From 3783897e7679d3d1c9d4e18767c41cec7e88ecea Mon Sep 17 00:00:00 2001 From: Andrei Drexler Date: Wed, 4 Feb 2004 00:42:23 +0000 Subject: [PATCH] no message --- reaction/cgame/cgame.dsp | 6 +- reaction/game/g_mover.c | 5 + reaction/game/game.dsp | 6 +- reaction/game/game.plg | 474 +++++++----------------------------- reaction/ta_ui/ta_ui.dsp | 6 +- reaction/uifiles/setup.menu | 6 +- 6 files changed, 107 insertions(+), 396 deletions(-) diff --git a/reaction/cgame/cgame.dsp b/reaction/cgame/cgame.dsp index f0147002..4024eec2 100644 --- a/reaction/cgame/cgame.dsp +++ b/reaction/cgame/cgame.dsp @@ -40,8 +40,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" +# PROP Output_Dir "D:\Work\rq3source\reaction\Release" +# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c @@ -55,7 +55,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"../Release/cgamex86.dll" +# ADD LINK32 /nologo /base:"0x30000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\cgamex86.dll" # SUBTRACT LINK32 /debug !ELSEIF "$(CFG)" == "cgame - Win32 Debug" diff --git a/reaction/game/g_mover.c b/reaction/game/g_mover.c index d9128e26..487c460e 100644 --- a/reaction/game/g_mover.c +++ b/reaction/game/g_mover.c @@ -5,6 +5,9 @@ //----------------------------------------------------------------------------- // // $Log$ +// Revision 1.72 2004/02/04 00:42:23 makro +// no message +// // Revision 1.71 2004/01/26 21:26:08 makro // no message // @@ -2491,10 +2494,12 @@ void SetFuncStaticState(gentity_t *ent, qboolean state) ent->s.eFlags &= ~EF_NODRAW; ent->r.contents = CONTENTS_SOLID; ent->r.svFlags &= ~SVF_NOCLIENT; + trap_RQ3AdjustAreaPortalState(ent, qtrue, __LINE__, __FILE__); } else { ent->s.eFlags |= EF_NODRAW; ent->r.contents = CONTENTS_TRIGGER; ent->r.svFlags |= SVF_NOCLIENT; + trap_RQ3AdjustAreaPortalState(ent, qfalse, __LINE__, __FILE__); } } diff --git a/reaction/game/game.dsp b/reaction/game/game.dsp index 89d27b61..88ff7bed 100644 --- a/reaction/game/game.dsp +++ b/reaction/game/game.dsp @@ -38,8 +38,8 @@ RSC=rc.exe # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "c:\reactionoutput" -# PROP Intermediate_Dir "c:\reactionoutput" +# PROP Output_Dir "D:\Work\rq3source\reaction\Release" +# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c @@ -53,7 +53,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 -# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"..\Release/qagamex86.dll" +# ADD LINK32 kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" # SUBTRACT LINK32 /incremental:yes /debug !ELSEIF "$(CFG)" == "game - Win32 Debug" diff --git a/reaction/game/game.plg b/reaction/game/game.plg index 61ace79f..9b32128f 100644 --- a/reaction/game/game.plg +++ b/reaction/game/game.plg @@ -3,410 +3,118 @@
 

