material textures/roler/shattered_glass { surfaceType "glass" noSelfShadow noshadows translucent forceoverlays sort decal { blend gl_dst_alpha, gl_one maskalpha program sfx/cubemap //red Parm0 //green Parm1 //blue Parm2 } { blend blend map textures/roler/shattered_glass.tga } } material textures/roler/railings { qer_editorimage textures/roler/railings_alpha_local.tga noSelfShadow noshadows twoSided //nonsolid playerclip flyerhiveclip { diffusemap textures/roler/railings_alpha_d.tga specularmap textures/roler/metal_flat_rusty_s.tga bumpmap textures/roler/railings_alpha_local.tga alphaTest 0.5 } } /************** checkpoint **************/ material textures/roler/vent02 { surfaceType "metal" qer_editorimage textures/draska/vent02_d.tga diffusemap textures/draska/vent02_d.tga //specularmap picmip -2 textures/concrete/concrete01_s.tga bumpmap textures/draska/vent02_local.tga } material textures/concrete/concrete_sandy { diffusemap textures/concrete/concrete_wall02_d.tga bumpmap textures/concrete/concrete_wall_local.tga } material textures/metal/corrugated_rusty { surfaceType "metal" qer_editorimage textures/roler/corrugated_rusty_d.tga diffusemap picmip -1 textures/roler/corrugated_rusty_d.tga specularmap picmip -2 textures/roler/corrugated_rusty_s.tga bumpmap picmip -1 textures/roler/corrugated_rusty_local.tga } material textures/draska/metal_flat_rusty { surfaceType "metal" diffusemap textures/roler/metal_flat_rusty_d.tga specularmap textures/roler/metal_flat_rusty_s.tga bumpmap textures/roler/metal_flat_rusty_local.tga } material textures/raven/common_floors/c_4floor_sandy { qer_editorimage textures/raven/common_floors/c_4floor_1b_d bumpmap addnormals ( textures/raven/common_floors/c_4floor_1b_local, heightmap ( textures/raven/common_floors/c_4floor_1b_h, 1 ) ) diffusemap textures/roler/c_4floor_sandy_d.tga specularmap textures/raven/common_floors/c_4floor_1b_s } material textures/metal/corrugated_white { surfaceType "metal" diffusemap textures/roler/corrugated_white_d.tga specularmap textures/roler/corrugated_rusty_s.tga bumpmap textures/roler/corrugated_rusty_local.tga } material textures/metal/metal_yellow { { diffusemap picmip -1 textures/roler/metal_yellow_d.tga specularmap picmip -2 textures/roler/metal_yellow_s.tga bumpmap picmip -1 textures/roler/metal_yellow_local.tga bumpDetailMap textures/detail/bump/concrete_detail01_local.tga detailMult 2,2,0,0 } } material textures/metal/corrugated_edgy { diffusemap textures/common/gray.tga specularmap textures/common/gray.tga bumpmap textures/roler/corrugated_iron_local.tga } /************** shield - just for renderbumping!!! renderbump models/mapobjects/checkpoint/dev_sd/shield_low.lwo **************/ material models/mapobjects/checkpoint/shield { surfaceType "metal" //unsmoothedtangents renderbump -size 512 512 -aa 2 models/mapobjects/checkpoint/shield_local.tga models/mapobjects/checkpoint/dev_sd/shield_high.lwo noselfshadow diffusemap models/mapobjects/checkpoint/shield_local_color.tga specularmap models/mapobjects/checkpoint/shield_s.tga bumpmap models/mapobjects/checkpoint/shield_local.tga } /************** tank - just for renderbumping!!! renderbump models/characters/strogg_player/dev_sd/tank_low_renderbump.lwo material models/characters/strogg_player/tank { //unsmoothedtangents renderbump -size 1024 1024 -aa 2 models/characters/strogg_player/dev_sd/tank_local.tga models/characters/strogg_player/dev_sd/tank_high_renderbump.lwo noselfshadow diffusemap models/characters/strogg_player/tank_local_color.tga specularmap models/characters/strogg_player/tank_local_color.tga bumpmap models/characters/strogg_player/tank_local.tga } **************/ /************** infiltrator - just for renderbumping!!! renderbump models/characters/strogg_player/dev_sd/infiltrator_low_renderbump.lwo material models/characters/strogg_player/infiltrator { //unsmoothedtangents renderbump -size 512 512 -aa 2 models/characters/strogg_player/dev_sd/infiltrator_local.tga models/characters/strogg_player/dev_sd/infiltrator_high.lwo noselfshadow diffusemap