reaction/uifiles/setup.menu

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#include "ui/menudef.h"
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#define ICON_ALPHA 0.5
#define LINE_ALPHA 0.2
#define FADEIN_TIME 125
#define ANGLES -10 -100
{
menuDef {
renderpoint
name "setup_menu"
visible MENU_FALSE // Visible on open
//fullScreen MENU_FALSE
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
rect 232 48 288 348
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anglevectors ANGLES
style WINDOW_STYLE_EMPTY
popup
onOOBClick { close _self ; open main }
onOpen { play "sound/ui/whoosh3.wav" ; uiScript LoadMods ;
setitemcolor hints forecolor .9 .9 .9 1 ; hide hints ;
hide focus }
onEsc { close _self ; open main }
onOpenSpecial {
//normal items
setItemColor "fade_fore_alpha" forecolor 5 5 5 0 ;
timeFade "fade_fore_alpha" forecolor 5 5 5 1 0 FADEIN_TIME ;
//icon - special alpha
setItemColor "icon" forecolor 5 5 5 0 ;
timeFade "icon" forecolor 5 5 5 ICON_ALPHA 0 FADEIN_TIME ;
//line - special alpha; using backcolor
setItemColor "line" backcolor 5 5 5 0 ;
timeFade "line" backcolor 5 5 5 LINE_ALPHA 0 FADEIN_TIME ;
}
itemDef {
name "paper"
menuAnchor
subgroup "fade_fore_alpha"
style WINDOW_STYLE_SHADER
background UI_ASSETS"/paper_1"
forecolor MENUCOLOR_SETUP 1
rect -4 -20 320 420
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anglevectors ANGLES
visible 1
decoration
}
//Title
itemdef {
renderpoint
name "title"
subgroup "fade_fore_alpha"
text "Options:"
forecolor .0 .0 .1 1
style WINDOW_STYLE_EMPTY
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 24
textscale RQ3_MAIN_TEXTSIZE
alignRect paper ITEM_ALIGN_CENTER -12 40 240 20
visible 1
autowrapped
decoration
}
itemdef {
text "Configure Reaction to suit your\n"
"individual needs"
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autowrapped
subgroup "fade_fore_alpha"
forecolor .25 .25 .25 1
textalign ITEM_ALIGN_LEFT
textalignx 4
textaligny 12
textscale .2
alignrect "title" ITEM_ALIGN_LEFT 0 28 240 16
style WINDOW_STYLE_EMPTY
type ITEM_TYPE_BUTTON
visible 1
decoration
}
//Line
itemDef {
name "line"
style WINDOW_STYLE_FILLED
backcolor .25 .25 .25 LINE_ALPHA
alignrect "title" ITEM_ALIGN_LEFT 0 60 240 2
visible 1
decoration
}
//Icon
itemdef {
name icon
background UI_ASSETS"/icons/rq3-menu-setup"
forecolor 1 1 1 ICON_ALPHA
//rect 336 12 32 32
alignrect "line" ITEM_ALIGN_RIGHT 0 -48 32 32
style WINDOW_STYLE_SHADER
visible 1
decoration
}
// Player options
itemdef {
name "btn_player"
text "> ^_P^_layer"
shortcutKey "P"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect title ITEM_ALIGN_LEFT 2 64 56 20
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type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openspecial player_menu }
}
itemdef {
text "Select your name and appearance"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_player" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Controls
itemdef {
name "btn_controls"
text "> ^_C^_ontrols"
shortcutKey "C"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_player" ITEM_ALIGN_LEFT 0 36 72 24
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type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial controls_menu }
}
itemdef {
text "Customize controls and keyboard shortcuts"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_controls" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// System
itemdef {
name "btn_system"
text "> ^_S^_ystem"
shortcutKey "S"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_controls" ITEM_ALIGN_LEFT 0 36 64 24
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type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial system_menu }
}
itemdef {
text "Graphics, sound and network"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_system" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Game
itemdef {
name "btn_game"
text "> ^_G^_ame options"
shortcutKey "G"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_system" ITEM_ALIGN_LEFT 0 36 108 24
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type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial options_menu }
}
itemdef {
text "Optimize your gaming experience"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_game" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Replacements
itemdef {
name "btn_replace"
text "> ^_R^_eplacements"
shortcutKey "R"
forecolor 0 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_game" ITEM_ALIGN_LEFT 0 36 108 24
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type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { openSpecial replacements_menu }
}
itemdef {
text "Customize your weapon and item appearance"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_replace" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