Build Log

---------------------Configuration: cgame - Win32 Release-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp" with contents -[ -/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"Release/" /Fp"Release/cgame.pch" /YX /Fo"Release/" /Fd"Release/" /FD /c -"D:\Work\rq3source\reaction\game\bg_misc.c" -"D:\Work\rq3source\reaction\game\bg_pmove.c" -"D:\Work\rq3source\reaction\game\bg_slidemove.c" -"D:\Work\rq3source\reaction\cgame\cg_atmospheric.c" -"D:\Work\rq3source\reaction\cgame\cg_consolecmds.c" -"D:\Work\rq3source\reaction\cgame\cg_draw.c" -"D:\Work\rq3source\reaction\cgame\cg_drawtools.c" -"D:\Work\rq3source\reaction\cgame\cg_effects.c" -"D:\Work\rq3source\reaction\cgame\cg_ents.c" -"D:\Work\rq3source\reaction\cgame\cg_event.c" -"D:\Work\rq3source\reaction\cgame\cg_info.c" -"D:\Work\rq3source\reaction\cgame\cg_localents.c" -"D:\Work\rq3source\reaction\cgame\cg_main.c" -"D:\Work\rq3source\reaction\cgame\cg_marks.c" -"D:\Work\rq3source\reaction\cgame\cg_players.c" -"D:\Work\rq3source\reaction\cgame\cg_playerstate.c" -"D:\Work\rq3source\reaction\cgame\cg_predict.c" -"D:\Work\rq3source\reaction\cgame\cg_scoreboard.c" -"D:\Work\rq3source\reaction\cgame\cg_servercmds.c" -"D:\Work\rq3source\reaction\cgame\cg_snapshot.c" -"D:\Work\rq3source\reaction\cgame\cg_syscalls.c" -"D:\Work\rq3source\reaction\cgame\cg_unlagged.c" -"D:\Work\rq3source\reaction\cgame\cg_view.c" -"D:\Work\rq3source\reaction\cgame\cg_weapons.c" -"D:\Work\rq3source\reaction\game\q_math.c" -"D:\Work\rq3source\reaction\game\q_shared.c" -"D:\Work\rq3source\reaction\ui\ui_shared.c" -] -Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8BF.tmp" -Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp" with contents -[ -/nologo /base:"0x30000000" /subsystem:windows /dll /incremental:no /pdb:"Release/cgamex86.pdb" /map:"Release/cgamex86.map" /machine:I386 /def:".\cgame.def" /out:"../Release/cgamex86.dll" /implib:"Release/cgamex86.lib" -.\Release\bg_misc.obj -.\Release\bg_pmove.obj -.\Release\bg_slidemove.obj -.\Release\cg_atmospheric.obj -.\Release\cg_consolecmds.obj -.\Release\cg_draw.obj -.\Release\cg_drawtools.obj -.\Release\cg_effects.obj -.\Release\cg_ents.obj -.\Release\cg_event.obj -.\Release\cg_info.obj -.\Release\cg_localents.obj -.\Release\cg_main.obj -.\Release\cg_marks.obj -.\Release\cg_players.obj -.\Release\cg_playerstate.obj -.\Release\cg_predict.obj -.\Release\cg_scoreboard.obj -.\Release\cg_servercmds.obj -.\Release\cg_snapshot.obj -.\Release\cg_syscalls.obj -.\Release\cg_unlagged.obj -.\Release\cg_view.obj -.\Release\cg_weapons.obj -.\Release\q_math.obj -.\Release\q_shared.obj -.\Release\ui_shared.obj -] -Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C0.tmp" -

Output Window

-Compiling... -bg_misc.c -bg_pmove.c -bg_slidemove.c -cg_atmospheric.c -cg_consolecmds.c -D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(626) : warning C4706: assignment within conditional expression -D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(638) : warning C4706: assignment within conditional expression -D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(184) : warning C4701: local variable 'tr' may be used without having been initialized -D:\Work\rq3source\reaction\cgame\cg_atmospheric.c(334) : warning C4701: local variable 'tr' may be used without having been initialized -cg_draw.c -cg_drawtools.c -cg_effects.c -cg_ents.c -cg_event.c -cg_info.c -cg_localents.c -cg_main.c -cg_marks.c -cg_players.c -cg_playerstate.c -cg_predict.c -cg_scoreboard.c -D:\Work\rq3source\reaction\cgame\cg_predict.c(805) : warning C4701: local variable 'predictCmd' may be used without having been initialized -D:\Work\rq3source\reaction\cgame\cg_predict.c(809) : warning C4701: local variable 'stateIndex' may be used without having been initialized -cg_servercmds.c -cg_snapshot.c -cg_syscalls.c -cg_unlagged.c -cg_view.c -cg_weapons.c -q_math.c -q_shared.c -ui_shared.c -Linking... - Creating library Release/cgamex86.lib and object Release/cgamex86.exp -Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp" with contents -[ -/nologo /o"Release/cgame.bsc" -.\Release\bg_misc.sbr -.\Release\bg_pmove.sbr -.\Release\bg_slidemove.sbr -.\Release\cg_atmospheric.sbr -.\Release\cg_consolecmds.sbr -.\Release\cg_draw.sbr -.\Release\cg_drawtools.sbr -.\Release\cg_effects.sbr -.\Release\cg_ents.sbr -.\Release\cg_event.sbr -.\Release\cg_info.sbr -.\Release\cg_localents.sbr -.\Release\cg_main.sbr -.\Release\cg_marks.sbr -.\Release\cg_players.sbr -.\Release\cg_playerstate.sbr -.\Release\cg_predict.sbr -.\Release\cg_scoreboard.sbr -.\Release\cg_servercmds.sbr -.\Release\cg_snapshot.sbr -.\Release\cg_syscalls.sbr -.\Release\cg_unlagged.sbr -.\Release\cg_view.sbr -.\Release\cg_weapons.sbr -.\Release\q_math.sbr -.\Release\q_shared.sbr -.\Release\ui_shared.sbr] -Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C4.tmp" -Creating browse info file... -

