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222 lines
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12 KiB
Text
222 lines
No EOL
12 KiB
Text
# List fixes here for the 2.3 release
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* Added replacement model functionality for weapons and items
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* Added replacement skin functionality for weapons and items
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* Fixed the HC's power.
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* Items from the weapon/item menus are now disabled if they're banned from the server
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* Added Itembanning
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* Fixed a bug in weaponbanning
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* Fixed bugs screaming about teamkills in TDM and CTB
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* Fixed a bug where all items could be dropped.
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* Tweaked helmet control.
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* Fixed a bug that forced players into follow mode spec after death.
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* Lots of TDM fixes.
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* Fixed the UI to report correct teamnames in the join menu.
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* Bumped the version to 2.3
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* Added a helmet. (g_RQ3_haveHelmet 1 to activate it)
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* Repositioned the lasersight in the UI item preview. Its now centered.
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* Resized the Lasersight and Silencer in the UI item preview.
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* Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support.
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* Added cg_RQ3_weaponname (cg_RQ3_knife, cg_RQ3_mk23, etc) to allow people to implement weapon replacements.
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* Fixed the HC+Bandolier ammo bug
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* TeamDM is now working RQ3 style.
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* Added g_RQ3_allWeapons and g_RQ3_allItems.
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* Enhanced the give command so give all now gives all items. give items now exsists also.
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* Added PunkBuster client and server support to the UI
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* Replaced the item code. We now can do multiple items. g_RQ3_maxItems controls how many
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* MM: Changed g_RQ3_refPass to g_RQ3_RefPassword
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* MM: Fixed Referee's console messages, to print [REFEREE] and not [SPECTATOR], except when playing and using say_team
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* MM: Adjusted "settings" command for referees ( less restrictions for referees )
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* MM: Adjusted "ref help" msgs
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* MM: New Ref Command: hearAll - allow to read all printed console messages from both teams, IF the ref is spectating
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* MM: New Ref Command: ready - If there are referees in game, there has to be at least one referee ready for the game to start/continue
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* MM: New Ref Command: teamReady <team1 / team2> - Forces ready/unready on selected team
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* MM: New Ref Command: teamName <team1 / team2> <name> - Forces Name on selected team
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* MM: New Ref Command: teamModel <team1 / team2> <model> - Forces Model on selected team
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* Fixed the chasecam so ref's will be able to use all the chasecam modes.
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* Fixed the cg_RQ3_autoaction code up a bit more to show the map name, and a few other fixes
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* Fixed the radio_power system.
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* say_team messages no longer flow to all in CTB.
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* Menus no longer list players on DM servers as spectators.
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* Damage for headshots (mp5 especially) tweaked.
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* The owned sound (knife slashing kills) now just played for attacker and victim.
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* CTB now has the same 20 second delay for starting a map as TP has (including countdown)
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* Added propper handling of players who join CTB games while in progress.
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* g_RQ3_teamXname cvars now set to black/silver in CTB.
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* the team cmd (with no arguments) now knows the CTB teams.
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* Enhanced matchmode so it now works for CTB.
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* Bots know how to pick up cases in CTB.
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* Weapon banning implemented via the g_RQ3_weaponban cvar.
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* callvote and vote cmd's now know about CTB spectators and dead players.
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* MP5 headshots now deal the correct amount of damage.
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* Added replacement options for items.
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# List fixes here for the 2.25 release
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* Problem fixed in the bullet firing code that affected the otherwise good hitboxes.
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* Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures.
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* Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug.
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* Fixed a bug that prevented headless player models from being rendered.
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* Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console.
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* Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0.
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* Fixed a bug where players could get past the teamspawns in CTB by using the team command.
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* Dropped cases stay on the map for 45 seconds now. (was 30 seconds).
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* SSG accuracy bug fixed. (It actually affects all weapons, just not noticably).
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* cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically.
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* Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2).
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* Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out.
