Version 1.0 is the next release tag.
I've also updated the changes. git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@31 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
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Trunk (No version name given yet)
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Version 1.0
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=================================
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New features:
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New features:
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* Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2".
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* Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2".
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* Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players.
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* Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players.
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* Sprites (such as buttons, and most text) are not been cel shaded. That should make text and buttons easier to read.
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Bug fixes:
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Bug fixes:
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* Mirrors weren't working as expected, now it's fixed.
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* Mirrors weren't working as expected, now it's fixed.
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