Output Window

- - - -

Results

-cgamex86.dll - 0 error(s), 6 warning(s) -

--------------------Configuration: game - Win32 Release--------------------

Command Lines

-Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp" with contents +Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp" with contents [ -/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c -"D:\Work\rq3source\reaction\game\ai_chat.c" -"D:\Work\rq3source\reaction\game\ai_cmd.c" -"D:\Work\rq3source\reaction\game\ai_dmnet.c" -"D:\Work\rq3source\reaction\game\ai_dmq3.c" -"D:\Work\rq3source\reaction\game\ai_main.c" -"D:\Work\rq3source\reaction\game\ai_team.c" -"D:\Work\rq3source\reaction\game\ai_vcmd.c" -"D:\Work\rq3source\reaction\game\bg_misc.c" -"D:\Work\rq3source\reaction\game\bg_pmove.c" -"D:\Work\rq3source\reaction\game\bg_slidemove.c" -"D:\Work\rq3source\reaction\game\g_active.c" -"D:\Work\rq3source\reaction\game\g_arenas.c" -"D:\Work\rq3source\reaction\game\g_bot.c" -"D:\Work\rq3source\reaction\game\g_client.c" -"D:\Work\rq3source\reaction\game\g_cmds.c" -"D:\Work\rq3source\reaction\game\g_combat.c" -"D:\Work\rq3source\reaction\game\g_fileio.c" -"D:\Work\rq3source\reaction\game\g_items.c" -"D:\Work\rq3source\reaction\game\g_main.c" -"D:\Work\rq3source\reaction\game\g_matchmode.c" -"D:\Work\rq3source\reaction\game\g_mem.c" +/nologo /G6 /ML /W4 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"D:\Work\rq3source\reaction\Release/" /Fp"D:\Work\rq3source\reaction\Release/game.pch" /YX /Fo"D:\Work\rq3source\reaction\Release/" /Fd"D:\Work\rq3source\reaction\Release/" /FD /c "D:\Work\rq3source\reaction\game\g_misc.c" -"D:\Work\rq3source\reaction\game\g_missile.c" "D:\Work\rq3source\reaction\game\g_mover.c" -"D:\Work\rq3source\reaction\game\g_session.c" -"D:\Work\rq3source\reaction\game\g_spawn.c" -"D:\Work\rq3source\reaction\game\g_svcmds.c" -"D:\Work\rq3source\reaction\game\g_syscalls.c" -"D:\Work\rq3source\reaction\game\g_target.c" -"D:\Work\rq3source\reaction\game\g_team.c" -"D:\Work\rq3source\reaction\game\g_teamplay.c" -"D:\Work\rq3source\reaction\game\g_trigger.c" -"D:\Work\rq3source\reaction\game\g_unlagged.c" -"D:\Work\rq3source\reaction\game\g_utils.c" -"D:\Work\rq3source\reaction\game\g_weapon.c" -"D:\Work\rq3source\reaction\game\q_math.c" -"D:\Work\rq3source\reaction\game\q_shared.c" -"D:\Work\rq3source\reaction\game\rxn_game.c" -"D:\Work\rq3source\reaction\game\zcam.c" -"D:\Work\rq3source\reaction\game\zcam_target.c" ] -Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C5.tmp" -Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp" with contents +Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E0.tmp" +Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp" with contents [ -kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /machine:I386 /def:".\game.def" /out:"..