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re-added zcam #define
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2 changed files with 8 additions and 4 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.47 2002/02/10 02:49:13 niceass
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// re-added zcam #define
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//
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// Revision 1.46 2002/02/08 05:52:18 niceass
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// Revision 1.46 2002/02/08 05:52:18 niceass
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// cg_drawcleanrect declaration added.
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// cg_drawcleanrect declaration added.
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//
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//
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@ -49,9 +52,7 @@
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// so there is NO persistant data between levels on the client side.
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// so there is NO persistant data between levels on the client side.
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// If you absolutely need something stored, it can either be kept
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// If you absolutely need something stored, it can either be kept
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// by the server in the server stored userinfos, or stashed in a cvar.
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// by the server in the server stored userinfos, or stashed in a cvar.
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#define __ZCAM__
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// NiceAss: Taken out until later.
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// #define __ZCAM__
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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#define CG_FONT_THRESHOLD 0.1
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#define CG_FONT_THRESHOLD 0.1
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//
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//
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// $Log$
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// $Log$
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// Revision 1.45 2002/02/10 02:49:28 niceass
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// re-added zcam #define
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//
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// Revision 1.44 2002/02/06 03:10:43 jbravo
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// Revision 1.44 2002/02/06 03:10:43 jbravo
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// Fix the instant spectate on death and an attempt to fix the scores
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// Fix the instant spectate on death and an attempt to fix the scores
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//
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//
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@ -56,7 +59,7 @@
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#define GAMEVERSION "reaction"
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#define GAMEVERSION "reaction"
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// NiceAss: Took it out until later.
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// NiceAss: Took it out until later.
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// #define __ZCAM__
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#define __ZCAM__
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#define BODY_QUEUE_SIZE 8
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#define BODY_QUEUE_SIZE 8
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