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Code not compiling under linux fixed and a warning silenced.
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2 changed files with 8 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.150 2003/08/31 14:48:33 jbravo
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// Code not compiling under linux fixed and a warning silenced.
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//
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// Revision 1.149 2003/08/10 20:13:26 makro
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// no message
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//
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@ -361,7 +364,7 @@
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#include "tr_types.h"
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#include "../game/bg_public.h"
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#include "cg_public.h"
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#include "..\GAME\q_shared.h" // Added by ClassView
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#include "../game/q_shared.h" // Added by ClassView
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// The entire cgame module is unloaded and reloaded on each level change,
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// so there is NO persistant data between levels on the client side.
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.74 2003/08/31 14:48:33 jbravo
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// Code not compiling under linux fixed and a warning silenced.
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//
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// Revision 1.73 2003/08/10 20:13:26 makro
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// no message
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//
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@ -813,7 +816,7 @@ static void InitBreakable_Finish(gentity_t * ent)
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{
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char info[MAX_INFO_STRING];
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ent->think = NULL;
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ent->think = 0;
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ent->nextthink = 0;
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if (ent->s.weapon < 0 || ent->s.weapon >= RQ3_MAX_BREAKABLES) {
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G_Printf(S_COLOR_RED, "ERROR: Invalid func_breakable id (%d)\n", ent->s.weapon);
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