\Release/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib" -c:\reactionoutput\ai_chat.obj -c:\reactionoutput\ai_cmd.obj -c:\reactionoutput\ai_dmnet.obj -c:\reactionoutput\ai_dmq3.obj -c:\reactionoutput\ai_main.obj -c:\reactionoutput\ai_team.obj -c:\reactionoutput\ai_vcmd.obj -c:\reactionoutput\bg_misc.obj -c:\reactionoutput\bg_pmove.obj -c:\reactionoutput\bg_slidemove.obj -c:\reactionoutput\g_active.obj -c:\reactionoutput\g_arenas.obj -c:\reactionoutput\g_bot.obj -c:\reactionoutput\g_client.obj -c:\reactionoutput\g_cmds.obj -c:\reactionoutput\g_combat.obj -c:\reactionoutput\g_fileio.obj -c:\reactionoutput\g_items.obj -c:\reactionoutput\g_main.obj -c:\reactionoutput\g_matchmode.obj -c:\reactionoutput\g_mem.obj -c:\reactionoutput\g_misc.obj -c:\reactionoutput\g_missile.obj -c:\reactionoutput\g_mover.obj -c:\reactionoutput\g_session.obj -c:\reactionoutput\g_spawn.obj -c:\reactionoutput\g_svcmds.obj -c:\reactionoutput\g_syscalls.obj -c:\reactionoutput\g_target.obj -c:\reactionoutput\g_team.obj -c:\reactionoutput\g_teamplay.obj -c:\reactionoutput\g_trigger.obj -c:\reactionoutput\g_unlagged.obj -c:\reactionoutput\g_utils.obj -c:\reactionoutput\g_weapon.obj -c:\reactionoutput\q_math.obj -c:\reactionoutput\q_shared.obj -c:\reactionoutput\rxn_game.obj -c:\reactionoutput\zcam.obj -c:\reactionoutput\zcam_target.obj +kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"D:\Work\rq3source\reaction\Release/qagamex86.pdb" /map:"D:\Work\rq3source\reaction\Release/qagamex86.map" /machine:I386 /def:".\game.def" /out:"D:\Work\rq3source\reaction\Release\qagamex86.dll" /implib:"D:\Work\rq3source\reaction\Release/qagamex86.lib" +\Work\rq3source\reaction\Release\ai_chat.obj +\Work\rq3source\reaction\Release\ai_cmd.obj +\Work\rq3source\reaction\Release\ai_dmnet.obj +\Work\rq3source\reaction\Release\ai_dmq3.obj +\Work\rq3source\reaction\Release\ai_main.obj +\Work\rq3source\reaction\Release\ai_team.obj +\Work\rq3source\reaction\Release\ai_vcmd.obj +\Work\rq3source\reaction\Release\bg_misc.obj +\Work\rq3source\reaction\Release\bg_pmove.obj +\Work\rq3source\reaction\Release\bg_slidemove.obj +\Work\rq3source\reaction\Release\g_active.obj +\Work\rq3source\reaction\Release\g_arenas.obj +\Work\rq3source\reaction\Release\g_bot.obj +\Work\rq3source\reaction\Release\g_client.obj +\Work\rq3source\reaction\Release\g_cmds.obj +\Work\rq3source\reaction\Release\g_combat.obj +\Work\rq3source\reaction\Release\g_fileio.obj +\Work\rq3source\reaction\Release\g_items.obj +\Work\rq3source\reaction\Release\g_main.obj +\Work\rq3source\reaction\Release\g_matchmode.obj +\Work\rq3source\reaction\Release\g_mem.obj +\Work\rq3source\reaction\Release\g_misc.obj +\Work\rq3source\reaction\Release\g_missile.obj +\Work\rq3source\reaction\Release\g_mover.obj +\Work\rq3source\reaction\Release\g_session.obj +\Work\rq3source\reaction\Release\g_spawn.obj +\Work\rq3source\reaction\Release\g_svcmds.obj +\Work\rq3source\reaction\Release\g_syscalls.obj +\Work\rq3source\reaction\Release\g_target.obj +\Work\rq3source\reaction\Release\g_team.obj +\Work\rq3source\reaction\Release\g_teamplay.obj +\Work\rq3source\reaction\Release\g_trigger.obj +\Work\rq3source\reaction\Release\g_unlagged.obj +\Work\rq3source\reaction\Release\g_utils.obj +\Work\rq3source\reaction\Release\g_weapon.obj +\Work\rq3source\reaction\Release\q_math.obj +\Work\rq3source\reaction\Release\q_shared.obj +\Work\rq3source\reaction\Release\rxn_game.obj +\Work\rq3source\reaction\Release\zcam.obj +\Work\rq3source\reaction\Release\zcam_target.obj ] -Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8C6.tmp" +Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E1.tmp"

