mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-03-13 22:22:13 +00:00
Made flares additive
This commit is contained in:
parent
d62337d313
commit
b2a0ff3800
3 changed files with 482 additions and 176 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.44 2004/01/28 23:26:33 makro
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// Made flares additive
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//
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// Revision 1.43 2004/01/26 21:26:08 makro
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// no message
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//
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@ -1120,15 +1123,16 @@ void CG_AddLensFlare(qboolean sun)
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VectorSet(dir, 320-cgs.lastSunX, 240-cgs.lastSunY, 0);
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len = 2 * VectorNormalize(dir);
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for (i=0; i<cgs.numFlares; i++) {
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float alpha = cg.flareColor[i][3] * cgs.flareFadeFactor;
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size = cg.flareShaderSize[i] * cgs.flareFovFactor;
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hsize = size/2.0f;
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dp[2] = len / cgs.numFlares * (i+1);
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dp[0] = cgs.lastSunX + dp[2] * dir[0];
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dp[1] = cgs.lastSunY + dp[2] * dir[1];
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color[0] = cg.flareColor[i][0];
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color[1] = cg.flareColor[i][1];
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color[2] = cg.flareColor[i][2];
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color[3] = cg.flareColor[i][3] * cgs.flareFadeFactor;
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color[0] = cg.flareColor[i][0] * alpha;
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color[1] = cg.flareColor[i][1] * alpha;
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color[2] = cg.flareColor[i][2] * alpha;
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color[3] = 1.0f;
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trap_R_SetColor(color);
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CG_DrawPic(dp[0] - hsize, dp[1] - hsize, size, size,
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cgs.media.flareShader[cg.flareShaderNum[i]]);
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@ -6,100 +6,402 @@
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--------------------Configuration: cgame - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD.tmp" with contents
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F2.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
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"D:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/cgame.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_draw.c"
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"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_effects.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_ents.c"
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"D:\Work\rq3source\reaction\cgame\cg_event.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_info.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_localents.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_main.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_marks.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_players.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_predict.c"
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||||
"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
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"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
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"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
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"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
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"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
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"D:\Work\rq3source\reaction\cgame\cg_view.c"
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"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
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"D:\Work\rq3source\reaction\game\q_math.c"
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"D:\Work\rq3source\reaction\game\q_shared.c"
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"D:\Work\rq3source\reaction\ui\ui_shared.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPD.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp" with contents
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Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F2.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F3.tmp" with contents
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[
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
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.\Release\bg_misc.obj
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.\Release\bg_pmove.obj
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.\Release\bg_slidemove.obj
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.\Release\cg_atmospheric.obj
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.\Release\cg_consolecmds.obj
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.\Release\cg_draw.obj
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.\Release\cg_drawtools.obj
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.\Release\cg_effects.obj
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.\Release\cg_ents.obj
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.\Release\cg_event.obj
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.\Release\cg_info.obj
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.\Release\cg_localents.obj
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.\Release\cg_main.obj
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.\Release\cg_marks.obj
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.\Release\cg_players.obj
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.\Release\cg_playerstate.obj
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.\Release\cg_predict.obj
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.\Release\cg_scoreboard.obj
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.\Release\cg_servercmds.obj
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.\Release\cg_snapshot.obj
