etqw-sdk/base/def/temp/speakertest.def

110 lines
2.6 KiB
Modula-2

entityDef speaker_distance_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "0.1"
"snd_fire" "sounds/weapons/gpmg/fire"
"snd_fire_far" "sounds/weapons/gpmg/fire/far"
}
entityDef speaker_distance_test2 {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "4"
"snd_fire" "sounds/tools/plasmacharge/explode"
"snd_fire_far" "sounds/tools/plasmacharge/explode/far"
}
entityDef speaker_distance_loop_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"looping_test" "1"
"fire_pause" "3"
"snd_fire" "sounds/deployables/gdf/apt/fire/start"
"snd_fire_stop" "sounds/deployables/gdf/apt/fire/stop"
"snd_fire_far" "sounds/deployables/gdf/apt/fire/far"
"snd_fire_far_stop" "sounds/deployables/gdf/apt/fire/far/stop"
}
entityDef speaker_distance_loop_test2 {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"looping_test" "1"
"fire_pause" "3"
"snd_fire" "sounds/weapons/gatling/fire/start"
"snd_fire_stop" "sounds/weapons/gatling/fire/stop"
"snd_fire_far" "sounds/weapons/gatling/fire/far/start"
"snd_fire_far_stop" "sounds/weapons/gatling/fire/far/stop"
}
entityDef speaker_gpmg_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "0.1"
"snd_fire" "sounds/weapons/gpmg/fire"
"snd_fire_far" "sounds/weapons/gpmg/fire/far"
}
entityDef speaker_assaultrifle_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "0.08"
"snd_fire" "sounds/weapons/assaultrifle/fire"
"snd_fire_far" "sounds/weapons/assaultrifle/fire/far"
}
entityDef speaker_shotgun_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "0.9"
"snd_fire" "sounds/weapons/shotgun/fire"
"snd_fire_far" "sounds/weapons/shotgun/fire/far"
}
entityDef speaker_machinepistol_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "0.06"
"snd_fire" "sounds/weapons/machinepistol/fire"
"snd_fire_far" "sounds/weapons/machinepistol/fire/far"
}
entityDef speaker_sniperrifle_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "5"
"snd_fire" "sounds/weapons/sniperrifle/fire"
"snd_fire_far" "sounds/weapons/sniperrifle/fire/far"
}
entityDef speaker_pistol_test {
"spawnclass" "sdScriptEntity"
"scriptobject" "interactive"
"fire_rate" "0.5"
"snd_fire" "sounds/weapons/pistol/fire"
"snd_fire_far" "sounds/weapons/pistol/fire/far"
}