no message

This commit is contained in:
Andrei Drexler 2004-02-04 00:42:23 +00:00
parent b2a0ff3800
commit 3783897e76
6 changed files with 107 additions and 396 deletions

View file

@ -40,8 +40,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release" # PROP Output_Dir "D:\Work\rq3source\reaction\Release"
# PROP Intermediate_Dir "Release" # PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
@ -55,7 +55,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"../Release/cgamex86.dll" # ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll"
# SUBTRACT LINK32 /debug # SUBTRACT LINK32 /debug
!ELSEIF "$(CFG)" == "cgame - Win32 Debug" !ELSEIF "$(CFG)" == "cgame - Win32 Debug"

View file

@ -5,6 +5,9 @@
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
// //
// $Log$ // $Log$
// Revision 1.72 2004/02/04 00:42:23 makro
// no message
//
// Revision 1.71 2004/01/26 21:26:08 makro // Revision 1.71 2004/01/26 21:26:08 makro
// no message // no message
// //
@ -2491,10 +2494,12 @@ void SetFuncStaticState(gentity_t *ent, qboolean state)
ent->s.eFlags &= ~EF_NODRAW; ent->s.eFlags &= ~EF_NODRAW;
ent->r.contents = CONTENTS_SOLID; ent->r.contents = CONTENTS_SOLID;
ent->r.svFlags &= ~SVF_NOCLIENT; ent->r.svFlags &= ~SVF_NOCLIENT;
trap_RQ3AdjustAreaPortalState(ent, qtrue, __LINE__, __FILE__);
} else { } else {
ent->s.eFlags |= EF_NODRAW; ent->s.eFlags |= EF_NODRAW;
ent->r.contents = CONTENTS_TRIGGER; ent->r.contents = CONTENTS_TRIGGER;
ent->r.svFlags |= SVF_NOCLIENT; ent->r.svFlags |= SVF_NOCLIENT;
trap_RQ3AdjustAreaPortalState(ent, qfalse, __LINE__, __FILE__);
} }
} }

View file

@ -38,8 +38,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "." # PROP BASE Target_Dir "."
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "c:\reactionoutput" # PROP Output_Dir "D:\Work\rq3source\reaction\Release"
# PROP Intermediate_Dir "c:\reactionoutput" # PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "." # PROP Target_Dir "."
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
@ -53,7 +53,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qagamex86.dll" # ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll"
# SUBTRACT LINK32 /incremental:yes /debug # SUBTRACT LINK32 /incremental:yes /debug
!ELSEIF "$(CFG)" == "game - Win32 Debug" !ELSEIF "$(CFG)" == "game - Win32 Debug"