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.\Release\cg_syscalls.obj
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.\Release\cg_unlagged.obj
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.\Release\cg_view.obj
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.\Release\cg_weapons.obj
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.\Release\q_math.obj
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.\Release\q_shared.obj
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.\Release\ui_shared.obj
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/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/cgamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/cgamex86.lib"
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\Work\rq3source\reaction\Release\bg_misc.obj
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\Work\rq3source\reaction\Release\bg_pmove.obj
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\Work\rq3source\reaction\Release\bg_slidemove.obj
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\Work\rq3source\reaction\Release\cg_atmospheric.obj
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\Work\rq3source\reaction\Release\cg_consolecmds.obj
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\Work\rq3source\reaction\Release\cg_draw.obj
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\Work\rq3source\reaction\Release\cg_drawtools.obj
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\Work\rq3source\reaction\Release\cg_effects.obj
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\Work\rq3source\reaction\Release\cg_ents.obj
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\Work\rq3source\reaction\Release\cg_event.obj
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\Work\rq3source\reaction\Release\cg_info.obj
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\Work\rq3source\reaction\Release\cg_localents.obj
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\Work\rq3source\reaction\Release\cg_main.obj
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\Work\rq3source\reaction\Release\cg_marks.obj
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\Work\rq3source\reaction\Release\cg_players.obj
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\Work\rq3source\reaction\Release\cg_playerstate.obj
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\Work\rq3source\reaction\Release\cg_predict.obj
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\Work\rq3source\reaction\Release\cg_scoreboard.obj
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\Work\rq3source\reaction\Release\cg_servercmds.obj
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\Work\rq3source\reaction\Release\cg_snapshot.obj
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\Work\rq3source\reaction\Release\cg_syscalls.obj
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\Work\rq3source\reaction\Release\cg_unlagged.obj
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\Work\rq3source\reaction\Release\cg_view.obj
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\Work\rq3source\reaction\Release\cg_weapons.obj
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\Work\rq3source\reaction\Release\q_math.obj
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\Work\rq3source\reaction\Release\q_shared.obj
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\Work\rq3source\reaction\Release\ui_shared.obj
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]
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPE.tmp"
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Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F3.tmp"
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<h3>Output Window</h3>
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Compiling...
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bg_misc.c
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bg_pmove.c
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bg_slidemove.c
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cg_atmospheric.c
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cg_consolecmds.c
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
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cg_draw.c
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cg_drawtools.c
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cg_effects.c
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cg_ents.c
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cg_event.c
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cg_info.c
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cg_localents.c
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cg_main.c
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cg_marks.c
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cg_players.c
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cg_playerstate.c
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cg_predict.c
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cg_scoreboard.c
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D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
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D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
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cg_servercmds.c
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cg_snapshot.c
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cg_syscalls.c
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cg_unlagged.c
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cg_view.c
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cg_weapons.c
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q_math.c
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q_shared.c
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ui_shared.c
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Linking...
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Creating library Release/cgamex86.lib and object Release/cgamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP12.tmp" with contents
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Creating library D:\Work\rq3source\reaction\Release/cgamex86.lib and object D:\Work\rq3source\reaction\Release/cgamex86.exp
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F7.tmp" with contents
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[
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/nologo /o"Release/cgame.bsc"
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.\Release\bg_misc.sbr
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.\Release\bg_pmove.sbr
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.\Release\bg_slidemove.sbr
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.\Release\cg_atmospheric.sbr
