# Microsoft Developer Studio Project File - Name="renderer" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=renderer - Win32 Debug TA !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "renderer.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "renderer.mak" CFG="renderer - Win32 Debug TA" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "renderer - Win32 Debug TA" (based on "Win32 (x86) Static Library") !MESSAGE "renderer - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "renderer - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "renderer - Win32 Release TA" (based on "Win32 (x86) Static Library") !MESSAGE "renderer - Win32 vector" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName ""$/MissionPack/code/renderer", EJBAAAAA" # PROP Scc_LocalPath "." CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug_TA" # PROP BASE Intermediate_Dir ".\Debug_TA" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug_TA" # PROP Intermediate_Dir ".\Debug_TA" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /YX /Fp".\Debug_TA/renderer.pch" /Fo".\Debug_TA/" /Fd".\Debug_TA/" /FR /GZ /c /GX # ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /YX /Fp".\Debug_TA/renderer.pch" /Fo".\Debug_TA/" /Fd".\Debug_TA/" /FR /GZ /c /GX # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 1033 /d "_DEBUG" # ADD RSC /l 1033 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:".\Debug_TA\renderer.lib" # ADD LIB32 /nologo /out:".\Debug_TA\renderer.lib" !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /W4 /O2 /Ob2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\Release/renderer.pch" /Fo".\Release/" /Fd".\Release/" /c /GX # ADD CPP /nologo /ML /W4 /O2 /Ob2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\Release/renderer.pch" /Fo".\Release/" /Fd".\Release/" /c /GX # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 1033 /d "NDEBUG" # ADD RSC /l 1033 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:".\Release\renderer.lib" # ADD LIB32 /nologo /out:".\Release\renderer.lib" !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /YX /Fp".\Debug/renderer.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX # ADD CPP /nologo /MTd /ZI /W3 /Od /G5 /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /YX /Fp".\Debug/renderer.pch" /Fo".\Debug/" /Fd".\Debug/" /FR /GZ /c /GX # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 1033 /d "_DEBUG" # ADD RSC /l 1033 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:".\Debug\renderer.lib" # ADD LIB32 /nologo /out:".\Debug\renderer.lib" !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release_TA" # PROP BASE Intermediate_Dir ".\Release_TA" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release_TA" # PROP Intermediate_Dir ".\Release_TA" # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /W4 /O2 /Ob2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\Release_TA/renderer.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX # ADD CPP /nologo /ML /W4 /O2 /Ob2 /G6 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /GF /Gy /YX /Fp".\Release_TA/renderer.pch" /Fo".\Release_TA/" /Fd".\Release_TA/" /c /GX # ADD BASE MTL /nologo /win32 # ADD MTL /nologo /win32 # ADD BASE RSC /l 1033 /d "NDEBUG" # ADD RSC /l 1033 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:".\Release_TA\renderer.lib" # ADD LIB32 /nologo /out:".\Release_TA\renderer.lib" !ELSEIF "$(CFG)" == "renderer - 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Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ftmm.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ftmodule.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ftnames.h !IF "$(CFG)" == "renderer - 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Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\t1errors.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\t1tables.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - 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Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ttgload.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ttinterp.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ttnameid.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ttobjs.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\ttpload.h !IF "$(CFG)" == "renderer - 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Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # Begin Source File SOURCE=..\ft2\tttypes.h !IF "$(CFG)" == "renderer - Win32 Debug TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Debug" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 Release TA" # PROP Exclude_From_Build 1 !ELSEIF "$(CFG)" == "renderer - Win32 vector" # PROP Exclude_From_Build 1 !ENDIF # End Source File # End Group # End Group # End Target # End Project