// Reset to defaults
itemdef {
name "btn_reset"
text "> Reset ^_a^_ll settings"
shortcutKey "A"
//forecolor 0 0 0 1
forecolor .5 0 0 1
textalign 0
textalignx 0
textaligny 20
textscale UI_MAIN_TEXTSIZE
alignrect "btn_replace" ITEM_ALIGN_LEFT 0 48 128 24
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type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
visible 1
action { open reset_popmenu ; }
}
itemdef {
text "This will reset all settings back to defaults"
forecolor .25 .25 .25 1
textalign 0
textalignx 12
textaligny 12
textscale 0.2
alignrect "btn_reset" ITEM_ALIGN_LEFT 0 20 96 24
type ITEM_TYPE_TEXT
style 0
visible 1
decoration
}
}
menuDef {
name "reset_popmenu"
visible 0
rect 170 180 300 100
anglevectors 10 -80
focusColor RQ3_MAIN_FOCUSCOLOR
//outOfBoundsClick
onOOBClick { close _self ; open _prev }
popup
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onopen { setfocus no ; }
onESC { close reset_popmenu ; open setup_menu ; }
// itemDef {
//name window
//style WINDOW_STYLE_SHADER
//background "ui/assets/fake_gradient_75"
//rect 0 0 300 100
//border 4
//bordersize 2
//bordercolor 1 0 0 1
//visible 1
//decoration
// }
itemDef {
renderpoint
name "postit"
menuAnchor
group window
style WINDOW_STYLE_SHADER
background UI_ASSETS"/post_it"
//forecolor .96 .91 .68 1
forecolor 1 .99 .75 1
rect -16 0 180 152
anglevectors 10 -80
visible 1
decoration
}
// RESET //
// itemDef {
//name confirm
//autowrapped
//text "Reset all settings ?"
//style 0
//textscale .32
//textstyle 3
//rect 50 16 200 48
//textalign 1
//textalignx 100
//textaligny 16
//decoration
//forecolor 1 1 1 1
//visible 1
// }
itemDef {
renderpoint
name confirm
group window
autowrapped
text "Reset all settings ?"
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
rect 16 24 112 32
adjustrect
textalign 1
textalignx 56
textaligny 16
decoration
//forecolor 0 0 .15 1
forecolor .5 0 0 1
visible 1
}
// YES //
// itemDef {
//name yes
//text "^_Y^_ES"
//shortcutKey "Y"
//type 1
//style 0
//textscale .32
//textstyle 3
//rect 100 64 50 32
//textalign 1
//textalignx 25
//textaligny 16
//forecolor 1 1 1 1
//visible 1
//action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; }
//mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 }
//mouseExit { setitemcolor yes backcolor .37 .1 .1 1 }
// }
// YES //
itemDef {
name yes
group window
text "^_Y^_ES"
shortcutKey "Y"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect confirm ITEM_ALIGN_LEFT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; }
}
// NO //
// itemDef {
//name no
//text "^_N^_O"
//shortcutKey "N"
//type 1
//style 0
//textscale .3
//textstyle 3
//rect 150 64 50 32
//textalign 1
//textalignx 25
//textaligny 16
//forecolor 1 1 1 1
//visible 1
//action { close reset_popmenu ; open setup_menu }
//mouseEnter { setitemcolor no backcolor .1 .37 .1 1 }
//mouseExit { setitemcolor no backcolor .37 .1 .1 1 }
// }
// NO //
itemDef {
name no
group window
text "^_N^_O"
shortcutKey "N"
type ITEM_TYPE_BUTTON
style WINDOW_STYLE_EMPTY
backcolor 0 0 0 .1
textscale .25
alignrect confirm ITEM_ALIGN_RIGHT 20 56 32 16
textalign ITEM_ALIGN_CENTER
textalignx 16
textaligny 12
forecolor 0 0 .15 1
visible 1
action { close _self ; open setup_menu }
}
}
}
//
//
// old menu
#if 0
#include "ui/menudef.h"
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{
menuDef {
name "setup_menu"
background "rq3-ta-menuback" // Makro: replace "rq3-ta-menuback" with "rq3-menuback"
// to use the old background
fullScreen MENU_TRUE
visible MENU_TRUE // Visible on open
focusColor RQ3_MAIN_FOCUSCOLOR // Menu focus color for text and items
onOpen {
play "sound/ui/whoosh3.wav" ;
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}
onEsc { close setup_menu ; open main }
//===================
// RQ3 stuff
//===================
itemDef {
name top_bar //rq3: Top bar
rect 0 0 640 56
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name top_bar //rq3: Top bar
rect 0 58 640 12
style WINDOW_STYLE_SHADER
background "ui/assets/rq3-main-shadow-1"
decoration
visible 1
}
itemDef {
name top_bar2 //rq3: Top bar - border
rect 0 56 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar //rq3: bottom bar
rect 0 420 640 60
style 1
backcolor RQ3_MAIN_BAR_COLOR
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemDef {
name bottom_bar2 //rq3: bottom bar - border
rect 0 418 640 2
style 1
backcolor RQ3_MAIN_BAR_COLOR2
//border 2
//bordersize 1
//bordercolor 1 0 0 1
decoration
visible 1
}
itemdef {
name "setup_icon"
style WINDOW_STYLE_SHADER
rect 8 8 48 48
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background UI_ASSETS"/icons/rq3-menu-setup.tga"
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decoration
