Richard Allen
1a3b602681
IOQ3 commit 2246
2012-10-04 14:13:27 +00:00
Richard Allen
68bdb7c739
IOQ3 commit 2245
2012-10-04 14:12:41 +00:00
Richard Allen
cb672cdc0c
IOQ3 commit 2244
2012-10-04 14:11:33 +00:00
Richard Allen
45c66b122a
IOQ3 commit 2243
2012-10-04 14:10:35 +00:00
Richard Allen
8d839aa1ae
IOQ3 commit 2242
2012-10-04 14:09:50 +00:00
Richard Allen
5605e21308
IOQ3 commit 2241
2012-10-04 14:07:37 +00:00
Richard Allen
2eba39ec17
IOQ3 commit 2240
2012-10-04 14:06:23 +00:00
Richard Allen
1850ba8697
IOQ3 commit 2239
2012-10-04 14:00:55 +00:00
Richard Allen
06d0faa2a4
IOQ3 commit 2238
2012-10-04 13:59:27 +00:00
Richard Allen
4c07bc847f
IOQ3 commit 2237
2012-10-04 13:58:44 +00:00
Richard Allen
ede9c03def
IOQ3 commit 2236
2012-10-04 13:57:59 +00:00
Richard Allen
424eb51ae4
IOQ3 commit 2235
2012-10-04 13:56:54 +00:00
Richard Allen
f1ee07c0dd
IOQ3 commit 2234
2012-10-04 13:55:56 +00:00
Richard Allen
156bc27769
IOQ3 commit 2233
2012-10-04 13:54:52 +00:00
Richard Allen
a5e032df53
IOQ3 commit 2232
2012-10-04 13:54:00 +00:00
Richard Allen
04a30e8dd8
IOQ3 commit 2231
2012-10-04 13:53:11 +00:00
Richard Allen
33defbaea3
IOQ3 commit 2230
2012-10-04 13:52:24 +00:00
Richard Allen
413bbc7f93
IOQ3 commit 2229
2012-10-04 13:51:34 +00:00
Richard Allen
6c68ea0d05
IOQ3 commit 2228
2012-10-04 13:50:41 +00:00
Richard Allen
bddb1f5b0e
IOQ3 commit 2227
2012-10-04 13:49:37 +00:00
Richard Allen
3ca2802ac3
IOQ3 commit 2226
2012-10-04 13:48:11 +00:00
Richard Allen
848e7a0547
IOQ3 commit 2225
2012-10-04 13:47:15 +00:00
Richard Allen
c21e48066e
Formatting of this file breaks compiling and crosscompiling on Linux
2012-08-07 14:16:16 +00:00
James Canete
e100284932
- Scale map lights by 0.66 and sunlight by 0.33 when r_testSunlight 1
...
- Offset shadowmap samples by surface normal and reenable PCF
- Reenabled per vertex tangent space values, fixes visual issues in normal maps
- Simplified some viewparms flags
2012-08-07 12:51:33 +00:00
James Canete
3d55fd3731
Add cascaded shadow mapping, test with r_testSunlight 1.
2012-06-26 07:09:48 +00:00
James Canete
9915d6ea56
Add r_depthPrepass.
2012-05-01 21:53:24 +00:00
James Canete
0905e8eae7
Improve parallax mapping
...
Add AVG_MAP, BLACK_LEVEL, and WHITE_LEVEL defines to tonemap shader
Fix a bug in fragment shader tangent space calculations
2012-05-01 01:05:12 +00:00
James Canete
2a6d34b4b4
Fix a bug in new curves code
2012-04-28 19:35:34 +00:00
Tomi Isoaho
ca2348c0ef
System menu makes a bit more sense now (removed irrelevant options, added new presets)
2012-04-26 19:55:40 +00:00
James Canete
3acc8ae321
Change imagelist cmd to give more relevant information
2012-04-26 13:46:01 +00:00
James Canete
0296de3d1a
Remove DiffuseRoughness shader param, add SpecularExponent shader param
2012-04-26 13:36:38 +00:00
James Canete
a19627d2c9
Change R_SubdividePatchToGrid() to subdivide patches more evenly
2012-04-26 13:20:17 +00:00
James Canete
24b39fe00f
Calculate tangent space in fragment shader instead of storing per vertex
2012-04-25 08:26:39 +00:00
James Canete
0e6eed98c0
Fix sun flare with sky portals. Sun flare must be inside sky portal.
2012-04-16 13:12:53 +00:00
James Canete
ab4f586e72
Speed up tone mapping
...
Add fast light shader path when r_normalMapping and r_specularMapping are 0
Revise FBO blitting code (Still needs more work)
2012-04-16 09:35:17 +00:00
James Canete
1f3086ef48
Detect GLSL version
2012-04-16 09:30:30 +00:00
James Canete
ab8fe7405b
Missing bit of previous commit
2012-04-16 09:25:32 +00:00
James Canete
13d224cfc6
Use GL_EXT_draw_range_elements
2012-04-16 09:04:26 +00:00
James Canete
f66030f1ac
Update changelog.
2012-04-06 01:53:31 +00:00
James Canete
a458a2401b
Reserve FBOs before shaders, as recommended in nvidia docs
...
Minor tweak in VBO allocation.
2012-04-06 01:49:07 +00:00
James Canete
63216cd936
Update tr_font.c to ioq3 latest (r2232)
2012-04-06 01:47:21 +00:00
James Canete
f9551a6179
Minor image code cleanup.
...
Added support for LATC(normalmaps) and BPTC(everything else) image compression
2012-04-06 01:44:08 +00:00
James Canete
9f6328817a
Use faster framebuffer blits whenever possible.
2012-04-06 01:38:40 +00:00
James Canete
015c28072a
Optimized lightall shader for older hardware.
...
Fixed case in GLSL_PrintInfoLog when log is 0 length.
2012-04-06 00:41:13 +00:00
Richard Allen
bc62db3a7a
Updating the ChangeLog
2012-04-04 18:22:51 +00:00
James Canete
51d3c26bc5
Clear render buffer on allocate, fixes corrupt screen issue
...
Use GL_RGB16_F instead of GL_RGBA16_F for hdr render buffer
2012-04-04 02:35:11 +00:00
Richard Allen
481aa033cf
Adding post beta 1 changelog
2012-04-03 17:37:07 +00:00
Andrei Drexler
4e947bbf5a
Draw chat messages & co. during intermission
2012-04-03 13:55:28 +00:00
James Canete
41ae1c7fd1
Don't reserve render buffers when textures are used for a FBO. Fixes a crash when GPU memory is at a premium.
2012-04-03 11:50:32 +00:00
Tomi Isoaho
c8ddd38b40
Credits fix'd (again)
2012-03-31 18:31:06 +00:00