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* "Drop case" added.
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* Smoke puff on silencer less intrusive.
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* Fixed a bug that was filtering out maps from the callvote map lists.
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# List fixes here for the 2.2 release
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* cg_RQ3_predictWeapons added for Q2 similar delayed animations.
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* added g_RQ3_ctb_respawndelay for delayed CTB respawns.
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* Fixed initial spawning in teammates for CTB
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* Changed rq3ctf to rq3ctb in .arena parsing code.
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* Fixed the MM settings menu to also work when connected to a remote server.
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* Fixed the about server menu to display the right g_ cvars when connected to a remote server.
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* Removed colors from the nicks in MM commands
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* Added a map_restart after successful g_gametype votes.
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* UI now supports CTB as a valid gametype
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* Fixed the missing weapon/item menu in the player menu
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* Added g_RQ3_version and g_RQ3_showOwnKills to the about server menu
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* Fixed missing shader errors in the UI on numerous places.
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* Fixed the about server UI menu values
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* Made the UI handle illegal models and skins more robustly
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* UI model preview is fixed.
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* UI model preview and selection now controls DM gametype models, not team models.
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* Added a radiosoundset selection dialog to the UI
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* Doors with health and the "wait" key set to a negative value should work as expected now
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* MM: Added "resetMatch" for rcon and referee use, to reset the current server Match Stuff
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* Fixed the Akimbo ammo when akimbos are not the primary weapon.
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* Fixed plost3 radio sounds in all radiopaks.
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* Damage is now only tracked for players hit that are not on your team.
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* Fixed constant gasping sound when you die in shallow water
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* Added a line to the zcam swing tracking message indicating who you are following
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* Blocked radio commands during LCA
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* Added the dynamic radio system
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* Hacked the bufferedsound system so radio sound overlap less
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* No rcon stuff command alowed in matchmode
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* Ignorenum bug (ignoring player no. 0) fixed
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* Case carrier glowing removed.
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* MM: Changed Voting system to allow only captains to vote/callvote
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* MM: Added "clearscores" and "resetmatch" to vote command list
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* Each client can call a maximum of g_RQ3_maxClientVotes votes/team votes (default: 3)
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* % vars are now only expanded for say_team messages.
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* Hitboxes now 100% AQ style
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* Removed cocking sounds from all weapons except the mk23, m4 and mp5
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* Fixed the bot_minplayer system.
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* Added spawnflag 8 to breakables to allow them to be unkickable
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* Created a CTB respawn Queue.
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* Added propper handling of players waiting for a respawn in CTB
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* New Referee System to allow multiple admins, determined by g_RQ3_maxRefs
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* Pressure physics system now certified by NASA.
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* Scoreboard code updated for new ref system
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* Countdown timer added for CTB respawning.
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* Fixed bug where rounds lasted half as long as g_RQ3_roundtimelimit was set to.
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* Q3F's atmospheric code added.
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* Smoke puff added to silencer shots.
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* Added "Life" setting to func_pressure. Default 200.
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* Possibly fixed ghost door problem.
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* New server info menu code
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* New 100% customizable presets menu with editor
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* Removed the cd key menu
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* Fixed dropped weapons and items blocking doors and other movers.
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* Added ref say command to talk to everyone, dead or alive
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* Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags.
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* Fixed message for players wearing a kevlar vest and get hiot by weapons other than the SSG
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* Added the Keanu male radio soundset.
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* Added a clientside cvar (cg_RQ3_SuicideLikeARealMan) to control frag lossage on suicides
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* Fixed stats for non-TP gametypes
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* Cleaned up server logging and added real timestamping to them.
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* MM: "referee" voting command and ref's "kick" user command now uses player's numbers instead of names
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* Added support for sky portals
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* Greatly enhanced UI functionality for matchmode
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# List fixes here for the 2.1 release
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* Fixed the FOV bug when selecting SSG at spawn
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* Kickback from weapons adjusted
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* Rotation bug that appeard when more than 10 maps where in rotation fixed.
