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Update changelog.
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- Reserve FBOs before shaders, as recommended in nvidia docs
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- Minor tweak in VBO allocation.
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- Update tr_font.c to ioq3 latest (r2232)
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- Minor image code cleanup.
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- Added support for LATC(normalmaps) and BPTC(everything else) image compression
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- Use faster framebuffer blits whenever possible.
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- Optimized lightall shader for older hardware.
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- Fixed case in GLSL_PrintInfoLog when log is 0 length.
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- Clear render buffer on allocate, fixes corrupt screen issue
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- Use GL_RGB16_F instead of GL_RGBA16_F for hdr render buffer
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- Draw chat messages & co. during intermission
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