//----------------------------------------------------------------------------- // // $Id$ // //----------------------------------------------------------------------------- // // $Log$ // Revision 1.5 2002/06/16 20:06:13 jbravo // Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap" // // Revision 1.4 2002/01/11 19:48:29 jbravo // Formatted the source in non DOS format. // // Revision 1.3 2001/12/31 16:28:41 jbravo // I made a Booboo with the Log tag. // // //----------------------------------------------------------------------------- // Copyright (C) 1999-2000 Id Software, Inc. // /***************************************************************************** * name: ai_chat.h * * desc: Quake3 bot AI * * $Archive: /source/code/botai/ai_chat.c $ * $Author$ * $Revision$ * $Modtime: 11/10/99 3:30p $ * $Date$ * *****************************************************************************/ // int BotChat_EnterGame(bot_state_t * bs); // int BotChat_ExitGame(bot_state_t * bs); // int BotChat_StartLevel(bot_state_t * bs); // int BotChat_EndLevel(bot_state_t * bs); // int BotChat_HitTalking(bot_state_t * bs); // int BotChat_HitNoDeath(bot_state_t * bs); // int BotChat_HitNoKill(bot_state_t * bs); // int BotChat_Death(bot_state_t * bs); // int BotChat_Kill(bot_state_t * bs); // int BotChat_EnemySuicide(bot_state_t * bs); // int BotChat_Random(bot_state_t * bs); // time the selected chat takes to type in float BotChatTime(bot_state_t * bs); // returns true if the bot can chat at the current position int BotValidChatPosition(bot_state_t * bs); // test the initial bot chats void BotChatTest(bot_state_t * bs);