Output Window

Compiling... -ai_chat.c -ai_cmd.c -ai_dmnet.c -ai_dmq3.c -ai_main.c -ai_team.c -ai_vcmd.c -bg_misc.c -bg_pmove.c -bg_slidemove.c -g_active.c -g_arenas.c -g_bot.c -g_client.c -g_cmds.c -D:\Work\rq3source\reaction\game\g_client.c(1640) : warning C4701: local variable 'classname' may be used without having been initialized -D:\Work\rq3source\reaction\game\g_cmds.c(2479) : warning C4189: 'door' : local variable is initialized but not referenced -g_combat.c -g_fileio.c -D:\Work\rq3source\reaction\game\g_combat.c(2014) : warning C4700: local variable 'asave' used without having been initialized -g_items.c -g_main.c -g_matchmode.c -g_mem.c g_misc.c -g_missile.c g_mover.c -g_session.c -g_spawn.c -g_svcmds.c -g_syscalls.c -g_target.c -g_team.c -g_teamplay.c -g_trigger.c -g_unlagged.c -g_utils.c -g_weapon.c -q_math.c -D:\Work\rq3source\reaction\game\g_weapon.c(1954) : warning C4701: local variable 'tr' may be used without having been initialized -q_shared.c -rxn_game.c -zcam.c -zcam_target.c Linking... - Creating library c:\reactionoutput/qagamex86.lib and object c:\reactionoutput/qagamex86.exp -Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp" with contents + Creating library D:\Work\rq3source\reaction\Release/qagamex86.lib and object D:\Work\rq3source\reaction\Release/qagamex86.exp +Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp" with contents [ -/nologo /o"c:\reactionoutput/game.bsc" -c:\reactionoutput\ai_chat.sbr -c:\reactionoutput\ai_cmd.sbr -c:\reactionoutput\ai_dmnet.sbr -c:\reactionoutput\ai_dmq3.sbr -c:\reactionoutput\ai_main.sbr -c:\reactionoutput\ai_team.sbr -c:\reactionoutput\ai_vcmd.sbr -c:\reactionoutput\bg_misc.sbr -c:\reactionoutput\bg_pmove.sbr -c:\reactionoutput\bg_slidemove.sbr -c:\reactionoutput\g_active.sbr -c:\reactionoutput\g_arenas.sbr -c:\reactionoutput\g_bot.sbr -c:\reactionoutput\g_client.sbr -c:\reactionoutput\g_cmds.sbr -c:\reactionoutput\g_combat.sbr -c:\reactionoutput\g_fileio.sbr -c:\reactionoutput\g_items.sbr -c:\reactionoutput\g_main.sbr -c:\reactionoutput\g_matchmode.sbr -c:\reactionoutput\g_mem.sbr -c:\reactionoutput\g_misc.sbr -c:\reactionoutput\g_missile.sbr -c:\reactionoutput\g_mover.sbr -c:\reactionoutput\g_session.sbr -c:\reactionoutput\g_spawn.sbr -c:\reactionoutput\g_svcmds.sbr -c:\reactionoutput\g_syscalls.sbr -c:\reactionoutput\g_target.sbr -c:\reactionoutput\g_team.sbr -c:\reactionoutput\g_teamplay.sbr -c:\reactionoutput\g_trigger.sbr -c:\reactionoutput\g_unlagged.sbr -c:\reactionoutput\g_utils.sbr -c:\reactionoutput\g_weapon.sbr -c:\reactionoutput\q_math.sbr -c:\reactionoutput\q_shared.sbr -c:\reactionoutput\rxn_game.sbr -c:\reactionoutput\zcam.sbr -c:\reactionoutput\zcam_target.sbr] -Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CA.tmp" +/nologo /o"D:\Work\rq3source\reaction\Release/game.bsc" +\Work\rq3source\reaction\Release\ai_chat.sbr +\Work\rq3source\reaction\Release\ai_cmd.sbr +\Work\rq3source\reaction\Release\ai_dmnet.sbr +\Work\rq3source\reaction\Release\ai_dmq3.sbr +\Work\rq3source\reaction\Release\ai_main.sbr +\Work\rq3source\reaction\Release\ai_team.sbr +\Work\rq3source\reaction\Release\ai_vcmd.sbr +\Work\rq3source\reaction\Release\bg_misc.sbr +\Work\rq3source\reaction\Release\bg_pmove.sbr +\Work\rq3source\reaction\Release\bg_slidemove.sbr +\Work\rq3source\reaction\Release\g_active.sbr +\Work\rq3source\reaction\Release\g_arenas.sbr +\Work\rq3source\reaction\Release\g_bot.sbr +\Work\rq3source\reaction\Release\g_client.sbr +\Work\rq3source\reaction\Release\g_cmds.sbr +\Work\rq3source\reaction\Release\g_combat.sbr +\Work\rq3source\reaction\Release\g_fileio.sbr +\Work\rq3source\reaction\Release\g_items.sbr +\Work\rq3source\reaction\Release\g_main.sbr +\Work\rq3source\reaction\Release\g_matchmode.sbr +\Work\rq3source\reaction\Release\g_mem.sbr +\Work\rq3source\reaction\Release\g_misc.sbr +\Work\rq3source\reaction\Release\g_missile.sbr +\Work\rq3source\reaction\Release\g_mover.sbr +\Work\rq3source\reaction\Release\g_session.sbr +\Work\rq3source\reaction\Release\g_spawn.sbr +\Work\rq3source\reaction\Release\g_svcmds.sbr +\Work\rq3source\reaction\Release\g_syscalls.sbr +\Work\rq3source\reaction\Release\g_target.sbr +\Work\rq3source\reaction\Release\g_team.sbr +\Work\rq3source\reaction\Release\g_teamplay.sbr +\Work\rq3source\reaction\Release\g_trigger.sbr +\Work\rq3source\reaction\Release\g_unlagged.sbr +\Work\rq3source\reaction\Release\g_utils.sbr +\Work\rq3source\reaction\Release\g_weapon.sbr +\Work\rq3source\reaction\Release\q_math.sbr +\Work\rq3source\reaction\Release\q_shared.sbr +\Work\rq3source\reaction\Release\rxn_game.sbr +\Work\rq3source\reaction\Release\zcam.sbr +\Work\rq3source\reaction\Release\zcam_target.sbr] +Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP2E5.tmp" Creating browse info file...

