# List fixes here for the 2.3 release * Added replacement model functionality for weapons and items * Added replacement skin functionality for weapons and items * Fixed the HC's power. * Items from the weapon/item menus are now disabled if they're banned from the server * Added Itembanning * Fixed a bug in weaponbanning * Fixed bugs screaming about teamkills in TDM and CTB * Fixed a bug where all items could be dropped. * Tweaked helmet control. * Fixed a bug that forced players into follow mode spec after death. * Lots of TDM fixes. * Fixed the UI to report correct teamnames in the join menu. * Bumped the version to 2.3 * Added a helmet. (g_RQ3_haveHelmet 1 to activate it) * Repositioned the lasersight in the UI item preview. Its now centered. * Resized the Lasersight and Silencer in the UI item preview. * Added g_RQ3_tdmMode (0 = TP style, 1 = DM style) including UI support. * Added cg_RQ3_weaponname (cg_RQ3_knife, cg_RQ3_mk23, etc) to allow people to implement weapon replacements. * Fixed the HC+Bandolier ammo bug * TeamDM is now working RQ3 style. * Added g_RQ3_allWeapons and g_RQ3_allItems. * Enhanced the give command so give all now gives all items. give items now exsists also. * Added PunkBuster client and server support to the UI * Replaced the item code. We now can do multiple items. g_RQ3_maxItems controls how many * MM: Changed g_RQ3_refPass to g_RQ3_RefPassword * MM: Fixed Referee's console messages, to print [REFEREE] and not [SPECTATOR], except when playing and using say_team * MM: Adjusted "settings" command for referees ( less restrictions for referees ) * MM: Adjusted "ref help" msgs * MM: New Ref Command: hearAll - allow to read all printed console messages from both teams, IF the ref is spectating * MM: New Ref Command: ready - If there are referees in game, there has to be at least one referee ready for the game to start/continue * MM: New Ref Command: teamReady - Forces ready/unready on selected team * MM: New Ref Command: teamName - Forces Name on selected team * MM: New Ref Command: teamModel - Forces Model on selected team * Fixed the chasecam so ref's will be able to use all the chasecam modes. * Fixed the cg_RQ3_autoaction code up a bit more to show the map name, and a few other fixes * Fixed the radio_power system. * say_team messages no longer flow to all in CTB. * Menus no longer list players on DM servers as spectators. * Damage for headshots (mp5 especially) tweaked. * The owned sound (knife slashing kills) now just played for attacker and victim. * CTB now has the same 20 second delay for starting a map as TP has (including countdown) * Added propper handling of players who join CTB games while in progress. * g_RQ3_teamXname cvars now set to black/silver in CTB. * the team cmd (with no arguments) now knows the CTB teams. * Enhanced matchmode so it now works for CTB. * Bots know how to pick up cases in CTB. * Weapon banning implemented via the g_RQ3_weaponban cvar. * callvote and vote cmd's now know about CTB spectators and dead players. * MP5 headshots now deal the correct amount of damage. * Added replacement options for items. # List fixes here for the 2.25 release * Problem fixed in the bullet firing code that affected the otherwise good hitboxes. * Sky portal code tweaked for better performance. Now it's also possible to have sky portals with animated textures. * Fixed "unselectable grenade shown in the inventory if you switch weapons after pulling the pin" bug. * Fixed a bug that prevented headless player models from being rendered. * Fixed the bug that was causing the in-game server info menu to spam an invalid shader error to the console. * Added a scaling CTB respawn delay which is active when g_RQ3_ctb_respawndelay is 0. * Fixed a bug where players could get past the teamspawns in CTB by using the team command. * Dropped cases stay on the map for 45 seconds now. (was 30 seconds). * SSG accuracy bug fixed. (It actually affects all weapons, just not noticably). * cg_tracerchance now can be adjusted. Anything above 0.4 is capped internally. For fo0d, basically. * Fixed semi-auto pistol w/ predictweapons set to 0 bug. Also made predictweapons predict less when set to 0 (even more like Quake 2). * Bug with in-game server browser fixed that caused most RQ3 servers to be filtered out. * "Drop case" added. * Smoke puff on silencer less intrusive. * Fixed a bug that was filtering out maps from the callvote map lists. # List fixes here for the 2.2 release * cg_RQ3_predictWeapons added for Q2 similar delayed animations. * added g_RQ3_ctb_respawndelay for delayed CTB respawns. * Fixed initial spawning in teammates for CTB * Changed rq3ctf to rq3ctb in .arena parsing code. * Fixed the MM settings menu to also work when connected to a remote server. * Fixed the about server menu to display the right g_ cvars when connected to a remote server. * Removed colors from the nicks in MM commands * Added a map_restart after successful g_gametype votes. * UI now supports CTB as a valid gametype * Fixed the missing weapon/item menu in the player menu * Added g_RQ3_version and g_RQ3_showOwnKills to the about server menu * Fixed missing shader errors in the UI on numerous places. * Fixed the about server UI menu values * Made the UI handle illegal models and skins more robustly * UI model preview is fixed. * UI model preview and selection now controls DM gametype models, not team models. * Added a radiosoundset selection dialog to the UI * Doors with health and the "wait" key set to a negative value should work as expected now * MM: Added "resetMatch" for rcon and referee use, to reset the current server Match Stuff * Fixed the Akimbo ammo when akimbos are not the primary weapon. * Fixed plost3 radio sounds in all radiopaks. * Damage is now only tracked for players hit that are not on your team. * Fixed constant gasping sound when you die in shallow water * Added a line to the zcam swing tracking message indicating who you are following * Blocked radio commands during LCA * Added the dynamic radio system * Hacked the bufferedsound system so radio sound overlap less * No rcon stuff command alowed in matchmode * Ignorenum bug (ignoring