reaction/code/game/ai_chat.h
2013-01-04 13:27:22 +00:00

75 lines
1.7 KiB
C

//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.5 2002/06/16 20:06:13 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
//
// Revision 1.4 2002/01/11 19:48:29 jbravo
// Formatted the source in non DOS format.
//
// Revision 1.3 2001/12/31 16:28:41 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_chat.h
*
* desc: Quake3 bot AI
*
* $Archive: /source/code/botai/ai_chat.c $
* $Author$
* $Revision$
* $Modtime: 11/10/99 3:30p $
* $Date$
*
*****************************************************************************/
//
int BotChat_EnterGame(bot_state_t * bs);
//
int BotChat_ExitGame(bot_state_t * bs);
//
int BotChat_StartLevel(bot_state_t * bs);
//
int BotChat_EndLevel(bot_state_t * bs);
//
int BotChat_HitTalking(bot_state_t * bs);
//
int BotChat_HitNoDeath(bot_state_t * bs);
//
int BotChat_HitNoKill(bot_state_t * bs);
//
int BotChat_Death(bot_state_t * bs);
//
int BotChat_Kill(bot_state_t * bs);
//
int BotChat_EnemySuicide(bot_state_t * bs);
//
int BotChat_Random(bot_state_t * bs);
// time the selected chat takes to type in
float BotChatTime(bot_state_t * bs);
// returns true if the bot can chat at the current position
int BotValidChatPosition(bot_state_t * bs);
// test the initial bot chats
void BotChatTest(bot_state_t * bs);