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.\Release\cg_consolecmds.sbr
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.\Release\cg_draw.sbr
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.\Release\cg_drawtools.sbr
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.\Release\cg_effects.sbr
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.\Release\cg_ents.sbr
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.\Release\cg_event.sbr
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.\Release\cg_info.sbr
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.\Release\cg_localents.sbr
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.\Release\cg_main.sbr
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.\Release\cg_marks.sbr
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.\Release\cg_players.sbr
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.\Release\cg_playerstate.sbr
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.\Release\cg_predict.sbr
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.\Release\cg_scoreboard.sbr
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.\Release\cg_servercmds.sbr
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.\Release\cg_snapshot.sbr
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.\Release\cg_syscalls.sbr
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.\Release\cg_unlagged.sbr
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.\Release\cg_view.sbr
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.\Release\cg_weapons.sbr
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.\Release\q_math.sbr
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.\Release\q_shared.sbr
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.\Release\ui_shared.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP12.tmp"
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/nologo /o"D:\Work\rq3source\reaction\Release/cgame.bsc"
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\Work\rq3source\reaction\Release\bg_misc.sbr
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\Work\rq3source\reaction\Release\bg_pmove.sbr
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\Work\rq3source\reaction\Release\bg_slidemove.sbr
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\Work\rq3source\reaction\Release\cg_atmospheric.sbr
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\Work\rq3source\reaction\Release\cg_consolecmds.sbr
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\Work\rq3source\reaction\Release\cg_draw.sbr
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\Work\rq3source\reaction\Release\cg_drawtools.sbr
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\Work\rq3source\reaction\Release\cg_effects.sbr
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\Work\rq3source\reaction\Release\cg_ents.sbr
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\Work\rq3source\reaction\Release\cg_event.sbr
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\Work\rq3source\reaction\Release\cg_info.sbr
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\Work\rq3source\reaction\Release\cg_localents.sbr
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\Work\rq3source\reaction\Release\cg_main.sbr
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\Work\rq3source\reaction\Release\cg_marks.sbr
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\Work\rq3source\reaction\Release\cg_players.sbr
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\Work\rq3source\reaction\Release\cg_playerstate.sbr
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\Work\rq3source\reaction\Release\cg_predict.sbr
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\Work\rq3source\reaction\Release\cg_scoreboard.sbr
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\Work\rq3source\reaction\Release\cg_servercmds.sbr
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\Work\rq3source\reaction\Release\cg_snapshot.sbr
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\Work\rq3source\reaction\Release\cg_syscalls.sbr
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\Work\rq3source\reaction\Release\cg_unlagged.sbr
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\Work\rq3source\reaction\Release\cg_view.sbr
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\Work\rq3source\reaction\Release\cg_weapons.sbr
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\Work\rq3source\reaction\Release\q_math.sbr
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\Work\rq3source\reaction\Release\q_shared.sbr
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\Work\rq3source\reaction\Release\ui_shared.sbr]
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Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F7.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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cgamex86.dll - 0 error(s), 0 warning(s)
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cgamex86.dll - 0 error(s), 6 warning(s)
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<h3>
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--------------------Configuration: game - Win32 Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F8.tmp" with contents
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[
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/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
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"D:\Work\rq3source\reaction\game\ai_chat.c"
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"D:\Work\rq3source\reaction\game\ai_cmd.c"
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"D:\Work\rq3source\reaction\game\ai_dmnet.c"
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"D:\Work\rq3source\reaction\game\ai_dmq3.c"
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"D:\Work\rq3source\reaction\game\ai_main.c"
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"D:\Work\rq3source\reaction\game\ai_team.c"
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"D:\Work\rq3source\reaction\game\ai_vcmd.c"
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"D:\Work\rq3source\reaction\game\bg_misc.c"
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"D:\Work\rq3source\reaction\game\bg_pmove.c"
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"D:\Work\rq3source\reaction\game\bg_slidemove.c"
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"D:\Work\rq3source\reaction\game\g_active.c"
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||||
"D:\Work\rq3source\reaction\game\g_arenas.c"
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"D:\Work\rq3source\reaction\game\g_bot.c"
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"D:\Work\rq3source\reaction\game\g_client.c"
