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https://github.com/ReactionQuake3/reaction.git
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Adding the default cfg's and ini's
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105
reaction/misc/Reaction_server.cfg
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105
reaction/misc/Reaction_server.cfg
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// generated by quake, do not modify
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seta g_RQ3_RefPassword ""
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seta g_RQ3_ctb_respawndelay "0"
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seta g_RQ3_ejectBlood "1"
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seta g_RQ3_giveMeWhatsMine "1"
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seta g_banIPs ""
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seta g_warmup "20"
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seta g_teamForceBalance "0"
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seta g_teamAutoJoin "0"
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seta capturelimit "8"
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seta g_maxGameClients "0"
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seta cm_playerCurveClip "1"
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seta g_RQ3_forceteamtalk "0"
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seta g_RQ3_showOwnKills "1"
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seta g_RQ3_cvarfile "cvar.cfg"
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seta g_RQ3_roundtimelimit "2"
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seta g_RQ3_roundlimit "0"
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seta g_RQ3_limchasecam "0"
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seta g_RQ3_tgren "2"
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seta sv_RQ3_statlog "1"
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seta g_RQ3_IniFile "example-reaction.ini"
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seta g_RQ3_gib "3"
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seta g_RQ3_tpcountdown "1"
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seta g_RQ3_sniperup "0"
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seta g_RQ3_idleaction "0"
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seta g_RQ3_ppl_idletime "0"
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seta g_RQ3_respawnProtectTime "2"
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seta g_RQ3_haveHelmet "1"
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seta g_RQ3_itemban "63"
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seta g_RQ3_weaponban "511"
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seta g_RQ3_allItems "0"
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seta g_RQ3_allWeapons "0"
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seta g_RQ3_maxItems "1"
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seta g_RQ3_maxWeapons "1"
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seta g_RQ3_bloodEject "0"
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seta g_RQ3_mmflags "31"
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seta g_RQ3_maxplayers "0"
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seta g_RQ3_maxRefs "1"
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seta g_RQ3_AllowRef "1"
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seta g_RQ3_matchmode "0"
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seta g_RQ3_tkbanrounds "1"
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seta g_RQ3_twbanrounds "1"
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seta g_RQ3_maxteamkills "5"
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seta sv_RQ3_messageBanTime "60"
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seta sv_RQ3_messageWarnTime "15"
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seta sv_RQ3_messageMaxWarnings "1"
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seta sv_RQ3_messageMaxCount "4"
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seta sv_RQ3_messageInterval "1"
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seta sv_RQ3_messageProtect "1"
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seta sv_allowdownloads "0"
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seta g_log "Reaction_server.log"
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seta g_filterban "1"
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seta g_logsync "0"
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seta g_friendlyfire "0"
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seta g_RQ3_vote_waittime "30"
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seta g_RQ3_maxClientVotes "2"
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seta g_allowvote "1"
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seta g_RQ3_tdmMode "0"
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seta g_truePing "1"
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seta g_delagHitscan "1"
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seta g_motd "Reaction Betatestserver"
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seta net_socksPassword ""
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seta net_socksUsername ""
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seta net_socksPort "1080"
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seta net_socksServer ""
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seta net_socksEnabled "0"
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seta net_mcast6iface "0"
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seta net_mcast6addr "ff04::696f:7175:616b:6533"
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seta net_enabled "1"
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seta sv_banFile "serverbans.dat"
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seta sv_strictAuth "1"
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seta sv_lanForceRate "1"
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seta sv_master4 ""
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seta sv_master3 ""
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seta sv_master2 "master.ioquake3.org"
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seta sv_master1 "master.rq3.com"
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seta sv_dlURL ""
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seta sv_fps "20"
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seta sv_privatePassword ""
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seta rconPassword ""
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seta sv_pure "1"
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seta sv_floodProtect "0"
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seta sv_maxPing "0"
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seta sv_minPing "0"
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seta sv_maxRate "10000"
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seta sv_minRate "0"
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seta sv_maxclients "16"
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seta sv_hostname "Reaction Betatestserver"
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seta sv_privateClients "0"
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seta g_gametype "4"
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seta timelimit "20"
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seta fraglimit "0"
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seta dmflags "512"
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seta vm_ui "2"
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seta vm_cgame "2"
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seta com_introplayed "0"
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seta com_maxfpsMinimized "0"
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seta com_maxfpsUnfocused "0"
