diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h index 6a3fb2cb..73406c9e 100644 --- a/reaction/cgame/cg_local.h +++ b/reaction/cgame/cg_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.150 2003/08/31 14:48:33 jbravo +// Code not compiling under linux fixed and a warning silenced. +// // Revision 1.149 2003/08/10 20:13:26 makro // no message // @@ -361,7 +364,7 @@ #include "tr_types.h" #include "../game/bg_public.h" #include "cg_public.h" -#include "..\GAME\q_shared.h" // Added by ClassView +#include "../game/q_shared.h" // Added by ClassView // The entire cgame module is unloaded and reloaded on each level change, // so there is NO persistant data between levels on the client side. diff --git a/reaction/game/g_misc.c b/reaction/game/g_misc.c index c21ac811..7f21309b 100644 --- a/reaction/game/g_misc.c +++ b/reaction/game/g_misc.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.74 2003/08/31 14:48:33 jbravo +// Code not compiling under linux fixed and a warning silenced. +// // Revision 1.73 2003/08/10 20:13:26 makro // no message // @@ -813,7 +816,7 @@ static void InitBreakable_Finish(gentity_t * ent) { char info[MAX_INFO_STRING]; - ent->think = NULL; + ent->think = 0; ent->nextthink = 0; if (ent->s.weapon < 0 || ent->s.weapon >= RQ3_MAX_BREAKABLES) { G_Printf(S_COLOR_RED, "ERROR: Invalid func_breakable id (%d)\n", ent->s.weapon);