View file

@ -3,410 +3,118 @@
<pre> <pre>
<h1>Build Log</h1> <h1>Build Log</h1>
<h3> <h3>
--------------------Configuration: cgame - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp" with contents
[
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
"D:\Work\rq3source\reaction\game\bg_misc.c"
"D:\Work\rq3source\reaction\game\bg_pmove.c"
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
"D:\Work\rq3source\reaction\cgame\cg_draw.c"
"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
"D:\Work\rq3source\reaction\cgame\cg_effects.c"
"D:\Work\rq3source\reaction\cgame\cg_ents.c"
"D:\Work\rq3source\reaction\cgame\cg_event.c"
"D:\Work\rq3source\reaction\cgame\cg_info.c"
"D:\Work\rq3source\reaction\cgame\cg_localents.c"
"D:\Work\rq3source\reaction\cgame\cg_main.c"
"D:\Work\rq3source\reaction\cgame\cg_marks.c"
"D:\Work\rq3source\reaction\cgame\cg_players.c"
"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
"D:\Work\rq3source\reaction\cgame\cg_predict.c"
"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
"D:\Work\rq3source\reaction\cgame\cg_view.c"
"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
"D:\Work\rq3source\reaction\game\q_math.c"
"D:\Work\rq3source\reaction\game\q_shared.c"
"D:\Work\rq3source\reaction\ui\ui_shared.c"
]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp" with contents
[
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
.\Release\bg_misc.obj
.\Release\bg_pmove.obj
.\Release\bg_slidemove.obj
.\Release\cg_atmospheric.obj
.\Release\cg_consolecmds.obj
.\Release\cg_draw.obj
.\Release\cg_drawtools.obj
.\Release\cg_effects.obj
.\Release\cg_ents.obj
.\Release\cg_event.obj
.\Release\cg_info.obj
.\Release\cg_localents.obj
.\Release\cg_main.obj
.\Release\cg_marks.obj
.\Release\cg_players.obj
.\Release\cg_playerstate.obj
.\Release\cg_predict.obj
.\Release\cg_scoreboard.obj
.\Release\cg_servercmds.obj
.\Release\cg_snapshot.obj
.\Release\cg_syscalls.obj
.\Release\cg_unlagged.obj
.\Release\cg_view.obj
.\Release\cg_weapons.obj
.\Release\q_math.obj
.\Release\q_shared.obj
.\Release\ui_shared.obj
]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
bg_pmove.c
bg_slidemove.c
cg_atmospheric.c
cg_consolecmds.c
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_localents.c
cg_main.c
cg_marks.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_scoreboard.c
D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
cg_servercmds.c
cg_snapshot.c
cg_syscalls.c
cg_unlagged.c
cg_view.c
cg_weapons.c
q_math.c
q_shared.c
ui_shared.c
Linking...
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp" with contents
[
/nologo /o"Release/cgame.bsc"
.\Release\bg_misc.sbr
.\Release\bg_pmove.sbr
.\Release\bg_slidemove.sbr
.\Release\cg_atmospheric.sbr
.\Release\cg_consolecmds.sbr
.\Release\cg_draw.sbr
.\Release\cg_drawtools.sbr
.\Release\cg_effects.sbr
.\Release\cg_ents.sbr
.\Release\cg_event.sbr
.\Release\cg_info.sbr
.\Release\cg_localents.sbr
.\Release\cg_main.sbr
.\Release\cg_marks.sbr
.\Release\cg_players.sbr
.\Release\cg_playerstate.sbr
.\Release\cg_predict.sbr
.\Release\cg_scoreboard.sbr
.\Release\cg_servercmds.sbr
.\Release\cg_snapshot.sbr
.\Release\cg_syscalls.sbr
.\Release\cg_unlagged.sbr
.\Release\cg_view.sbr
.\Release\cg_weapons.sbr
.\Release\q_math.sbr
.\Release\q_shared.sbr
.\Release\ui_shared.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
cgamex86.dll - 0 error(s), 6 warning(s)
<h3>
--------------------Configuration: game - Win32 Release-------------------- --------------------Configuration: game - Win32 Release--------------------
</h3> </h3>
<h3>Command Lines</h3> <h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp" with contents Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp" with contents
[ [
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c /nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