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seta com_ansiColor "0"
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seta com_blood "1"
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seta com_maxfps "85"
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seta com_altivec "0"
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seta com_hunkMegs "256"
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seta vm_game "2"
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seta com_zoneMegs "64"
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19
reaction/misc/cvar.cfg
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19
reaction/misc/cvar.cfg
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r_gamma 0 1.7
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r_intensity 1 1
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r_mapoverbrightbits 2 2
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r_fullbright 0 0
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r_picmip 0 3
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r_singleshader 0 0
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r_drawWorld 1 1
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r_lockpvs 0 0
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r_nocurves 0 0
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r_shownormals 0 0
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r_showtris 0 0
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r_znear 0 4
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r_lightmap 0 0
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r_vertexLight 0 0
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cg_bobup 0 0.01
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cl_maxpackets 30 120
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com_maxfps 30 99999
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cl_timenudge 0 100
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rate 2500 25000
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251
reaction/misc/example-reaction.cfg
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251
reaction/misc/example-reaction.cfg
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// Default Reaction Server Configuration File
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// Double slashes are used for comments and to keep commands from running.
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// Remove the slashes before a specific to run that command.
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// Non-standard cvars for server ping tools
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//sets Website "http://www.rq3.com/"
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//sets Location "YourTown, USA"
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//sets Admin "cf@rq3.com"
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//sets Connection "T-1"
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// set host name that shows up in server list.
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seta sv_hostname "Reaction Betatestserver"
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// set message of the day that players see while connecting to the server. Must be set before
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// level loads.
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seta g_motd "Reaction Betatestserver"
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// Toggle Unlagged on/off server side (0 - off/1 - on)
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seta g_delagHitscan 1
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// Toggles Unlagged Server-side trueping - More accurate than hardware ping
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seta g_truePing 1
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// 0 = FFA, 4 = TP, 5 = CTB
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seta g_gametype 4
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// Toggles TP/DM Style weapon/item selection in TeamDM (0 - TP style/1 - DM style)
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seta g_RQ3_tdmMode 0
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// set voting. 1=on, 0=off (Default: 1)
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seta g_allowvote 1
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// set how many times a client can vote each map rotation (default: 3)
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seta g_RQ3_maxClientVotes 2
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// set time to wait after maxClientvotes is hit to issue another vote
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seta g_RQ3_vote_waittime 30
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// set friendly fire mode. 1=on, 0=off (Default: 0)
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seta g_friendlyfire 0
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seta g_logsync "0"
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// turn on banning by ip
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seta g_filterban 1
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// name your logging file
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seta g_log "Reaction_server.log"
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// turn on/off pak cheat check. 1=on, 0=off (Default: 1)
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seta sv_pure 1
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// set fraglimit. Set to 0 for no limit.
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seta fraglimit 0
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// set timelimit. Set to 0 for no limit.
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seta timelimit 20
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// set the spawn farthest dmflag
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seta dmflags 512
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// set Maximum number of clients
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seta sv_maxclients 16
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// change this to 1 to allow clients to download paks from your server
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seta sv_allowdownloads 0
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// here you can set the server rcon password (DO THIS!)
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seta rconpassword "rq3"
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// this is for private games. only clients with this password can connect (blank means no password)
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//seta g_password "changeme"
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// set max allowable rate for a client. 8000 to 10000 recommended. Max: 25000 (Default: 0)
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seta sv_maxRate 10000
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// set requirement for client password. 1=require password, 0=no password required (Default: 0)
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seta sv_privateClients 0
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// set password for private server "" for no password
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seta sv_privatePassword ""
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// Enables message flood checking. (0 - disabled, 1 - enabled (default))
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seta sv_RQ3_messageProtect 1
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// Time interval in seconds for message flood check after a
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// client's first message is sent. If sv_RQ3_messageMaxCount
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// is exceeded in this interval, the player is given a warning
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// or banned from messaging for a period of time.