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"D:\Work\rq3source\reaction\game\g_cmds.c"
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||||
"D:\Work\rq3source\reaction\game\g_combat.c"
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||||
"D:\Work\rq3source\reaction\game\g_fileio.c"
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||||
"D:\Work\rq3source\reaction\game\g_items.c"
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||||
"D:\Work\rq3source\reaction\game\g_main.c"
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||||
"D:\Work\rq3source\reaction\game\g_matchmode.c"
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||||
"D:\Work\rq3source\reaction\game\g_mem.c"
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||||
"D:\Work\rq3source\reaction\game\g_misc.c"
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||||
"D:\Work\rq3source\reaction\game\g_missile.c"
|
||||
"D:\Work\rq3source\reaction\game\g_mover.c"
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||||
"D:\Work\rq3source\reaction\game\g_session.c"
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||||
"D:\Work\rq3source\reaction\game\g_spawn.c"
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||||
"D:\Work\rq3source\reaction\game\g_svcmds.c"
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||||
"D:\Work\rq3source\reaction\game\g_syscalls.c"
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||||
"D:\Work\rq3source\reaction\game\g_target.c"
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||||
"D:\Work\rq3source\reaction\game\g_team.c"
|
||||
"D:\Work\rq3source\reaction\game\g_teamplay.c"
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||||
"D:\Work\rq3source\reaction\game\g_trigger.c"
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||||
"D:\Work\rq3source\reaction\game\g_unlagged.c"
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||||
"D:\Work\rq3source\reaction\game\g_utils.c"
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||||
"D:\Work\rq3source\reaction\game\g_weapon.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\game\rxn_game.c"
|
||||
"D:\Work\rq3source\reaction\game\zcam.c"
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||||
"D:\Work\rq3source\reaction\game\zcam_target.c"
|
||||
]
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||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F8.tmp"
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Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F9.tmp" with contents
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||||
[
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||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib"
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\Work\rq3source\reaction\Release\ai_chat.obj
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\Work\rq3source\reaction\Release\ai_cmd.obj
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\Work\rq3source\reaction\Release\ai_dmnet.obj
|
||||
\Work\rq3source\reaction\Release\ai_dmq3.obj
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\Work\rq3source\reaction\Release\ai_main.obj
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||||
\Work\rq3source\reaction\Release\ai_team.obj
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||||
\Work\rq3source\reaction\Release\ai_vcmd.obj
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||||
\Work\rq3source\reaction\Release\bg_misc.obj
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||||
\Work\rq3source\reaction\Release\bg_pmove.obj
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||||
\Work\rq3source\reaction\Release\bg_slidemove.obj
|
||||
\Work\rq3source\reaction\Release\g_active.obj
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||||
\Work\rq3source\reaction\Release\g_arenas.obj
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||||
\Work\rq3source\reaction\Release\g_bot.obj
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\Work\rq3source\reaction\Release\g_client.obj
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||||
\Work\rq3source\reaction\Release\g_cmds.obj
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||||
\Work\rq3source\reaction\Release\g_combat.obj
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||||
\Work\rq3source\reaction\Release\g_fileio.obj
|
||||
\Work\rq3source\reaction\Release\g_items.obj
|
||||
\Work\rq3source\reaction\Release\g_main.obj
|
||||
\Work\rq3source\reaction\Release\g_matchmode.obj
|
||||
\Work\rq3source\reaction\Release\g_mem.obj
|
||||
\Work\rq3source\reaction\Release\g_misc.obj
|
||||
\Work\rq3source\reaction\Release\g_missile.obj
|
||||
\Work\rq3source\reaction\Release\g_mover.obj
|
||||
\Work\rq3source\reaction\Release\g_session.obj
|
||||
\Work\rq3source\reaction\Release\g_spawn.obj
|
||||
\Work\rq3source\reaction\Release\g_svcmds.obj
|
||||
\Work\rq3source\reaction\Release\g_syscalls.obj
|
||||
\Work\rq3source\reaction\Release\g_target.obj
|
||||
\Work\rq3source\reaction\Release\g_team.obj
|
||||
\Work\rq3source\reaction\Release\g_teamplay.obj
|
||||
\Work\rq3source\reaction\Release\g_trigger.obj
|
||||
\Work\rq3source\reaction\Release\g_unlagged.obj
|
||||
\Work\rq3source\reaction\Release\g_utils.obj
|
||||
\Work\rq3source\reaction\Release\g_weapon.obj
|
||||
\Work\rq3source\reaction\Release\q_math.obj
|
||||
\Work\rq3source\reaction\Release\q_shared.obj
|
||||
\Work\rq3source\reaction\Release\rxn_game.obj
|
||||
\Work\rq3source\reaction\Release\zcam.obj
|
||||
\Work\rq3source\reaction\Release\zcam_target.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1F9.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
ai_cmd.c
|
||||
ai_dmnet.c
|
||||
ai_dmq3.c
|
||||
ai_main.c
|
||||
ai_team.c
|
||||
ai_vcmd.c
|
||||
bg_misc.c
|
||||
bg_pmove.c
|
||||
bg_slidemove.c
|
||||
g_active.c
|
||||
g_arenas.c
|
||||
g_bot.c
|
||||
g_client.c
|
||||
g_cmds.c
|
||||
D:\Work\rq3source\reaction\game\g_client.c(1640) : warning C4701: local variable 'classname' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\game\g_cmds.c(2479) : warning C4189: 'door' : local variable is initialized but not referenced
|
||||
g_combat.c
|
||||
g_fileio.c
|
||||
D:\Work\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
|
||||
g_items.c
|
||||
g_main.c
|
||||
g_matchmode.c
|
||||
g_mem.c
|
||||
g_misc.c
|
||||
g_missile.c
|
||||
g_mover.c
|
||||
g_session.c
|
||||
g_spawn.c
|
||||
g_svcmds.c
|
||||
g_syscalls.c
|
||||
g_target.c
|
||||
g_team.c
|
||||
g_teamplay.c
|
||||
g_trigger.c
|
||||
g_unlagged.c
|
||||
g_utils.c
|
||||
g_weapon.c
|
||||
q_math.c
|
||||
D:\Work\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
q_shared.c
|
||||
rxn_game.c
|
||||
zcam.c
|
||||
zcam_target.c
|
||||
Linking...