"D:\Work\rq3source\reaction\game\ai_chat.c"
"D:\Work\rq3source\reaction\game\ai_cmd.c"
"D:\Work\rq3source\reaction\game\ai_dmnet.c"
"D:\Work\rq3source\reaction\game\ai_dmq3.c"
"D:\Work\rq3source\reaction\game\ai_main.c"
"D:\Work\rq3source\reaction\game\ai_team.c"
"D:\Work\rq3source\reaction\game\ai_vcmd.c"
"D:\Work\rq3source\reaction\game\bg_misc.c"
"D:\Work\rq3source\reaction\game\bg_pmove.c"
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
"D:\Work\rq3source\reaction\game\g_active.c"
"D:\Work\rq3source\reaction\game\g_arenas.c"
"D:\Work\rq3source\reaction\game\g_bot.c"
"D:\Work\rq3source\reaction\game\g_client.c"
"D:\Work\rq3source\reaction\game\g_cmds.c"
"D:\Work\rq3source\reaction\game\g_combat.c"
"D:\Work\rq3source\reaction\game\g_fileio.c"
"D:\Work\rq3source\reaction\game\g_items.c"
"D:\Work\rq3source\reaction\game\g_main.c"
"D:\Work\rq3source\reaction\game\g_matchmode.c"
"D:\Work\rq3source\reaction\game\g_mem.c"
"D:\Work\rq3source\reaction\game\g_misc.c" "D:\Work\rq3source\reaction\game\g_misc.c"
"D:\Work\rq3source\reaction\game\g_missile.c"
"D:\Work\rq3source\reaction\game\g_mover.c" "D:\Work\rq3source\reaction\game\g_mover.c"
"D:\Work\rq3source\reaction\game\g_session.c"
"D:\Work\rq3source\reaction\game\g_spawn.c"
"D:\Work\rq3source\reaction\game\g_svcmds.c"
"D:\Work\rq3source\reaction\game\g_syscalls.c"
"D:\Work\rq3source\reaction\game\g_target.c"
"D:\Work\rq3source\reaction\game\g_team.c"
"D:\Work\rq3source\reaction\game\g_teamplay.c"
"D:\Work\rq3source\reaction\game\g_trigger.c"
"D:\Work\rq3source\reaction\game\g_unlagged.c"
"D:\Work\rq3source\reaction\game\g_utils.c"
"D:\Work\rq3source\reaction\game\g_weapon.c"
"D:\Work\rq3source\reaction\game\q_math.c"
"D:\Work\rq3source\reaction\game\q_shared.c"
"D:\Work\rq3source\reaction\game\rxn_game.c"
"D:\Work\rq3source\reaction\game\zcam.c"
"D:\Work\rq3source\reaction\game\zcam_target.c"
] ]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp" Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp" with contents Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp" with contents
[ [
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
c:\reactionoutput\ai_chat.obj \Work\rq3source\reaction\Release\ai_chat.obj
c:\reactionoutput\ai_cmd.obj \Work\rq3source\reaction\Release\ai_cmd.obj
c:\reactionoutput\ai_dmnet.obj \Work\rq3source\reaction\Release\ai_dmnet.obj
c:\reactionoutput\ai_dmq3.obj \Work\rq3source\reaction\Release\ai_dmq3.obj
c:\reactionoutput\ai_main.obj \Work\rq3source\reaction\Release\ai_main.obj
c:\reactionoutput\ai_team.obj \Work\rq3source\reaction\Release\ai_team.obj
c:\reactionoutput\ai_vcmd.obj \Work\rq3source\reaction\Release\ai_vcmd.obj
c:\reactionoutput\bg_misc.obj \Work\rq3source\reaction\Release\bg_misc.obj
c:\reactionoutput\bg_pmove.obj \Work\rq3source\reaction\Release\bg_pmove.obj
c:\reactionoutput\bg_slidemove.obj \Work\rq3source\reaction\Release\bg_slidemove.obj
c:\reactionoutput\g_active.obj \Work\rq3source\reaction\Release\g_active.obj
c:\reactionoutput\g_arenas.obj \Work\rq3source\reaction\Release\g_arenas.obj
c:\reactionoutput\g_bot.obj \Work\rq3source\reaction\Release\g_bot.obj
c:\reactionoutput\g_client.obj \Work\rq3source\reaction\Release\g_client.obj
c:\reactionoutput\g_cmds.obj \Work\rq3source\reaction\Release\g_cmds.obj
c:\reactionoutput\g_combat.obj \Work\rq3source\reaction\Release\g_combat.obj
c:\reactionoutput\g_fileio.obj \Work\rq3source\reaction\Release\g_fileio.obj
c:\reactionoutput\g_items.obj \Work\rq3source\reaction\Release\g_items.obj
c:\reactionoutput\g_main.obj \Work\rq3source\reaction\Release\g_main.obj
c:\reactionoutput\g_matchmode.obj \Work\rq3source\reaction\Release\g_matchmode.obj
c:\reactionoutput\g_mem.obj \Work\rq3source\reaction\Release\g_mem.obj
c:\reactionoutput\g_misc.obj \Work\rq3source\reaction\Release\g_misc.obj
