reaction/code/game/ai_chat.h

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//-----------------------------------------------------------------------------
//
// $Id$
//
//-----------------------------------------------------------------------------
//
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// $Log$
// Revision 1.5 2002/06/16 20:06:13 jbravo
// Reindented all the source files with "indent -kr -ut -i8 -l120 -lc120 -sob -bad -bap"
//
// Revision 1.4 2002/01/11 19:48:29 jbravo
// Formatted the source in non DOS format.
//
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// Revision 1.3 2001/12/31 16:28:41 jbravo
// I made a Booboo with the Log tag.
//
//
//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
//
/*****************************************************************************
* name: ai_chat.h
*
* desc: Quake3 bot AI
*
* $Archive: /source/code/botai/ai_chat.c $
* $Author$
* $Revision$
* $Modtime: 11/10/99 3:30p $
* $Date$
*
*****************************************************************************/
//
int BotChat_EnterGame(bot_state_t * bs);
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//
int BotChat_ExitGame(bot_state_t * bs);
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//
int BotChat_StartLevel(bot_state_t * bs);
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//
int BotChat_EndLevel(bot_state_t * bs);
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//
int BotChat_HitTalking(bot_state_t * bs);
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//
int BotChat_HitNoDeath(bot_state_t * bs);
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//
int BotChat_HitNoKill(bot_state_t * bs);
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//
int BotChat_Death(bot_state_t * bs);
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//
int BotChat_Kill(bot_state_t * bs);
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//
int BotChat_EnemySuicide(bot_state_t * bs);
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//
int BotChat_Random(bot_state_t * bs);
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// time the selected chat takes to type in
float BotChatTime(bot_state_t * bs);
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// returns true if the bot can chat at the current position
int BotValidChatPosition(bot_state_t * bs);
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// test the initial bot chats
void BotChatTest(bot_state_t * bs);