diff --git a/CHANGES.txt b/CHANGES.txt index 3fb8a9e..c923e80 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -1,8 +1,9 @@ -Trunk (No version name given yet) +Version 1.0 ================================= New features: * Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2". * Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players. +* Sprites (such as buttons, and most text) are not been cel shaded. That should make text and buttons easier to read. Bug fixes: * Mirrors weren't working as expected, now it's fixed.