WhiteTexture algorithm revised.
git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@5 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
This commit is contained in:
parent
b5a218091b
commit
bd2629a753
9 changed files with 63 additions and 618 deletions
148
code/botlib.log
148
code/botlib.log
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@ -1,148 +0,0 @@
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item team_redobelisk has modelindex 0item team_blueobelisk has modelindex 0item team_neutralobelisk has modelindex 0item item_botroam has modelindex 0entity worldspawn unknown item
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entity target_location unknown item
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entity misc_model unknown item
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entity misc_model unknown item
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entity light unknown item
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entity target_position unknown item
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entity info_player_intermission unknown item
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entity info_player_deathmatch unknown item
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entity info_player_deathmatch unknown item
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entity target_position unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity target_position unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity misc_model unknown item
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entity target_position unknown item
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entity light unknown item
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entity info_player_deathmatch unknown item
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entity target_speaker unknown item
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entity target_speaker unknown item
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entity target_position unknown item
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entity light unknown item
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entity target_position unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity target_position unknown item
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entity light unknown item
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entity light unknown item
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entity target_position unknown item
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entity light unknown item
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entity target_position unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity target_position unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity light unknown item
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entity info_player_deathmatch unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity misc_model unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity misc_model unknown item
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entity misc_model unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity target_speaker unknown item
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entity target_speaker unknown item
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entity target_speaker unknown item
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entity target_speaker unknown item
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entity target_speaker unknown item
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entity target_speaker unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity light unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity target_location unknown item
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entity func_timer unknown item
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entity target_speaker unknown item
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entity info_player_deathmatch unknown item
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entity info_player_deathmatch unknown item
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item info 7 "weapon_gauntlet" has no fuzzy weight
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item info 16 "weapon_grapplinghook" has no fuzzy weight
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item info 49 "team_redobelisk" has no fuzzy weight
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item info 50 "team_blueobelisk" has no fuzzy weight
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item info 51 "team_neutralobelisk" has no fuzzy weight
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@ -1,118 +0,0 @@
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: botlib - Win32 vector--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "BOTLIB" /D "_MBCS" /Fp".\botlib___Win32_vector0/botlib.pch" /YX /Fo".\botlib___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_bspq3.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_cluster.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_debug.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_entity.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_file.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_main.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_move.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_optimize.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_reach.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_route.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_routealt.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_aas_sample.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_char.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_chat.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_gen.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_goal.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_move.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weap.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ai_weight.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_ea.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\be_interface.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_crc.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_libvar.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_log.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_memory.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_precomp.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_script.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\botlib\l_struct.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2C.tmp"
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Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp" with contents
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[
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/nologo /out:".\botlib___Win32_vector0\botlib.lib"
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".\botlib___Win32_vector0\be_aas_bspq3.obj"
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".\botlib___Win32_vector0\be_aas_cluster.obj"
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".\botlib___Win32_vector0\be_aas_debug.obj"
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".\botlib___Win32_vector0\be_aas_entity.obj"
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".\botlib___Win32_vector0\be_aas_file.obj"
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".\botlib___Win32_vector0\be_aas_main.obj"
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".\botlib___Win32_vector0\be_aas_move.obj"
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".\botlib___Win32_vector0\be_aas_optimize.obj"
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".\botlib___Win32_vector0\be_aas_reach.obj"
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".\botlib___Win32_vector0\be_aas_route.obj"
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".\botlib___Win32_vector0\be_aas_routealt.obj"
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".\botlib___Win32_vector0\be_aas_sample.obj"
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".\botlib___Win32_vector0\be_ai_char.obj"
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".\botlib___Win32_vector0\be_ai_chat.obj"
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".\botlib___Win32_vector0\be_ai_gen.obj"
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".\botlib___Win32_vector0\be_ai_goal.obj"
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".\botlib___Win32_vector0\be_ai_move.obj"
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".\botlib___Win32_vector0\be_ai_weap.obj"
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".\botlib___Win32_vector0\be_ai_weight.obj"
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".\botlib___Win32_vector0\be_ea.obj"
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".\botlib___Win32_vector0\be_interface.obj"
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".\botlib___Win32_vector0\l_crc.obj"
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".\botlib___Win32_vector0\l_libvar.obj"
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".\botlib___Win32_vector0\l_log.obj"
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".\botlib___Win32_vector0\l_memory.obj"
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".\botlib___Win32_vector0\l_precomp.obj"
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".\botlib___Win32_vector0\l_script.obj"
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".\botlib___Win32_vector0\l_struct.obj"
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]
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Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP2D.tmp"
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<h3>Output Window</h3>
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Compiling...