models/characters/strogg_player/infiltrator_d.tga specularmap textures/common/gray.tga bumpmap models/characters/strogg_player/infiltrator_local.tga } **************/ /************** strogg - just for renderbumping!!! renderbump models/characters/strogg_player/dev_sd/stroggplayer_body_renderbump_low.lwo material models/characters/strogg_player/strogg_player { //unsmoothedtangents renderbump -size 1024 1024 -aa 2 models/characters/strogg_player/dev_sd/strogg_body_local.tga models/characters/strogg_player/dev_sd/stroggplayer_body_renderbump_strapsadjusted.lwo noselfshadow diffusemap models/characters/strogg_player/strogg_player_color.tga specularmap models/characters/strogg_player/strogg_player_s.tga bumpmap models/characters/strogg_player/strogg_player_local.tga } **************/ /************** textures - just for testing!!! **************/ /************** material models/roler/512square { diffusemap textures/roler/tanktracks_d.tga specularmap textures/common/black.tga bumpmap textures/roler/tanktracks_local.tga } material models/roler/1024square { diffusemap picmip -1 textures/common/dark_gray.tga specularmap textures/common/black.tga bumpmap textures/roler/cc_projector_combined.tga } material textures/rock/sharprock_2048_2t1 { diffusemap textures/rock/sharprock_2048_2t1_d.tga //specularmap bumpmap textures/rock/sharprock_2048_2t1_local.tga } material textures/rock/sharprock_combined { diffusemap textures/rock/sharprock_combined_2048_2t1_d.tga //specularmap bumpmap textures/rock/sharprock_combined_2048_2t1_local.tga } material textures/rock/wilsrock { diffusemap textures/megagen/canyon/sharprock1_big_flat_d.tga //specularmap bumpmap textures/megagen/canyon/smoothrock1_big_local.tga } material textures/rock/sharprock_01 { diffusemap textures/rock/sharprock_01_2048_2t1_d.tga //specularmap bumpmap textures/rock/sharprock_01_2048_2t1_local.tga } material textures/rock/sharprock_02 { diffusemap textures/rock/sharprock_02_2048_2t1_d.tga //specularmap bumpmap textures/rock/sharprock_02_2048_2t1_local.tga } material textures/rock/sharprock_sandy { diffusemap textures/rock/sharprock_sandy_2048_2t1_d.tga //specularmap bumpmap textures/rock/sharprock_sandy_2048_2t1_local.tga } material textures/rock/sharprock_enhanced { diffusemap textures/rock/sharprock_01_d.tga //specularmap bumpmap textures/rock/sharprock_01_local.tga } material textures/rock/sediment_01 { diffusemap textures/rock/sediment_01_1024_1t1_d.tga //specularmap //bumpmap textures/rock/sediment_01_2048_2t1_local.tga bumpmap textures/rock/sediment_01_1024_1t1_local.tga } material textures/rock/sediment_04 { //diffusemap textures/common/gray.tga diffusemap textures/rock/sediment_04_1024_1t1_d.tga //specularmap textures/common/black.tga bumpmap textures/rock/sediment_04_1024_1t1_local.tga } material textures/rock/cracked_rock_sandy_2048_4t1 { diffusemap textures/rock/cracked_rock_sandy_2048_4t1_d.tga //specularmap bumpmap textures/rock/cracked_rock_sandy_2048_4t1_local.tga } material textures/rock/sharprock { diffusemap textures/rock/sharprock_01_2048_2t1_d.tga //specularmap bumpmap textures/rock/sharprock_01_2048_2t1_local.tga } material textures/rock/smoothrock_02 { //diffusemap textures/common/gray.tga //diffusemap textures/rock/smoothrock_02_d.tga diffusemap textures/rock/smoothrock_sedimentary_1024_1t1_d.tga //specularmap //bumpmap textures/rock/smoothrock_sharprock_02_local.tga bumpmap textures/rock/smoothrock_02_local.tga //bumpmap textures/rock/smoothrock_sedimentary_1024_1t1_local.tga } material textures/rock/smoothrock_02_deeper { diffusemap textures/rock/smoothrock_sedimentary_1024_1t1_d.tga //specularmap //bumpmap textures/rock/smoothrock_02_overlaid_local.tga bumpmap textures/rock/smoothrock_03_2048_2t1_local.tga } material textures/rock/sediment_rough { //diffusemap textures/common/gray.tga diffusemap textures/rock/sediment_rough_1024_1t1_d.tga //specularmap //bumpmap textures/rock/smoothrock_02_local.tga //bumpmap textures/rock/smoothrock_combined_local.tga bumpmap textures/rock/sediment_rough2_local.tga } ***************/