c:\reactionoutput\g_missile.obj \Work\rq3source\reaction\Release\g_missile.obj
c:\reactionoutput\g_mover.obj \Work\rq3source\reaction\Release\g_mover.obj
c:\reactionoutput\g_session.obj \Work\rq3source\reaction\Release\g_session.obj
c:\reactionoutput\g_spawn.obj \Work\rq3source\reaction\Release\g_spawn.obj
c:\reactionoutput\g_svcmds.obj \Work\rq3source\reaction\Release\g_svcmds.obj
c:\reactionoutput\g_syscalls.obj \Work\rq3source\reaction\Release\g_syscalls.obj
c:\reactionoutput\g_target.obj \Work\rq3source\reaction\Release\g_target.obj
c:\reactionoutput\g_team.obj \Work\rq3source\reaction\Release\g_team.obj
c:\reactionoutput\g_teamplay.obj \Work\rq3source\reaction\Release\g_teamplay.obj
c:\reactionoutput\g_trigger.obj \Work\rq3source\reaction\Release\g_trigger.obj
c:\reactionoutput\g_unlagged.obj \Work\rq3source\reaction\Release\g_unlagged.obj
c:\reactionoutput\g_utils.obj \Work\rq3source\reaction\Release\g_utils.obj
c:\reactionoutput\g_weapon.obj \Work\rq3source\reaction\Release\g_weapon.obj
c:\reactionoutput\q_math.obj \Work\rq3source\reaction\Release\q_math.obj
c:\reactionoutput\q_shared.obj \Work\rq3source\reaction\Release\q_shared.obj
c:\reactionoutput\rxn_game.obj \Work\rq3source\reaction\Release\rxn_game.obj
c:\reactionoutput\zcam.obj \Work\rq3source\reaction\Release\zcam.obj
c:\reactionoutput\zcam_target.obj \Work\rq3source\reaction\Release\zcam_target.obj
] ]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp" Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp"
<h3>Output Window</h3> <h3>Output Window</h3>
Compiling... Compiling...
ai_chat.c
ai_cmd.c
ai_dmnet.c
ai_dmq3.c
ai_main.c
ai_team.c
ai_vcmd.c
bg_misc.c
bg_pmove.c
bg_slidemove.c
g_active.c
g_arenas.c
g_bot.c
g_client.c
g_cmds.c
D:\Work\rq3source\reaction\game\g_client.c(1640) : warning C4701: local variable 'classname' may be used without having been initialized
D:\Work\rq3source\reaction\game\g_cmds.c(2479) : warning C4189: 'door' : local variable is initialized but not referenced
g_combat.c
g_fileio.c
D:\Work\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
g_items.c
g_main.c
g_matchmode.c
g_mem.c
g_misc.c g_misc.c
g_missile.c
g_mover.c g_mover.c
g_session.c
g_spawn.c
g_svcmds.c
g_syscalls.c
g_target.c
g_team.c
g_teamplay.c
g_trigger.c
g_unlagged.c
g_utils.c
g_weapon.c
q_math.c
D:\Work\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized
q_shared.c
rxn_game.c
zcam.c
zcam_target.c
Linking... Linking...
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp" with contents Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp" with contents
[ [
/nologo /o"c:\reactionoutput/game.bsc" /nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
c:\reactionoutput\ai_chat.sbr \Work\rq3source\reaction\Release\ai_chat.sbr
c:\reactionoutput\ai_cmd.sbr \Work\rq3source\reaction\Release\ai_cmd.sbr
c:\reactionoutput\ai_dmnet.sbr \Work\rq3source\reaction\Release\ai_dmnet.sbr
c:\reactionoutput\ai_dmq3.sbr \Work\rq3source\reaction\Release\ai_dmq3.sbr
c:\reactionoutput\ai_main.sbr \Work\rq3source\reaction\Release\ai_main.sbr
c:\reactionoutput\ai_team.sbr \Work\rq3source\reaction\Release\ai_team.sbr
c:\reactionoutput\ai_vcmd.sbr \Work\rq3source\reaction\Release\ai_vcmd.sbr
c:\reactionoutput\bg_misc.sbr \Work\rq3source\reaction\Release\bg_misc.sbr
c:\reactionoutput\bg_pmove.sbr \Work\rq3source\reaction\Release\bg_pmove.sbr
c:\reactionoutput\bg_slidemove.sbr \Work\rq3source\reaction\Release\bg_slidemove.sbr
c:\reactionoutput\g_active.sbr \Work\rq3source\reaction\Release\g_active.sbr
c:\reactionoutput\g_arenas.sbr \Work\rq3source\reaction\Release\g_arenas.sbr
c:\reactionoutput\g_bot.sbr \Work\rq3source\reaction\Release\g_bot.sbr
c:\reactionoutput\g_client.sbr \Work\rq3source\reaction\Release\g_client.sbr
c:\reactionoutput\g_cmds.sbr \Work\rq3source\reaction\Release\g_cmds.sbr