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Command line warning D4002 : ignoring unknown option '/vec'
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Command line warning D4002 : ignoring unknown option '/vec:stats'
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Command line warning D4002 : ignoring unknown option '/vec:pii'
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Command line warning D4002 : ignoring unknown option '/vec:o10'
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Command line warning D4002 : ignoring unknown option '/vec:yes'
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be_aas_bspq3.c
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be_aas_cluster.c
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be_aas_debug.c
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be_aas_entity.c
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be_aas_file.c
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be_aas_main.c
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be_aas_move.c
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be_aas_optimize.c
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be_aas_reach.c
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be_aas_route.c
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be_aas_routealt.c
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be_aas_sample.c
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be_ai_char.c
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be_ai_chat.c
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be_ai_gen.c
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be_ai_goal.c
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be_ai_move.c
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be_ai_weap.c
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be_ai_weight.c
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be_ea.c
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be_interface.c
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l_crc.c
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l_libvar.c
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l_log.c
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l_memory.c
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l_precomp.c
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l_script.c
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l_struct.c
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Creating library...
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<h3>Results</h3>
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botlib.lib - 0 error(s), 5 warning(s)
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</pre>
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</body>
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</html>
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /Fp".\Release/cgame.pch" /YX /Fo".\Release/" /GF /c
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"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_consolecmds.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_draw.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_drawtools.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_effects.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_ents.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_event.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_info.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_localents.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_main.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_marks.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_players.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_playerstate.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_predict.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_scoreboard.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_servercmds.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_snapshot.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_syscalls.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_view.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\cgame\cg_weapons.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP63.tmp"
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Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp" with contents
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[
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:".\Release/cgamex86.pdb" /map:".\Release/cgamex86.map" /machine:IX86 /def:".\cgame.def" /out:"..\Release\cgamex86.dll" /implib:".\Release/cgamex86.lib" /pdbtype:sept
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".\Release\bg_misc.obj"
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".\Release\bg_pmove.obj"
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".\Release\bg_slidemove.obj"
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".\Release\cg_consolecmds.obj"
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".\Release\cg_draw.obj"
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".\Release\cg_drawtools.obj"
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".\Release\cg_effects.obj"
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".\Release\cg_ents.obj"
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".\Release\cg_event.obj"
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".\Release\cg_info.obj"
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".\Release\cg_localents.obj"
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".\Release\cg_main.obj"
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".\Release\cg_marks.obj"
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".\Release\cg_players.obj"
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".\Release\cg_playerstate.obj"
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".\Release\cg_predict.obj"
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".\Release\cg_scoreboard.obj"
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".\Release\cg_servercmds.obj"
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".\Release\cg_snapshot.obj"
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".\Release\cg_syscalls.obj"
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".\Release\cg_view.obj"