Output Window

Results

-qagamex86.dll - 0 error(s), 4 warning(s) -

---------------------Configuration: ui - Win32 Release TA-------------------- -

-

Command Lines

-Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp" with contents -[ -/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR"Release_TA/" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c -"D:\Work\rq3source\reaction\game\bg_misc.c" -"D:\Work\rq3source\reaction\game\q_math.c" -"D:\Work\rq3source\reaction\game\q_shared.c" -"D:\Work\rq3source\reaction\ta_ui\ui_atoms.c" -"D:\Work\rq3source\reaction\ta_ui\ui_gameinfo.c" -"D:\Work\rq3source\reaction\ta_ui\ui_main.c" -"D:\Work\rq3source\reaction\ta_ui\ui_players.c" -"D:\Work\rq3source\reaction\ta_ui\ui_shared.c" -"D:\Work\rq3source\reaction\ta_ui\ui_syscalls.c" -"D:\Work\rq3source\reaction\ta_ui\ui_util.c" -] -Creating command line "cl.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CB.tmp" -Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp" with contents -[ -/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../Release/uix86.dll" /implib:"Release_TA/uix86.lib" -.\Release_TA\bg_misc.obj -.\Release_TA\q_math.obj -.\Release_TA\q_shared.obj -.\Release_TA\ui_atoms.obj -.\Release_TA\ui_gameinfo.obj -.\Release_TA\ui_main.obj -.\Release_TA\ui_players.obj -.\Release_TA\ui_shared.obj -.\Release_TA\ui_syscalls.obj -.\Release_TA\ui_util.obj -] -Creating command line "link.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8CC.tmp" -

Output Window

-Compiling... -bg_misc.c -q_math.c -q_shared.c -ui_atoms.c -ui_gameinfo.c -ui_main.c -ui_players.c -ui_shared.c -ui_syscalls.c -ui_util.c -Linking... - Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp -Creating temporary file "C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp" with contents -[ -/nologo /o"Release_TA/ta_ui.bsc" -.\Release_TA\bg_misc.sbr -.\Release_TA\q_math.sbr -.\Release_TA\q_shared.sbr -.\Release_TA\ui_atoms.sbr -.\Release_TA\ui_gameinfo.sbr -.\Release_TA\ui_main.sbr -.\Release_TA\ui_players.sbr -.\Release_TA\ui_shared.sbr -.\Release_TA\ui_syscalls.sbr -.\Release_TA\ui_util.sbr] -Creating command line "bscmake.exe @C:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP8D0.tmp" -Creating browse info file... -

Output Window

- - - -

Results

-uix86.dll - 0 error(s), 0 warning(s) +qagamex86.dll - 0 error(s), 0 warning(s)
diff --git a/reaction/ta_ui/ta_ui.dsp b/reaction/ta_ui/ta_ui.dsp index 0d52bdcb..552cfbe1 100644 --- a/reaction/ta_ui/ta_ui.dsp +++ b/reaction/ta_ui/ta_ui.dsp @@ -39,8 +39,8 @@ RSC=rc.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release_TA" -# PROP Intermediate_Dir "Release_TA" +# PROP Output_Dir "D:\Work\rq3source\reaction\Release" +# PROP Intermediate_Dir "D:\Work\rq3source\reaction\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c @@ -54,7 +54,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll" -# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll" +# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"D:\Work\rq3source\reaction\Release\uix86.dll" !ELSEIF "$(CFG)" == "ui - Win32 Debug TA" diff --git a/reaction/uifiles/setup.menu b/reaction/uifiles/setup.menu index d4273291..5e1c0883 100644 --- a/reaction/uifiles/setup.menu +++ b/reaction/uifiles/setup.menu @@ -276,7 +276,6 @@ decoration } -/* //Replacements itemdef { @@ -317,7 +316,6 @@ visible 0 decoration } -*/ //Reset to defaults @@ -326,7 +324,7 @@ group "topmenu" type 1 background "menu/art/rq3-setup-defaults" - rect 528 12 32 32 + rect 576 12 32 32 style WINDOW_STYLE_SHADER visible 1 onFocus { show default_focus ; timefade default_focus forecolor 1 1 1 1 0 250 ; @@ -339,7 +337,7 @@ name default_focus background "menu/art/rq3-menu-focus" forecolor 1 1 1 0 - rect 528 12 32 32 + rect 576 12 32 32 style WINDOW_STYLE_SHADER visible 0 decoration