|
||||
Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1FD.tmp" with contents
|
||||
[
|
||||
/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc"
|
||||
\Work\rq3source\reaction\Release\ai_chat.sbr
|
||||
\Work\rq3source\reaction\Release\ai_cmd.sbr
|
||||
\Work\rq3source\reaction\Release\ai_dmnet.sbr
|
||||
\Work\rq3source\reaction\Release\ai_dmq3.sbr
|
||||
\Work\rq3source\reaction\Release\ai_main.sbr
|
||||
\Work\rq3source\reaction\Release\ai_team.sbr
|
||||
\Work\rq3source\reaction\Release\ai_vcmd.sbr
|
||||
\Work\rq3source\reaction\Release\bg_misc.sbr
|
||||
\Work\rq3source\reaction\Release\bg_pmove.sbr
|
||||
\Work\rq3source\reaction\Release\bg_slidemove.sbr
|
||||
\Work\rq3source\reaction\Release\g_active.sbr
|
||||
\Work\rq3source\reaction\Release\g_arenas.sbr
|
||||
\Work\rq3source\reaction\Release\g_bot.sbr
|
||||
\Work\rq3source\reaction\Release\g_client.sbr
|
||||
\Work\rq3source\reaction\Release\g_cmds.sbr
|
||||
\Work\rq3source\reaction\Release\g_combat.sbr
|
||||
\Work\rq3source\reaction\Release\g_fileio.sbr
|
||||
\Work\rq3source\reaction\Release\g_items.sbr
|
||||
\Work\rq3source\reaction\Release\g_main.sbr
|
||||
\Work\rq3source\reaction\Release\g_matchmode.sbr
|
||||
\Work\rq3source\reaction\Release\g_mem.sbr
|
||||
\Work\rq3source\reaction\Release\g_misc.sbr
|
||||
\Work\rq3source\reaction\Release\g_missile.sbr
|
||||
\Work\rq3source\reaction\Release\g_mover.sbr
|
||||
\Work\rq3source\reaction\Release\g_session.sbr
|
||||
\Work\rq3source\reaction\Release\g_spawn.sbr
|
||||
\Work\rq3source\reaction\Release\g_svcmds.sbr
|
||||
\Work\rq3source\reaction\Release\g_syscalls.sbr
|
||||
\Work\rq3source\reaction\Release\g_target.sbr
|
||||
\Work\rq3source\reaction\Release\g_team.sbr
|
||||
\Work\rq3source\reaction\Release\g_teamplay.sbr
|
||||
\Work\rq3source\reaction\Release\g_trigger.sbr
|
||||
\Work\rq3source\reaction\Release\g_unlagged.sbr
|
||||
\Work\rq3source\reaction\Release\g_utils.sbr
|
||||
\Work\rq3source\reaction\Release\g_weapon.sbr
|
||||
\Work\rq3source\reaction\Release\q_math.sbr
|
||||
\Work\rq3source\reaction\Release\q_shared.sbr
|
||||
\Work\rq3source\reaction\Release\rxn_game.sbr
|
||||
\Work\rq3source\reaction\Release\zcam.sbr
|
||||
\Work\rq3source\reaction\Release\zcam_target.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1FD.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
qagamex86.dll - 0 error(s), 0 warning(s)
|
||||
qagamex86.dll - 0 error(s), 4 warning(s)
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1FE.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/ta_ui.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c
|
||||
"D:\Work\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_atoms.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_gameinfo.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_main.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_players.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_util.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1FE.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1FF.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/uix86.pdb" /map:"D:\Work\rq3source\reaction\Release/uix86.map" /machine:I386 /def:".\ui.def" /out:"D:\Work\rq3source\reaction\Release\uix86.dll" /implib:"D:\Work\rq3source\reaction\Release/uix86.lib"
|
||||
\Work\rq3source\reaction\Release\bg_misc.obj
|
||||
\Work\rq3source\reaction\Release\q_math.obj
|
||||
\Work\rq3source\reaction\Release\q_shared.obj
|
||||
\Work\rq3source\reaction\Release\ui_atoms.obj
|
||||
\Work\rq3source\reaction\Release\ui_gameinfo.obj
|
||||
\Work\rq3source\reaction\Release\ui_main.obj
|
||||
\Work\rq3source\reaction\Release\ui_players.obj
|
||||
\Work\rq3source\reaction\Release\ui_shared.obj
|
||||
\Work\rq3source\reaction\Release\ui_syscalls.obj
|
||||
\Work\rq3source\reaction\Release\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP1FF.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
q_math.c
|
||||
q_shared.c
|
||||
ui_atoms.c
|
||||
ui_gameinfo.c
|
||||
ui_main.c
|
||||
ui_players.c
|
||||
ui_shared.c
|
||||
ui_syscalls.c
|
||||
ui_util.c
|
||||
Linking...
|
||||
Creating library D:\Work\rq3source\reaction\Release/uix86.lib and object D:\Work\rq3source\reaction\Release/uix86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP203.tmp" with contents
|
||||
[
|
||||
/nologo /o"D:\Work\rq3source\reaction\Release/ta_ui.bsc"
|
||||
\Work\rq3source\reaction\Release\bg_misc.sbr
|
||||
\Work\rq3source\reaction\Release\q_math.sbr