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".\Release\cg_weapons.obj"
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".\Release\q_math.obj"
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".\Release\q_shared.obj"
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".\Release\ui_shared.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP64.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_consolecmds.c
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Creating library .\Release/cgamex86.lib and object .\Release/cgamex86.exp
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<h3>Results</h3>
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||||
cgamex86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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||||
</html>
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@ -3,122 +3,9 @@
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<pre>
|
||||
<h1>Build Log</h1>
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||||
<h3>
|
||||
--------------------Configuration: game - Win32 Release TA--------------------
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp" with contents
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[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "MISSIONPACK" /Fp".\Release_TA/game.pch" /YX /Fo".\Release_TA/" /GF /c
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_chat.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_cmd.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmnet.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_dmq3.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_main.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_team.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\ai_vcmd.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_pmove.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_slidemove.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_active.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_arenas.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_bot.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_client.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_cmds.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_combat.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_items.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_main.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mem.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_misc.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_missile.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_mover.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_session.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_spawn.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_svcmds.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_syscalls.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_target.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_team.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_trigger.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_utils.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\g_weapon.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP33.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/qagamex86.pdb" /map:".\Release_TA/qagamex86.map" /machine:IX86 /def:".\game.def" /out:"..\Release_TA\qagamex86.dll" /implib:".\Release_TA/qagamex86.lib" /pdbtype:sept
|
||||
".\Release_TA\ai_chat.obj"
|
||||
".\Release_TA\ai_cmd.obj"
|
||||
".\Release_TA\ai_dmnet.obj"
|
||||
".\Release_TA\ai_dmq3.obj"
|
||||
".\Release_TA\ai_main.obj"
|
||||
".\Release_TA\ai_team.obj"
|
||||
".\Release_TA\ai_vcmd.obj"
|
||||
".\Release_TA\bg_misc.obj"
|
||||
".\Release_TA\bg_pmove.obj"
|
||||
".\Release_TA\bg_slidemove.obj"
|
||||
".\Release_TA\g_active.obj"
|
||||
".\Release_TA\g_arenas.obj"
|
||||
".\Release_TA\g_bot.obj"
|
||||
".\Release_TA\g_client.obj"
|
||||
".\Release_TA\g_cmds.obj"
|
||||
".\Release_TA\g_combat.obj"
|
||||
".\Release_TA\g_items.obj"
|
||||
".\Release_TA\g_main.obj"
|
||||
".\Release_TA\g_mem.obj"
|
||||
".\Release_TA\g_misc.obj"
|
||||
".\Release_TA\g_missile.obj"
|
||||
".\Release_TA\g_mover.obj"
|
||||
".\Release_TA\g_session.obj"
|
||||
".\Release_TA\g_spawn.obj"
|
||||
".\Release_TA\g_svcmds.obj"
|
||||
".\Release_TA\g_syscalls.obj"
|
||||
".\Release_TA\g_target.obj"
|
||||
".\Release_TA\g_team.obj"
|
||||
".\Release_TA\g_trigger.obj"
|
||||
".\Release_TA\g_utils.obj"
|
||||
".\Release_TA\g_weapon.obj"
|
||||
".\Release_TA\q_math.obj"
|
||||
".\Release_TA\q_shared.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP34.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
ai_cmd.c
|
||||
ai_dmnet.c
|
||||
ai_dmq3.c
|
||||
ai_main.c
|
||||
ai_team.c
|
||||
ai_vcmd.c
|
||||
bg_misc.c
|
||||
bg_pmove.c
|
||||
bg_slidemove.c
|
||||
g_active.c
|
||||
g_arenas.c
|
||||
g_bot.c
|
||||
g_client.c
|
||||
g_cmds.c
|
||||
g_combat.c
|
||||
g_items.c
|
||||
g_main.c
|
||||
g_mem.c
|
||||
g_misc.c
|
||||
g_missile.c
|
||||
g_mover.c
|
||||
g_session.c
|
||||
g_spawn.c
|
||||
g_svcmds.c
|
||||
g_syscalls.c
|
||||
g_target.c
|
||||
g_team.c
|
||||
g_trigger.c
|
||||
g_utils.c
|
||||
g_weapon.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
Linking...
|
||||
Creating library .\Release_TA/qagamex86.lib and object .\Release_TA/qagamex86.exp
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,36 +0,0 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: q3_ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp" with contents
|
||||
[
|
||||
/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "Q3_UI_EXPORTS" /D "_MBCS" /Fp".\Release_TA/q3_ui.pch" /YX /Fo".\Release_TA/" /GF /c
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP38.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Release_TA/uix86_old.pdb" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86_old.dll" /implib:"Release_TA/q3_ui.lib" /pdbtype:sept
|
||||
".\Release_TA\ui_syscalls.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP39.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_syscalls.c
|
||||
Linking...
|
||||
ui.def : error LNK2001: unresolved external symbol vmMain
|
||||
Release_TA/q3_ui.lib : fatal error LNK1120: 1 unresolved externals
|
||||
LINK : fatal error LNK1141: failure during build of exports file
|
||||
Error executing link.exe.