c:\reactionoutput\g_combat.sbr \Work\rq3source\reaction\Release\g_combat.sbr
c:\reactionoutput\g_fileio.sbr \Work\rq3source\reaction\Release\g_fileio.sbr
c:\reactionoutput\g_items.sbr \Work\rq3source\reaction\Release\g_items.sbr
c:\reactionoutput\g_main.sbr \Work\rq3source\reaction\Release\g_main.sbr
c:\reactionoutput\g_matchmode.sbr \Work\rq3source\reaction\Release\g_matchmode.sbr
c:\reactionoutput\g_mem.sbr \Work\rq3source\reaction\Release\g_mem.sbr
c:\reactionoutput\g_misc.sbr \Work\rq3source\reaction\Release\g_misc.sbr
c:\reactionoutput\g_missile.sbr \Work\rq3source\reaction\Release\g_missile.sbr
c:\reactionoutput\g_mover.sbr \Work\rq3source\reaction\Release\g_mover.sbr
c:\reactionoutput\g_session.sbr \Work\rq3source\reaction\Release\g_session.sbr
c:\reactionoutput\g_spawn.sbr \Work\rq3source\reaction\Release\g_spawn.sbr
c:\reactionoutput\g_svcmds.sbr \Work\rq3source\reaction\Release\g_svcmds.sbr
c:\reactionoutput\g_syscalls.sbr \Work\rq3source\reaction\Release\g_syscalls.sbr
c:\reactionoutput\g_target.sbr \Work\rq3source\reaction\Release\g_target.sbr
c:\reactionoutput\g_team.sbr \Work\rq3source\reaction\Release\g_team.sbr
c:\reactionoutput\g_teamplay.sbr \Work\rq3source\reaction\Release\g_teamplay.sbr
c:\reactionoutput\g_trigger.sbr \Work\rq3source\reaction\Release\g_trigger.sbr
c:\reactionoutput\g_unlagged.sbr \Work\rq3source\reaction\Release\g_unlagged.sbr
c:\reactionoutput\g_utils.sbr \Work\rq3source\reaction\Release\g_utils.sbr
c:\reactionoutput\g_weapon.sbr \Work\rq3source\reaction\Release\g_weapon.sbr
c:\reactionoutput\q_math.sbr \Work\rq3source\reaction\Release\q_math.sbr
c:\reactionoutput\q_shared.sbr \Work\rq3source\reaction\Release\q_shared.sbr
c:\reactionoutput\rxn_game.sbr \Work\rq3source\reaction\Release\rxn_game.sbr
c:\reactionoutput\zcam.sbr \Work\rq3source\reaction\Release\zcam.sbr
c:\reactionoutput\zcam_target.sbr] \Work\rq3source\reaction\Release\zcam_target.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp" Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp"
Creating browse info file... Creating browse info file...
<h3>Output Window</h3> <h3>Output Window</h3>
<h3>Results</h3> <h3>Results</h3>
qagamex86.dll - 0 error(s), 4 warning(s) qagamex86.dll - 0 error(s), 0 warning(s)
<h3>
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Release_TA/" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"D:\Work\rq3source\reaction\game\bg_misc.c"
"D:\Work\rq3source\reaction\game\q_math.c"
"D:\Work\rq3source\reaction\game\q_shared.c"
"D:\Work\rq3source\reaction\ta_ui\ui_atoms.c"
"D:\Work\rq3source\reaction\ta_ui\ui_gameinfo.c"
"D:\Work\rq3source\reaction\ta_ui\ui_main.c"
"D:\Work\rq3source\reaction\ta_ui\ui_players.c"
"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
"D:\Work\rq3source\reaction\ta_ui\ui_syscalls.c"
"D:\Work\rq3source\reaction\ta_ui\ui_util.c"
]
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp"
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
.\Release_TA\q_math.obj
.\Release_TA\q_shared.obj
.\Release_TA\ui_atoms.obj
.\Release_TA\ui_gameinfo.obj
.\Release_TA\ui_main.obj
.\Release_TA\ui_players.obj
.\Release_TA\ui_shared.obj
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c
q_math.c
q_shared.c
ui_atoms.c
ui_gameinfo.c
ui_main.c
ui_players.c
ui_shared.c
ui_syscalls.c
ui_util.c
Linking...
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp" with contents
[
/nologo /o"Release_TA/ta_ui.bsc"
.\Release_TA\bg_misc.sbr
.\Release_TA\q_math.sbr
.\Release_TA\q_shared.sbr
.\Release_TA\ui_atoms.sbr
.\Release_TA\ui_gameinfo.sbr
.\Release_TA\ui_main.sbr
.\Release_TA\ui_players.sbr
.\Release_TA\ui_shared.sbr
.\Release_TA\ui_syscalls.sbr
.\Release_TA\ui_util.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
uix86.dll - 0 error(s), 0 warning(s)
</pre> </pre>
</body> </body>
</html> </html>