|
||||
\Work\rq3source\reaction\Release\q_shared.sbr
|
||||
\Work\rq3source\reaction\Release\ui_atoms.sbr
|
||||
\Work\rq3source\reaction\Release\ui_gameinfo.sbr
|
||||
\Work\rq3source\reaction\Release\ui_main.sbr
|
||||
\Work\rq3source\reaction\Release\ui_players.sbr
|
||||
\Work\rq3source\reaction\Release\ui_shared.sbr
|
||||
\Work\rq3source\reaction\Release\ui_syscalls.sbr
|
||||
\Work\rq3source\reaction\Release\ui_util.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP203.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -6,39 +6,39 @@
|
|||
--------------------Configuration: cgame - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF7.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c
|
||||
"D:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_consolecmds.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_draw.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_drawtools.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_effects.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_ents.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_event.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_info.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_localents.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_main.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_marks.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_players.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_playerstate.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_scoreboard.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_servercmds.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_snapshot.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_syscalls.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_unlagged.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_view.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\cgame\cg_weapons.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\q_math.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ui\ui_shared.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_pmove.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_draw.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_drawtools.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_effects.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_ents.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_event.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_info.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_localents.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_main.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_marks.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_players.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_playerstate.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_predict.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_servercmds.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_snapshot.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_unlagged.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_view.c"
|
||||
"D:\Work\rq3source\reaction\cgame\cg_weapons.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\ui\ui_shared.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF7.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF8.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib"
|
||||
.\Release\bg_misc.obj
|
||||
|
@ -69,7 +69,7 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF8.tmp" with conten
|
|||
.\Release\q_shared.obj
|
||||
.\Release\ui_shared.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF8.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
|
@ -77,10 +77,10 @@ bg_pmove.c
|
|||
bg_slidemove.c
|
||||
cg_atmospheric.c
|
||||
cg_consolecmds.c
|
||||
D:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
|
||||
D:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
|
||||
D:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
D:\Games\Quake3\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
cg_draw.c
|
||||
cg_drawtools.c
|
||||
cg_effects.c
|
||||
|
@ -94,8 +94,8 @@ cg_players.c
|
|||
cg_playerstate.c
|
||||
cg_predict.c
|
||||
cg_scoreboard.c
|
||||
D:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
|
||||
D:\Games\Quake3\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized
|
||||
cg_servercmds.c
|
||||
cg_snapshot.c
|
||||
cg_syscalls.c
|
||||
|
@ -107,7 +107,7 @@ q_shared.c
|
|||
ui_shared.c
|
||||
Linking...