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seta sv_RQ3_messageInterval 1
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// Max number of messages allowed in sv_RQ3_messageInterval
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// seconds. If this is exceeded, the player is given a warning
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// or banned from messaging for a period of time.
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seta sv_RQ3_messageMaxCount 4
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// Maximum number of warnings before a ban is initiated.
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seta sv_RQ3_messageMaxWarnings 1
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// Timeout period for warning in seconds.
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seta sv_RQ3_messageWarnTime 15
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// Timeout period for bans in seconds. Typically, this should
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// be longer than the warning time. If set to zero,
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// clients are disconnected from the server. Warnings
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// are reset after a ban is committed.
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seta sv_RQ3_messageBanTime 60
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// RQ3 teamkill settings
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seta g_RQ3_maxteamkills 3
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seta g_RQ3_twbanrounds 1
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seta g_RQ3_tkbanrounds 1
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// set this to 1 to activate MatchMode. g_gametype must be 4 for MatchMode
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seta g_RQ3_matchmode 0
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// allow a referee in matchmode
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seta g_RQ3_AllowRef 1
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// the number of allowed referees
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seta g_RQ3_maxRefs 1
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// the referee's password
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//seta g_RQ3_RefPassword "changeme"
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// Max players per team. Additional people will be forced to be subs or spectators. 0 = disabled
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seta g_RQ3_maxplayers 0
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// Matchmode setting, gives or takes away abilities from Captains. Use it like DMFLAGS.
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// MMF_TEAMNAME 1
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// MMF_TEAMMODEL 2
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// MMF_UNREADY 4
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// MMF_SETTINGS 8
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// MMF_VOTEREF 16
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seta g_RQ3_mmflags 31
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// Toggles blood splats being dropped from bleeding players. (0 - disabled (default), 1 - enabled)
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seta g_RQ3_bloodEject 0
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// Maximum number of unique weapons a player can hold.
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seta g_RQ3_maxWeapons 2
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// Maximum number of unique items a player can hold
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seta g_RQ3_maxItems 1
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// Toggle for "All Weapons" mode (0 - off/1 - on)
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seta g_RQ3_allWeapons 0
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// Toggle for "All Items" mode (0 - off/1 - on)
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seta g_RQ3_allItems 0
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// Toggle for individual Weapon Banning - works like dmflags
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// g_RQ3_weaponban values:
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// MK23 1
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// MP5 2
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// M4 4
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// M3 8
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// HC 16
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// SNIPER 32
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// AKIMBO 64
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// KNIFE 128
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// GRENADE 256
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//
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// 256+128+64+32+16+8+4+2+1 = 511 means all weapons allowed
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// Say I want to ban the sniper:
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// Sniper = 32, so I just leave "32" out and get:
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//
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// 256+128+64+16+8+4+2+1 = 479
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seta g_RQ3_weaponban 511
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// Toggle for individual Item Banning - works like dmflags
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// g_RQ3_itemban values:
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// SILENCER 1
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// SLIPPERS 2
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// BANDOLIER 4
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// KEVLAR 8
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// LASER 16
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// HELMET 32
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seta g_RQ3_itemban 63
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// Toggle for using Kevlar Helmet on the server or not
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seta g_RQ3_haveHelmet 1
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// Time in seconds for a player to be invulnerable after respawning.
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seta g_RQ3_respawnProtectTime 2
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// Determines how long a player can remain idle before action is taken. 0 = disabled
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seta g_RQ3_ppl_idletime 0
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// Determines what action will be taken against an idle player.
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// 0 = Play insane sound from Idle players location.
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// 1 = Team none the idle player.
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// 2 = Kick the idle player.
