From e51d2a498751b015165857f55b919260e9982965 Mon Sep 17 00:00:00 2001 From: gmiranda Date: Sun, 30 Jul 2006 23:11:46 +0000 Subject: [PATCH] Version 1.0 is the next release tag. I've also updated the changes. git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@31 db09e94b-7117-0410-a7e6-85ae5ff6e0e9 --- CHANGES.txt | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/CHANGES.txt b/CHANGES.txt index 3fb8a9e..c923e80 100644 --- a/CHANGES.txt +++ b/CHANGES.txt @@ -1,8 +1,9 @@ -Trunk (No version name given yet) +Version 1.0 ================================= New features: * Alternative cell shading algorithm (white texture). You can try using the supplied shortcut or by running "quake3.cs +set r_celshadalgo 2". * Rocket smoke trail and sprites like fonts do not have the cel shading contourn. That should make things easy to read and multiple rockets in a game won't bug the players. +* Sprites (such as buttons, and most text) are not been cel shaded. That should make text and buttons easier to read. Bug fixes: * Mirrors weren't working as expected, now it's fixed.