|
||||
Creating library Release/cgamex86.lib and object Release/cgamex86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPFC.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp" with contents
|
||||
[
|
||||
/nologo /o"Release/cgame.bsc"
|
||||
.\Release\bg_misc.sbr
|
||||
|
@ -137,7 +137,7 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPFC.tmp" with conten
|
|||
.\Release\q_math.sbr
|
||||
.\Release\q_shared.sbr
|
||||
.\Release\ui_shared.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPFC.tmp"
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
@ -149,52 +149,52 @@ cgamex86.dll - 0 error(s), 6 warning(s)
|
|||
--------------------Configuration: game - Win32 Release--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPFD.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||
"D:\Games\Quake3\rq3source\reaction\game\ai_chat.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\ai_cmd.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\ai_dmnet.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\ai_dmq3.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\ai_main.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\ai_team.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\ai_vcmd.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\bg_pmove.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\bg_slidemove.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_active.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_arenas.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_bot.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_client.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_cmds.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_combat.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_fileio.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_items.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_main.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_matchmode.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_mem.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_misc.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_missile.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_mover.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_session.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_spawn.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_svcmds.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_syscalls.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_target.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_team.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_teamplay.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_trigger.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_unlagged.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_utils.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\g_weapon.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\q_math.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\rxn_game.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\zcam.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\zcam_target.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_chat.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_cmd.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_dmnet.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_dmq3.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_main.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_team.c"
|
||||
"D:\Work\rq3source\reaction\game\ai_vcmd.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_pmove.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_slidemove.c"
|
||||
"D:\Work\rq3source\reaction\game\g_active.c"
|
||||
"D:\Work\rq3source\reaction\game\g_arenas.c"
|
||||
"D:\Work\rq3source\reaction\game\g_bot.c"
|
||||
"D:\Work\rq3source\reaction\game\g_client.c"
|
||||
"D:\Work\rq3source\reaction\game\g_cmds.c"
|
||||
"D:\Work\rq3source\reaction\game\g_combat.c"
|
||||
"D:\Work\rq3source\reaction\game\g_fileio.c"
|
||||
"D:\Work\rq3source\reaction\game\g_items.c"
|
||||
"D:\Work\rq3source\reaction\game\g_main.c"
|
||||
"D:\Work\rq3source\reaction\game\g_matchmode.c"
|
||||
"D:\Work\rq3source\reaction\game\g_mem.c"
|
||||
"D:\Work\rq3source\reaction\game\g_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\g_missile.c"
|
||||
"D:\Work\rq3source\reaction\game\g_mover.c"
|
||||
"D:\Work\rq3source\reaction\game\g_session.c"
|
||||
"D:\Work\rq3source\reaction\game\g_spawn.c"
|
||||
"D:\Work\rq3source\reaction\game\g_svcmds.c"
|
||||
"D:\Work\rq3source\reaction\game\g_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\game\g_target.c"
|
||||
"D:\Work\rq3source\reaction\game\g_team.c"
|
||||
"D:\Work\rq3source\reaction\game\g_teamplay.c"
|
||||
"D:\Work\rq3source\reaction\game\g_trigger.c"
|
||||