View file

@ -39,8 +39,8 @@ RSC=rc.exe
# PROP BASE Target_Dir "" # PROP BASE Target_Dir ""
# PROP Use_MFC 0 # PROP Use_MFC 0
# PROP Use_Debug_Libraries 0 # PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release_TA" # PROP Output_Dir "D:\Work\rq3source\reaction\Release"
# PROP Intermediate_Dir "Release_TA" # PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release"
# PROP Ignore_Export_Lib 0 # PROP Ignore_Export_Lib 0
# PROP Target_Dir "" # PROP Target_Dir ""
# ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c # ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
@ -54,7 +54,7 @@ BSC32=bscmake.exe
# ADD BSC32 /nologo # ADD BSC32 /nologo
LINK32=link.exe LINK32=link.exe
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll" # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll" # ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\uix86.dll"
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA" !ELSEIF "$(CFG)" == "ui - Win32 Debug TA"

View file

@ -276,7 +276,6 @@
decoration decoration
} }
/*
//Replacements //Replacements
itemdef { itemdef {
@ -317,7 +316,6 @@
visible 0 visible 0
decoration decoration
} }
*/
//Reset to defaults //Reset to defaults
@ -326,7 +324,7 @@
group "topmenu" group "topmenu"
type 1 type 1
background "menu/art/rq3-setup-defaults" background "menu/art/rq3-setup-defaults"
rect 528 12 32 32 rect 576 12 32 32
style WINDOW_STYLE_SHADER style WINDOW_STYLE_SHADER
visible 1 visible 1
onFocus { show default_focus ; timefade default_focus forecolor 1 1 1 1 0 250 ; onFocus { show default_focus ; timefade default_focus forecolor 1 1 1 1 0 250 ;
@ -339,7 +337,7 @@
name default_focus name default_focus
background "menu/art/rq3-menu-focus" background "menu/art/rq3-menu-focus"
forecolor 1 1 1 0 forecolor 1 1 1 0
rect 528 12 32 32 rect 576 12 32 32
style WINDOW_STYLE_SHADER style WINDOW_STYLE_SHADER
visible 0 visible 0
decoration decoration