player no. 0) fixed * Case carrier glowing removed. * MM: Changed Voting system to allow only captains to vote/callvote * MM: Added "clearscores" and "resetmatch" to vote command list * Each client can call a maximum of g_RQ3_maxClientVotes votes/team votes (default: 3) * % vars are now only expanded for say_team messages. * Hitboxes now 100% AQ style * Removed cocking sounds from all weapons except the mk23, m4 and mp5 * Fixed the bot_minplayer system. * Added spawnflag 8 to breakables to allow them to be unkickable * Created a CTB respawn Queue. * Added propper handling of players waiting for a respawn in CTB * New Referee System to allow multiple admins, determined by g_RQ3_maxRefs * Pressure physics system now certified by NASA. * Scoreboard code updated for new ref system * Countdown timer added for CTB respawning. * Fixed bug where rounds lasted half as long as g_RQ3_roundtimelimit was set to. * Q3F's atmospheric code added. * Smoke puff added to silencer shots. * Added "Life" setting to func_pressure. Default 200. * Possibly fixed ghost door problem. * New server info menu code * New 100% customizable presets menu with editor * Removed the cd key menu * Fixed dropped weapons and items blocking doors and other movers. * Added ref say command to talk to everyone, dead or alive * Players can now use the kill cmd, plummet and kill teammates after rounds in tp without loosing frags. * Fixed message for players wearing a kevlar vest and get hiot by weapons other than the SSG * Added the Keanu male radio soundset. * Added a clientside cvar (cg_RQ3_SuicideLikeARealMan) to control frag lossage on suicides * Fixed stats for non-TP gametypes * Cleaned up server logging and added real timestamping to them. * MM: "referee" voting command and ref's "kick" user command now uses player's numbers instead of names * Added support for sky portals * Greatly enhanced UI functionality for matchmode # List fixes here for the 2.1 release * Fixed the FOV bug when selecting SSG at spawn * Kickback from weapons adjusted * Rotation bug that appeard when more than 10 maps where in rotation fixed. * LaserSight bug is fixed. * Fixed the base voting system. Still needs a cleanup * Fixed the respawning of dead players weapons and items in TP * Fixed to allow > 16 breakables * Recoded the AI for changing weapon modes. Bots can now zoom in/out with the SSG. * Made it possible to add random bots when starting a game from the UI * Items can now be dropped during bandaging * Redid the visuals on callvote and callteamvote. * M4 muzzleflash 25% smaller. * Added callvote cyclemap. It replaces callvote nextmap * Callvote map [mapname] new verifies the map exists before calling the vote. * Tweaked leg damage. * Smooth M4 rise. * TNG TP spawn system has been intergrated * Scoreboard no longer shows who's dead and whos not while you are alive. * Added the 'lens' sound when using "unzoom" for SSG * Fixed issues with cg_drawCrosshair 0, for SSG Scope and teammates Names * Added $P for last damaged player. * Fixed a model bug for team 2. * changed g_RQ3_printOwnObits to g_RQ3_showOwnKills and made it control what $K does. * Spectators can now use say_team to communicate among each others, DM and TP. * Unzoom now plays the lens sound. * Health functionality for movers should be complete now. * Rezooming after quick reloading is much faster. * Visible laser in fog for all players but you. * Bots dont look for a team leader in TP. * Enabled the 6th custom crosshair in the UI. * Added callvote map and ref map features. * Fixed the UI team count cvars when someone disconnects. * Fixed the bandagebug. * Added a feature to overlay normal crosshairsover the SSG crosshair. * Fixed shots fired stats for non TP modes. * Fixed the logging of Clients IP's when they connect. * Personal score grouped with team score on hud. * Scoreboard shows individual and team head models. * Spectators can now use say_team with [SPECTATOR] on their messages * MM: Added Color to all messages for better reading * MM: Added g_RQ3_forceteamtalk. * MM: Added "Settings" command code to use from a menu * MM: Added "lockSettings" as a referee command * MM: Added a "dmflags" like option to give/remove privileges to captains g_RQ3_mmflags * MM: Added g_RQ3_maxplayers to cap max players on a team * Added the dmflag spawn farthest. * The scores in the upper-right corner update instantly. * Gunshots now go through teammates. * Fixes for the M4 rising. * Shouldn't be able to see the enemy chat bubbles and such. * Created CTB * Fixed subs and limchasecam * The captain status no longer stays on people after mapchanges * Commands like "drop weapon ; use throwing combat knife" now work as expected. * Pressures are killed on LCA * Matchmode ping determination added to scoreboard * Player total and sub total added to the scoreboard * Bug with pistol clips for akimbo/pistol in TP fixed. * Drop weapon for akimbos now behaves like in AQ * No using the kill command during LCA * Subs are no longer ignored during TP spawns. Now they are forced into following live players. * Dead players could talk to the living during the time before they respawned as spectators. * Spectators in in-eyes mode now witness the death of the player they follow before moving on * Added g_RQ3_ppl_idletime and g_RQ3_idleaction cvars. * Changed scoreboard to icon instead of a 3d player head * Minor changes to physics * Minor changes to who can be seen as dead and alive in the scoreboard * Shell ejections on spawn in TP should be fixed * Added pirate and pikey radio sets. cg_RQ3_radiovoice 0, 1, 2 or 3 * Added CTB radio commands to all radio sets. * Added spawnflag 8 to breakables and func_buttons to allow them to be unkickable * Made it so that explosions from explosive breakables that have either damage or damageradius set to 0 don't hurt the players * Changing the "model" cvar in the console now causes the player model preview and the model icon selection to be updated immediately * Added "Hear All" option to the ref menu * Renamed light_d entities to func_dlite to prevent q3map from compiling them into the lightmaps * Added frequency, phase and light2 keys to dlights