visible 1
}
itemdef {
name "setup_title"
style WINDOW_STYLE_SHADER
rect 64 12 256 32
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background UI_ASSETS"/icons/rq3-title-setup.tga"
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decoration
visible 1
}
itemdef {
name overlay
style 1
forecolor 0 0 0 1
backcolor RQ3_MENU_OVERLAY_COLOR
rect 0 58 640 360
visible 1
decoration
}
//===================
// Buttons, lists
//===================
//Player
itemdef {
name btn_player
group "topmenu"
type 1
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background UI_ASSETS"/icons/rq3-setup-player"
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rect 336 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show player_focus ; timefade player_focus forecolor 1 1 1 1 0 250 ;
show player_hint ; timeFade player_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade player_focus forecolor 1 1 1 0 0 250 ; timeFade player_hint forecolor .9 .9 .9 0 0 250 }
action { close setup_menu ; open player_menu ; }
}
itemdef {
name player_focus
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background UI_ASSETS"/icons/rq3-menu-focus"
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forecolor 1 1 1 0
rect 336 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name player_hint
text "Change player settings"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
//Control
itemdef {
name btn_control
group "topmenu"
type 1
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background UI_ASSETS"/icons/rq3-setup-controls"
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rect 384 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show control_focus ; timefade control_focus forecolor 1 1 1 1 0 250 ;
show control_hint ; timeFade control_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade control_focus forecolor 1 1 1 0 0 250 ; timeFade control_hint forecolor .9 .9 .9 0 0 250 }
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action { close setup_menu ; open control_look_menu }
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}
itemdef {
name control_focus
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background UI_ASSETS"/icons/rq3-menu-focus"
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forecolor 1 1 1 0
rect 384 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name control_hint
text "Change Reaction controls"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
//System
itemdef {
name btn_system
group "topmenu"
type 1
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background UI_ASSETS"/icons/rq3-setup-system"
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rect 432 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show system_focus ; timefade system_focus forecolor 1 1 1 1 0 250 ;
show system_hint ; timeFade system_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade system_focus forecolor 1 1 1 0 0 250 ; timeFade system_hint forecolor .9 .9 .9 0 0 250 }
action { close setup_menu ; open system_menu ; }
}
itemdef {
name system_focus
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background UI_ASSETS"/icons/rq3-menu-focus"
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forecolor 1 1 1 0
rect 432 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name system_hint
text "Change system settings"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
//Game options
itemdef {
name btn_options
group "topmenu"
type 1
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background UI_ASSETS"/icons/rq3-setup-options"
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rect 480 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show options_focus ; timefade options_focus forecolor 1 1 1 1 0 250 ;
show options_hint ; timeFade options_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade options_focus forecolor 1 1 1 0 0 250 ; timeFade options_hint forecolor .9 .9 .9 0 0 250 }
action { close setup_menu ; open options_menu ; }
}
itemdef {
name options_focus
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background UI_ASSETS"/icons/rq3-menu-focus"
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forecolor 1 1 1 0
rect 480 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name options_hint
text "Change game options"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
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//Replacements
itemdef {
name btn_replacements
group "topmenu"
type 1
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background UI_ASSETS"/icons/rq3-setup-replacements"
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rect 528 12 32 32
style WINDOW_STYLE_SHADER
visible 1
onFocus { show replacements_focus ; timefade replacements_focus forecolor 1 1 1 1 0 250 ;
