Commit graph

2031 commits

Author SHA1 Message Date
Richard Allen
33defbaea3 IOQ3 commit 2230 2012-10-04 13:52:24 +00:00
Richard Allen
413bbc7f93 IOQ3 commit 2229 2012-10-04 13:51:34 +00:00
Richard Allen
6c68ea0d05 IOQ3 commit 2228 2012-10-04 13:50:41 +00:00
Richard Allen
bddb1f5b0e IOQ3 commit 2227 2012-10-04 13:49:37 +00:00
Richard Allen
3ca2802ac3 IOQ3 commit 2226 2012-10-04 13:48:11 +00:00
Richard Allen
848e7a0547 IOQ3 commit 2225 2012-10-04 13:47:15 +00:00
Richard Allen
c21e48066e Formatting of this file breaks compiling and crosscompiling on Linux 2012-08-07 14:16:16 +00:00
James Canete
e100284932 - Scale map lights by 0.66 and sunlight by 0.33 when r_testSunlight 1
- Offset shadowmap samples by surface normal and reenable PCF
- Reenabled per vertex tangent space values, fixes visual issues in normal maps
- Simplified some viewparms flags
2012-08-07 12:51:33 +00:00
James Canete
3d55fd3731 Add cascaded shadow mapping, test with r_testSunlight 1. 2012-06-26 07:09:48 +00:00
James Canete
9915d6ea56 Add r_depthPrepass. 2012-05-01 21:53:24 +00:00
James Canete
0905e8eae7 Improve parallax mapping
Add AVG_MAP, BLACK_LEVEL, and WHITE_LEVEL defines to tonemap shader
Fix a bug in fragment shader tangent space calculations
2012-05-01 01:05:12 +00:00
James Canete
2a6d34b4b4 Fix a bug in new curves code 2012-04-28 19:35:34 +00:00
Tomi Isoaho
ca2348c0ef System menu makes a bit more sense now (removed irrelevant options, added new presets) 2012-04-26 19:55:40 +00:00
James Canete
3acc8ae321 Change imagelist cmd to give more relevant information 2012-04-26 13:46:01 +00:00
James Canete
0296de3d1a Remove DiffuseRoughness shader param, add SpecularExponent shader param 2012-04-26 13:36:38 +00:00
James Canete
a19627d2c9 Change R_SubdividePatchToGrid() to subdivide patches more evenly 2012-04-26 13:20:17 +00:00
James Canete
24b39fe00f Calculate tangent space in fragment shader instead of storing per vertex 2012-04-25 08:26:39 +00:00
James Canete
0e6eed98c0 Fix sun flare with sky portals. Sun flare must be inside sky portal. 2012-04-16 13:12:53 +00:00
James Canete
ab4f586e72 Speed up tone mapping
Add fast light shader path when r_normalMapping and r_specularMapping are 0
Revise FBO blitting code (Still needs more work)
2012-04-16 09:35:17 +00:00
James Canete
1f3086ef48 Detect GLSL version 2012-04-16 09:30:30 +00:00
James Canete
ab8fe7405b Missing bit of previous commit 2012-04-16 09:25:32 +00:00
James Canete
13d224cfc6 Use GL_EXT_draw_range_elements 2012-04-16 09:04:26 +00:00
James Canete
f66030f1ac Update changelog. 2012-04-06 01:53:31 +00:00
James Canete
a458a2401b Reserve FBOs before shaders, as recommended in nvidia docs
Minor tweak in VBO allocation.
2012-04-06 01:49:07 +00:00
James Canete
63216cd936 Update tr_font.c to ioq3 latest (r2232) 2012-04-06 01:47:21 +00:00
James Canete
f9551a6179 Minor image code cleanup.
Added support for LATC(normalmaps) and BPTC(everything else) image compression
2012-04-06 01:44:08 +00:00
James Canete
9f6328817a Use faster framebuffer blits whenever possible. 2012-04-06 01:38:40 +00:00
James Canete
015c28072a Optimized lightall shader for older hardware.
Fixed case in GLSL_PrintInfoLog when log is 0 length.
2012-04-06 00:41:13 +00:00
Richard Allen
bc62db3a7a Updating the ChangeLog 2012-04-04 18:22:51 +00:00
James Canete
51d3c26bc5 Clear render buffer on allocate, fixes corrupt screen issue
Use GL_RGB16_F instead of GL_RGBA16_F for hdr render buffer
2012-04-04 02:35:11 +00:00
Richard Allen
481aa033cf Adding post beta 1 changelog 2012-04-03 17:37:07 +00:00
Andrei Drexler
4e947bbf5a Draw chat messages & co. during intermission 2012-04-03 13:55:28 +00:00
James Canete
41ae1c7fd1 Don't reserve render buffers when textures are used for a FBO. Fixes a crash when GPU memory is at a premium. 2012-04-03 11:50:32 +00:00
Tomi Isoaho
c8ddd38b40 Credits fix'd (again) 2012-03-31 18:31:06 +00:00
Tomi Isoaho
854ca7de7d 2012-03-30 23:58:13 +00:00
Tomi Isoaho
602411a303 End credits 2012-03-30 23:24:58 +00:00
Richard Allen
cbd737fcb4 Updated spec file 2012-03-30 20:05:44 +00:00
Richard Allen
8baff3e83f Silence more errors in Valgrind 2012-03-30 20:04:21 +00:00
Richard Allen
fb64c2b09f Silence errors in Valgrind 2012-03-30 19:54:25 +00:00
Richard Allen
d5a583c32b Needed for MacOS X 2012-03-30 15:54:49 +00:00
Tomi Isoaho
ce7e61fe90 Windows icon 2012-03-30 15:32:35 +00:00
Richard Allen
cbfe594b90 Adding the default cfg's and ini's 2012-03-30 13:30:02 +00:00
Richard Allen
b718c87014 update 2012-03-30 13:14:38 +00:00
Richard Allen
ca92d271a8 Updating Makefile in hopes of fixing osx build 2012-03-30 13:12:20 +00:00
Richard Allen
dee0665b9a Reverting 1805 2012-03-30 13:11:45 +00:00
Tomi Isoaho
6364b2dbe7 SDL icon 2012-03-30 12:59:00 +00:00
Tomi Isoaho
e0cf89c9a7 Mac OS X icon 2012-03-30 12:35:44 +00:00
Richard Allen
275adbb27a Updating mac build environment from ioquake and initial Reaction adaptation 2012-03-30 12:03:08 +00:00
Richard Allen
695e9aee53 Better renderer defaults 2012-03-30 10:40:30 +00:00
Richard Allen
2f7dd942ba Apparently Suislide was a dick. No mention of him here then 2012-03-30 10:29:49 +00:00