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* LaserSight bug is fixed.
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* Fixed the base voting system. Still needs a cleanup
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* Fixed the respawning of dead players weapons and items in TP
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* Fixed to allow > 16 breakables
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* Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG.
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* Made it possible to add random bots when starting a game from the UI
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* Items can now be dropped during bandaging
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* Redid the visuals on callvote and callteamvote.
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* M4 muzzleflash 25% smaller.
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* Added callvote cyclemap. It replaces callvote nextmap
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* Callvote map [mapname] new verifies the map exists before calling the vote.
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* Tweaked leg damage.
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* Smooth M4 rise.
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* TNG TP spawn system has been intergrated
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* Scoreboard no longer shows who's dead and whos not while you are alive.
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* Added the 'lens' sound when using "unzoom" for SSG
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* Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names
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* Added $P for last damaged player.
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* Fixed a model bug for team 2.
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* changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and made it control what $K does.
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* Spectators can now use say_team to communicate among each others, DM and TP.
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* Unzoom now plays the lens sound.
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* Health functionality for movers should be complete now.
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* Rezooming after quick reloading is much faster.
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* Visible laser in fog for all players but you.
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* Bots dont look for a team leader in TP.
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* Enabled the 6th custom crosshair in the UI.
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* Added callvote map and ref map features.
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* Fixed the UI team count cvars when someone disconnects.
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* Fixed the bandagebug.
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* Added a feature to overlay normal crosshairsover the SSG crosshair.
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* Fixed shots fired stats for non TP modes.
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* Fixed the logging of Clients IP's when they connect.
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* Personal score grouped with team score on hud.
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* Scoreboard shows individual and team head models.
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* Spectators can now use say_team with [SPECTATOR] on their messages
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* MM: Added Color to all messages for better reading
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* MM: Added g_RQ3_forceteamtalk.
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* MM: Added "Settings" command code to use from a menu
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* MM: Added "lockSettings" as a referee command
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* MM: Added a "dmflags" like option to give/remove privileges to captains g_RQ3_mmflags
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* MM: Added g_RQ3_maxplayers to cap max players on a team
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* Added the dmflag spawn farthest.
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* The scores in the upper-right corner update instantly.
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* Gunshots now go through teammates.
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* Fixes for the M4 rising.
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* Shouldn't be able to see the enemy chat bubbles and such.
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* Created CTB
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* Fixed subs and limchasecam
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* The captain status no longer stays on people after mapchanges
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* Commands like "drop weapon ; use throwing combat knife" now work as expected.
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* Pressures are killed on LCA
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* Matchmode ping determination added to scoreboard
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* Player total and sub total added to the scoreboard
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* Bug with pistol clips for akimbo/pistol in TP fixed.
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* Drop weapon for akimbos now behaves like in AQ
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* No using the kill command during LCA
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* Subs are no longer ignored during TP spawns. Now they are forced into following live players.
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* Dead players could talk to the living during the time before they respawned as spectators.
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* Spectators in in-eyes mode now witness the death of the player they follow before moving on
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* Added g_RQ3_ppl_idletime and g_RQ3_idleaction cvars.
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* Changed scoreboard to icon instead of a 3d player head
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* Minor changes to physics
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* Minor changes to who can be seen as dead and alive in the scoreboard
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* Shell ejections on spawn in TP should be fixed
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* Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3
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* Added CTB radio commands to all radio sets.
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* Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable
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* Made it so that explosions from explosive breakables that have either damage or damageradius
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set to 0 don't hurt the players
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* Changing the "model" cvar in the console now causes the player model preview and the model icon
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selection to be updated immediately
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* Added "Hear All" option to the ref menu
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* Renamed light_d entities to func_dlite to prevent q3map from compiling them into the lightmaps
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* Added frequency, phase and light2 keys to dlights |