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86_old.dll - 3 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
|
@ -6,13 +6,13 @@
|
|||
--------------------Configuration: renderer - Win32 vector--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAC.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_LIB" /D "_MBCS" /Fp".\renderer___Win32_vector0/renderer.pch" /YX /Fo".\renderer___Win32_vector0/" /GF /vec /vec:stats /vec:pii /vec:o10 /vec:yes /c
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_init.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP58.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAC.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAD.tmp" with contents
|
||||
[
|
||||
/nologo /out:".\renderer___Win32_vector0\renderer.lib"
|
||||
".\renderer___Win32_vector0\tr_animation.obj"
|
||||
|
@ -78,7 +78,7 @@ Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp" with cont
|
|||
".\renderer___Win32_vector0\jmemnobs.obj"
|
||||
".\renderer___Win32_vector0\jutils.obj"
|
||||
]
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP59.tmp"
|
||||
Creating command line "link.exe -lib @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSPAD.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
Command line warning D4002 : ignoring unknown option '/vec'
|
||||
|
@ -86,13 +86,23 @@ Command line warning D4002 : ignoring unknown option '/vec:stats'
|
|||
Command line warning D4002 : ignoring unknown option '/vec:pii'
|
||||
Command line warning D4002 : ignoring unknown option '/vec:o10'
|
||||
Command line warning D4002 : ignoring unknown option '/vec:yes'
|
||||
tr_init.c
|
||||
tr_image.c
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(846) : warning C4101: 'gris' : unreferenced local variable
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(844) : warning C4101: 'pixbuf' : unreferenced local variable
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(954) : warning C4101: 'pixbyf' : unreferenced local variable
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1012) : warning C4101: 'row' : unreferenced local variable
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1012) : warning C4101: 'column' : unreferenced local variable
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1014) : warning C4101: 'pixbuf' : unreferenced local variable
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1521) : warning C4047: 'function' : 'unsigned char *' differs in levels of indirection from 'unsigned char ** '
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1521) : warning C4024: 'kuwahara' : different types for formal and actual parameter 3
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1523) : warning C4047: 'function' : 'unsigned char *' differs in levels of indirection from 'unsigned char ** '
|
||||
D:\Mis Documentos\q3cellshading\trunk\code\renderer\tr_image.c(1523) : warning C4024: 'whiteTexture' : different types for formal and actual parameter 3
|
||||
Creating library...