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seta g_RQ3_idleaction 0
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// sniper control. set this to 1 to make players with sniper spawn with it
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// in stead of the pistol
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seta g_RQ3_sniperup 0
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// team game countdown. set this to 1 to enable
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seta g_RQ3_tpcountdown 1
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// gib settings. 0 = no gibs, 1 = sniper headshot gibs only. removes heads.
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// 2 = 1 + really hard HC hits gib players. 3 = players explode.
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seta g_RQ3_gib 3
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// here you need to put the name of the .ini file you want to use if you are
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// running a dedicated server.
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seta g_RQ3_IniFile "example-reaction.ini"
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// Enable dedicated server-side logging of player statistics at the
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// end of each game session. Tracks a variety of statistics that can
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// be parsed for whatever needs.
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// 0 - disabled, 1 - enabled (default)
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// sv_RQ3_statLog [0/1] : (default: 1)
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set sv_RQ3_statlog 1
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// enable grenades by setting this to 1
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seta g_RQ3_tgren 2
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// limit chasecam for the dead. (0 = off, 1 = team only, 2 = team eyes only)
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seta g_RQ3_limchasecam 0
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// rotate the map when one of the teams wins this many rounds
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seta g_RQ3_roundlimit 0
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// end the round after this many minutes
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seta g_RQ3_roundtimelimit 2
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// use this
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seta g_RQ3_cvarfile "cvar.cfg"
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// show your own kill messages, 0 is like AQ2 1.5x and 1.0c, 1 is like TNG/Edition
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seta g_RQ3_showOwnKills 1
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// force your team to talk in messagemode2 only
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seta g_RQ3_forceteamtalk 0
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// add up to 4 additional master servers to report to
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seta sv_master4 ""
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seta sv_master3 ""
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seta sv_master2 "master.ioquake3.org"
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seta sv_master1 "master.rq3.com"
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// And finally a map command to jumpstart the server. This map will be
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// loaded and after it ends, the rotation begins.
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map urban
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66
reaction/misc/example-reaction.ini
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66
reaction/misc/example-reaction.ini
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# This is an example TeamPlay ini for Reaction servers. Lines begining
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# with '#' are comments. Everything after '//' on a line is also a comment.
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# This file is based on CannonFodder's rq3.ini
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# The ini should begin with a main section. The cvars here are global defaults.
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<main>
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timelimit 20 // The amount of time spent playing each map
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fraglimit 0 // Turn off fraglimit for a TP rotation!
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g_gametype 4 // 0 = FFA, 4 = TP, 5 = CTB
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g_friendlyfire 1 // 0 = FF off, 1 = FF on and 2 = FF off, knockback on
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g_RQ3_maxteamkills 5 // Number of teamkills before the player is kicked
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g_RQ3_twbanrounds 1
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g_RQ3_tkbanrounds 1
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g_RQ3_maxweapons 1
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g_RQ3_roundlimit 0 // Max no. of rounds to play on each map (0 = no limit)
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g_RQ3_roundtimelimit 2 // Length of each round
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g_RQ3_tgren 2 // Number of grenades with the bandolier
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g_RQ3_limchasecam 0
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</main>
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# Here we define the teams. First comes the name of the team, then the teams
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# model and skin. Format for model is: modelname/skin
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<team1>
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"Robbers"
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reactionmale/robbers
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</team1>
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<team2>
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"Cops"
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reactionmale/cops
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</team2>
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# And now the actual maprotation. Map specific cvars can be included within each
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# maps definition. After each map has finished, cvars are reset to values in the
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# <main> section. So if you change a cvar in a <map> section, you need to put it's
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# default in the <main> section.
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# Example:
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# <map>
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# mapname
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# cvar
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# cvar
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# ...
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# </map>
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<rotation>
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<map>
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urban
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</map>
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<map>
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jericho
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g_gametype 0
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</map>
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<map>
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kibuye
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</map>
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<map>
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skyscraper
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</map>
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<map>
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teamjungle
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</map>
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<map>
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vashes
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</map>
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</rotation>
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# Matchmode commands - captain, ready, sub, teamname, teammodel, reflogin, ref, refresign
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