diff --git a/reaction/cgame/cg_local.h b/reaction/cgame/cg_local.h index d5990db1..73fd216a 100644 --- a/reaction/cgame/cg_local.h +++ b/reaction/cgame/cg_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.47 2002/02/10 02:49:13 niceass +// re-added zcam #define +// // Revision 1.46 2002/02/08 05:52:18 niceass // cg_drawcleanrect declaration added. // @@ -49,9 +52,7 @@ // so there is NO persistant data between levels on the client side. // If you absolutely need something stored, it can either be kept // by the server in the server stored userinfos, or stashed in a cvar. - -// NiceAss: Taken out until later. -// #define __ZCAM__ +#define __ZCAM__ #ifdef MISSIONPACK #define CG_FONT_THRESHOLD 0.1 diff --git a/reaction/game/g_local.h b/reaction/game/g_local.h index fc065ae5..66d7298b 100644 --- a/reaction/game/g_local.h +++ b/reaction/game/g_local.h @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.45 2002/02/10 02:49:28 niceass +// re-added zcam #define +// // Revision 1.44 2002/02/06 03:10:43 jbravo // Fix the instant spectate on death and an attempt to fix the scores // @@ -56,7 +59,7 @@ #define GAMEVERSION "reaction" // NiceAss: Took it out until later. -// #define __ZCAM__ +#define __ZCAM__ #define BODY_QUEUE_SIZE 8