"D:\Work\rq3source\reaction\game\g_unlagged.c"
|
||||
"D:\Work\rq3source\reaction\game\g_utils.c"
|
||||
"D:\Work\rq3source\reaction\game\g_weapon.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\game\rxn_game.c"
|
||||
"D:\Work\rq3source\reaction\game\zcam.c"
|
||||
"D:\Work\rq3source\reaction\game\zcam_target.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPFD.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPFE.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||
c:\reactionoutput\ai_chat.obj
|
||||
|
@ -238,7 +238,7 @@ c:\reactionoutput\rxn_game.obj
|
|||
c:\reactionoutput\zcam.obj
|
||||
c:\reactionoutput\zcam_target.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPFE.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
|
@ -256,11 +256,11 @@ g_arenas.c
|
|||
g_bot.c
|
||||
g_client.c
|
||||
g_cmds.c
|
||||
D:\Games\Quake3\rq3source\reaction\game\g_client.c(1637) : warning C4701: local variable 'classname' may be used without having been initialized
|
||||
D:\Games\Quake3\rq3source\reaction\game\g_cmds.c(2476) : warning C4189: 'door' : local variable is initialized but not referenced
|
||||
D:\Work\rq3source\reaction\game\g_client.c(1640) : warning C4701: local variable 'classname' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\game\g_cmds.c(2479) : warning C4189: 'door' : local variable is initialized but not referenced
|
||||
g_combat.c
|
||||
g_fileio.c
|
||||
D:\Games\Quake3\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
|
||||
D:\Work\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized
|
||||
g_items.c
|
||||
g_main.c
|
||||
g_matchmode.c
|
||||
|
@ -280,14 +280,14 @@ g_unlagged.c
|
|||
g_utils.c
|
||||
g_weapon.c
|
||||
q_math.c
|
||||
D:\Games\Quake3\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
D:\Work\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized
|
||||
q_shared.c
|
||||
rxn_game.c
|
||||
zcam.c
|
||||
zcam_target.c
|
||||
Linking...
|
||||
Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP102.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp" with contents
|
||||
[
|
||||
/nologo /o"c:\reactionoutput/game.bsc"
|
||||
c:\reactionoutput\ai_chat.sbr
|
||||
|
@ -330,7 +330,7 @@ c:\reactionoutput\q_shared.sbr
|
|||
c:\reactionoutput\rxn_game.sbr
|
||||
c:\reactionoutput\zcam.sbr
|
||||
c:\reactionoutput\zcam_target.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP102.tmp"
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
@ -342,22 +342,22 @@ qagamex86.dll - 0 error(s), 4 warning(s)
|
|||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP103.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Release_TA/" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"D:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\q_math.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ta_ui\ui_atoms.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ta_ui\ui_gameinfo.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ta_ui\ui_players.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ta_ui\ui_shared.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||
"D:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c"
|
||||
"D:\Work\rq3source\reaction\game\bg_misc.c"
|
||||
"D:\Work\rq3source\reaction\game\q_math.c"
|
||||
"D:\Work\rq3source\reaction\game\q_shared.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_atoms.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_gameinfo.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_main.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_players.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_shared.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_syscalls.c"
|
||||
"D:\Work\rq3source\reaction\ta_ui\ui_util.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP103.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP104.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
|
@ -371,7 +371,7 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP104.tmp" with conte
|
|||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP104.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
bg_misc.c
|
||||
|
@ -386,7 +386,7 @@ ui_syscalls.c
|
|||
ui_util.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP108.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp" with contents
|
||||
[
|
||||
/nologo /o"Release_TA/ta_ui.bsc"
|
||||
.\Release_TA\bg_misc.sbr
|
||||
|
@ -399,7 +399,7 @@ Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP108.tmp" with conte
|
|||
.\Release_TA\ui_shared.sbr
|
||||
.\Release_TA\ui_syscalls.sbr
|
||||
.\Release_TA\ui_util.sbr]
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP108.tmp"
|
||||
Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp"
|
||||
Creating browse info file...
|
||||
<h3>Output Window</h3>
|
||||
|
||||
|
|
Loading…
Reference in a new issue