entityDef speaker_distance_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "0.1" "snd_fire" "sounds/weapons/gpmg/fire" "snd_fire_far" "sounds/weapons/gpmg/fire/far" } entityDef speaker_distance_test2 { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "4" "snd_fire" "sounds/tools/plasmacharge/explode" "snd_fire_far" "sounds/tools/plasmacharge/explode/far" } entityDef speaker_distance_loop_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "looping_test" "1" "fire_pause" "3" "snd_fire" "sounds/deployables/gdf/apt/fire/start" "snd_fire_stop" "sounds/deployables/gdf/apt/fire/stop" "snd_fire_far" "sounds/deployables/gdf/apt/fire/far" "snd_fire_far_stop" "sounds/deployables/gdf/apt/fire/far/stop" } entityDef speaker_distance_loop_test2 { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "looping_test" "1" "fire_pause" "3" "snd_fire" "sounds/weapons/gatling/fire/start" "snd_fire_stop" "sounds/weapons/gatling/fire/stop" "snd_fire_far" "sounds/weapons/gatling/fire/far/start" "snd_fire_far_stop" "sounds/weapons/gatling/fire/far/stop" } entityDef speaker_gpmg_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "0.1" "snd_fire" "sounds/weapons/gpmg/fire" "snd_fire_far" "sounds/weapons/gpmg/fire/far" } entityDef speaker_assaultrifle_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "0.08" "snd_fire" "sounds/weapons/assaultrifle/fire" "snd_fire_far" "sounds/weapons/assaultrifle/fire/far" } entityDef speaker_shotgun_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "0.9" "snd_fire" "sounds/weapons/shotgun/fire" "snd_fire_far" "sounds/weapons/shotgun/fire/far" } entityDef speaker_machinepistol_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "0.06" "snd_fire" "sounds/weapons/machinepistol/fire" "snd_fire_far" "sounds/weapons/machinepistol/fire/far" } entityDef speaker_sniperrifle_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "5" "snd_fire" "sounds/weapons/sniperrifle/fire" "snd_fire_far" "sounds/weapons/sniperrifle/fire/far" } entityDef speaker_pistol_test { "spawnclass" "sdScriptEntity" "scriptobject" "interactive" "fire_rate" "0.5" "snd_fire" "sounds/weapons/pistol/fire" "snd_fire_far" "sounds/weapons/pistol/fire/far" }