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
renderer.lib - 0 error(s), 5 warning(s)
|
||||
renderer.lib - 0 error(s), 15 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
||||
|
|
|
@ -956,12 +956,52 @@ void whiteTexture(int columns, int rows, byte *targa_rgba){
|
|||
|
||||
for(row=0;row<rows;row++){
|
||||
for(column=0;column<columns;column++){
|
||||
// Don't count fully transparent pixels
|
||||
if(getImageA(targa_rgba,column,row,columns,rows)==0)
|
||||
continue;
|
||||
setImageR(targa_rgba,column,row,columns,rows,255);
|
||||
setImageG(targa_rgba,column,row,columns,rows,255);
|
||||
setImageB(targa_rgba,column,row,columns,rows,255);
|
||||
}
|
||||
}
|
||||
}/*
|
||||
void whiteTexture(int columns, int rows, byte *targa_rgba){
|
||||
byte *pixbyf;
|
||||
int row, column;
|
||||
byte rMean=0, gMean=0, bMean=0;
|
||||
int pixels=0;
|
||||
|
||||
for(row=0;row<rows;row++){
|
||||
for(column=0;column<columns;column++){
|
||||
// Don't count fully transparent pixels
|
||||
if(getImageA(targa_rgba,column,row,columns,rows)==255)
|
||||
continue;
|
||||
// Sum pixels values
|
||||
rMean+=getImageR(targa_rgba,column,row,columns,rows);
|
||||
gMean+=getImageG(targa_rgba,column,row,columns,rows);
|
||||
bMean+=getImageB(targa_rgba,column,row,columns,rows);
|
||||
pixels++;
|
||||
}
|
||||
}
|
||||
|
||||
// Calculate average
|
||||
if(pixels>0){
|
||||
rMean/=pixels;
|
||||
gMean/=pixels;
|
||||
bMean/=pixels;
|
||||
}
|
||||
else{
|
||||
return;
|
||||
}
|
||||
|
||||
for(row=0;row<rows;row++){
|
||||
for(column=0;column<columns;column++){
|
||||
setImageR(targa_rgba,column,row,columns,rows,rMean);
|
||||
setImageG(targa_rgba,column,row,columns,rows,gMean);
|
||||
setImageB(targa_rgba,column,row,columns,rows,bMean);
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
/**
|
||||
* Performs the real kuwahara filter on the bitmap.
|
||||
|
|
|
@ -3,34 +3,9 @@
|
|||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: Splines - Win32 Debug--------------------
|
||||
--------------------Configuration: Splines - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp" with contents
|
||||
[
|
||||
/nologo /MTd /W3 /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_LIB" /D "_MBCS" /Fp".\Debug/Splines.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /GZ /GZ /c
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_angles.cpp"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_matrix.cpp"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_quaternion.cpp"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\math_vector.cpp"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_parse.cpp"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\q_shared.cpp"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\splines.cpp"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\splines\util_str.cpp"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP3F.tmp"
|
||||
Creating command line "link.exe -lib /nologo /out:".\Debug\Splines.lib" ".\Debug\math_angles.obj" ".\Debug\math_matrix.obj" ".\Debug\math_quaternion.obj" ".\Debug\math_vector.obj" ".\Debug\q_parse.obj" ".\Debug\q_shared.obj" ".\Debug\splines.obj" ".\Debug\util_str.obj" "
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
math_angles.cpp
|
||||
math_matrix.cpp
|
||||
math_quaternion.cpp
|
||||
math_vector.cpp
|
||||
q_parse.cpp
|
||||
q_shared.cpp
|
||||
splines.cpp
|
||||
util_str.cpp
|
||||
Creating library...
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 vector--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /Fp".\ui___Win32_vector/ui.pch" /YX /Fo".\ui___Win32_vector/" /GF /c
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_atoms.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_gameinfo.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_main.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_players.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c"
|
||||
"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_util.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /incremental:no /pdb:".\ui___Win32_vector/uix86.pdb" /map:".\ui___Win32_vector/uix86.map" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86.dll" /implib:".\ui___Win32_vector/uix86.lib" /pdbtype:sept
|
||||
".\ui___Win32_vector\bg_misc.obj"
|
||||
".\ui___Win32_vector\q_math.obj"
|
||||
".\ui___Win32_vector\q_shared.obj"
|
||||
".\ui___Win32_vector\ui_atoms.obj"
|
||||
".\ui___Win32_vector\ui_gameinfo.obj"
|
||||
".\ui___Win32_vector\ui_main.obj"
|
||||
".\ui___Win32_vector\ui_players.obj"
|
||||
".\ui___Win32_vector\ui_shared.obj"
|
||||
".\ui___Win32_vector\ui_syscalls.obj"
|
||||
".\ui___Win32_vector\ui_util.obj"
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_atoms.c
|
||||
ui_gameinfo.c
|
||||
ui_main.c
|
||||
ui_players.c
|
||||
ui_shared.c
|
||||
ui_syscalls.c
|
||||
ui_util.c
|
||||
Linking...
|
||||
Creating library .\ui___Win32_vector/uix86.lib and object .\ui___Win32_vector/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
Loading…
Reference in a new issue