The problem are sprites like buttons (next, play, ...). Thus, it would be nice to see if we can also differentiate from the rest of the models.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@21 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9