b5a218091b
Added r_celshadalgo variable, so you can choose which texture algorithm to use: 0=none, 1=kuwahara, 2=whiteTexture. git-svn-id: https://svn.code.sf.net/p/q3cellshading/code/trunk@4 db09e94b-7117-0410-a7e6-85ae5ff6e0e9
60 lines
2.4 KiB
Text
60 lines
2.4 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: ui - Win32 vector--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp" with contents
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[
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/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_USRDLL" /D "UI_EXPORTS" /D "_MBCS" /Fp".\ui___Win32_vector/ui.pch" /YX /Fo".\ui___Win32_vector/" /GF /c
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"D:\Mis Documentos\q3cellshading\trunk\code\game\bg_misc.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\game\q_math.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\game\q_shared.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_atoms.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_gameinfo.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_main.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_players.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_shared.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_syscalls.c"
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"D:\Mis Documentos\q3cellshading\trunk\code\ui\ui_util.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP40.tmp"
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Creating temporary file "C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp" with contents
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[
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kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib odbc32.lib odbccp32.lib /nologo /base:"0x40000000" /subsystem:windows /dll /incremental:no /pdb:".\ui___Win32_vector/uix86.pdb" /map:".\ui___Win32_vector/uix86.map" /machine:IX86 /def:".\ui.def" /out:"..\Release_TA\uix86.dll" /implib:".\ui___Win32_vector/uix86.lib" /pdbtype:sept
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".\ui___Win32_vector\bg_misc.obj"
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".\ui___Win32_vector\q_math.obj"
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".\ui___Win32_vector\q_shared.obj"
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".\ui___Win32_vector\ui_atoms.obj"
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".\ui___Win32_vector\ui_gameinfo.obj"
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".\ui___Win32_vector\ui_main.obj"
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".\ui___Win32_vector\ui_players.obj"
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".\ui___Win32_vector\ui_shared.obj"
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".\ui___Win32_vector\ui_syscalls.obj"
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".\ui___Win32_vector\ui_util.obj"
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]
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Creating command line "link.exe @C:\DOCUME~1\PUNKGU~1\CONFIG~1\Temp\RSP41.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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q_math.c
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q_shared.c
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ui_atoms.c
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ui_gameinfo.c
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ui_main.c
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ui_players.c
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ui_shared.c
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ui_syscalls.c
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ui_util.c
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Linking...
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Creating library .\ui___Win32_vector/uix86.lib and object .\ui___Win32_vector/uix86.exp
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<h3>Results</h3>
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uix86.dll - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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