110 lines
2.6 KiB
Modula-2
110 lines
2.6 KiB
Modula-2
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entityDef speaker_distance_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "0.1"
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"snd_fire" "sounds/weapons/gpmg/fire"
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"snd_fire_far" "sounds/weapons/gpmg/fire/far"
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}
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entityDef speaker_distance_test2 {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "4"
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"snd_fire" "sounds/tools/plasmacharge/explode"
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"snd_fire_far" "sounds/tools/plasmacharge/explode/far"
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}
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entityDef speaker_distance_loop_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"looping_test" "1"
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"fire_pause" "3"
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"snd_fire" "sounds/deployables/gdf/apt/fire/start"
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"snd_fire_stop" "sounds/deployables/gdf/apt/fire/stop"
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"snd_fire_far" "sounds/deployables/gdf/apt/fire/far"
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"snd_fire_far_stop" "sounds/deployables/gdf/apt/fire/far/stop"
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}
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entityDef speaker_distance_loop_test2 {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"looping_test" "1"
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"fire_pause" "3"
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"snd_fire" "sounds/weapons/gatling/fire/start"
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"snd_fire_stop" "sounds/weapons/gatling/fire/stop"
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"snd_fire_far" "sounds/weapons/gatling/fire/far/start"
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"snd_fire_far_stop" "sounds/weapons/gatling/fire/far/stop"
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}
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entityDef speaker_gpmg_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "0.1"
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"snd_fire" "sounds/weapons/gpmg/fire"
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"snd_fire_far" "sounds/weapons/gpmg/fire/far"
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}
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entityDef speaker_assaultrifle_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "0.08"
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"snd_fire" "sounds/weapons/assaultrifle/fire"
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"snd_fire_far" "sounds/weapons/assaultrifle/fire/far"
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}
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entityDef speaker_shotgun_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "0.9"
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"snd_fire" "sounds/weapons/shotgun/fire"
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"snd_fire_far" "sounds/weapons/shotgun/fire/far"
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}
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entityDef speaker_machinepistol_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "0.06"
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"snd_fire" "sounds/weapons/machinepistol/fire"
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"snd_fire_far" "sounds/weapons/machinepistol/fire/far"
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}
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entityDef speaker_sniperrifle_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "5"
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"snd_fire" "sounds/weapons/sniperrifle/fire"
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"snd_fire_far" "sounds/weapons/sniperrifle/fire/far"
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}
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entityDef speaker_pistol_test {
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"spawnclass" "sdScriptEntity"
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"scriptobject" "interactive"
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"fire_rate" "0.5"
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"snd_fire" "sounds/weapons/pistol/fire"
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"snd_fire_far" "sounds/weapons/pistol/fire/far"
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}
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