Version 1.0 is the next release tag.

I've also updated the changes.

git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@31 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
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gmiranda 2006-07-30 23:11:46 +00:00
parent 6696bd3761
commit e51d2a4987

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Trunk (No version name given yet) Version 1.0
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New features: New features:
* Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2". * Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2".
* Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players. * Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players.
* Sprites (such as buttons, and most text) are not been cel shaded. That should make text and buttons easier to read.
Bug fixes: Bug fixes:
* Mirrors weren't working as expected, now it's fixed. * Mirrors weren't working as expected, now it's fixed.