show replacements_hint ; timeFade replacements_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade replacements_focus forecolor 1 1 1 0 0 250 ; timeFade replacements_hint forecolor .9 .9 .9 0 0 250 }
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action { close setup_menu ; open replacements_menu }
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}
itemdef {
name replacements_focus
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background UI_ASSETS"/icons/rq3-menu-focus"
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forecolor 1 1 1 0
rect 528 12 32 32
style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name replacements_hint
text "Change weapon, item and ammo models/skins"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
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//Reset to defaults
itemdef {
name btn_default
group "topmenu"
type 1
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background UI_ASSETS"/icons/rq3-setup-defaults"
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rect 576 12 32 32
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style WINDOW_STYLE_SHADER
visible 1
onFocus { show default_focus ; timefade default_focus forecolor 1 1 1 1 0 250 ;
show default_hint ; timeFade default_hint forecolor .9 .9 .9 1 0 250 }
leaveFocus { timefade default_focus forecolor 1 1 1 0 0 250 ; timeFade default_hint forecolor .9 .9 .9 0 0 250 }
action { open reset_popmenu ; }
}
itemdef {
name default_focus
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background UI_ASSETS"/icons/rq3-menu-focus"
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forecolor 1 1 1 0
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rect 576 12 32 32
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style WINDOW_STYLE_SHADER
visible 0
decoration
}
itemdef {
name default_hint
text "Reset all settings (video, controls, game etc.) back to their default values"
forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
//Back
itemdef {
name "btn_back"
shortcutKey "B"
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style WINDOW_STYLE_SHADER
rect 12 432 32 32
type 1
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background UI_ASSETS"/icons/rq3-menu-back.tga"
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action { close setup_menu; open main ; }
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onFocus { setbackground UI_ASSETS"/icons/rq3-menu-back-focus-anim" ;
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show back_hint ; timeFade back_hint forecolor .9 .9 .9 1 0 250 }
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leaveFocus { setbackground UI_ASSETS"/icons/rq3-menu-back.tga" ;
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timeFade back_hint forecolor .9 .9 .9 0 0 250 }
visible 1
}
itemdef {
name back_hint
text "Go ^_b^_ack to main menu"
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forecolor RQ3_MAIN_HINT_COLOR
textalign 1
textalignx 240
textaligny 20
textscale RQ3_MAIN_TEXTSIZE
rect 80 420 480 40
type 0
style 0
visible 0
decoration
}
}
//===================
// Reset popup menu
//===================
menuDef {
name "reset_popmenu"
visible 0
rect 170 180 300 100
focusColor RQ3_MAIN_FOCUSCOLOR
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//outOfBoundsClick
onOOBClick { close _self ; open _prev }
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popup
//onOpen { transition window 0 50 300 0 0 0 300 100 10 4 }
//onClose { transition window 0 0 300 100 0 50 300 0 10 4 }
onopen { setfocus no ; }
onESC { close reset_popmenu ; open setup_menu ; }
itemDef {
name window
style WINDOW_STYLE_SHADER
background "ui/assets/fake_gradient_75"
rect 0 0 300 100
border 4
bordersize 2
bordercolor 1 0 0 1
//backcolor 0 0 0 .65
visible 1
decoration
}
// RESET //
itemDef {
name confirm
autowrapped
text "Reset all settings ?"
style 0
textscale .32
textstyle 3
rect 50 16 200 48
textalign 1
textalignx 100
textaligny 16
decoration
forecolor 1 1 1 1
visible 1
}
// YES //
itemDef {
name yes
text "^_Y^_ES"
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shortcutKey "Y"
type 1
style 0
textscale .32
textstyle 3
rect 100 64 50 32
textalign 1
textalignx 25
textaligny 16
forecolor 1 1 1 1
visible 1
action { close reset_popmenu ; close setup_menu ; open main ; uiScript resetDefaults ; }
mouseEnter { setitemcolor yes backcolor .1 .37 .1 1 }
mouseExit { setitemcolor yes backcolor .37 .1 .1 1 }
}
// NO //
itemDef {
name no
text "^_N^_O"
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shortcutKey "N"
type 1
style 0
textscale .3
textstyle 3
rect 150 64 50 32
textalign 1
textalignx 25
textaligny 16
forecolor 1 1 1 1
visible 1
action { close reset_popmenu ; open setup_menu }
mouseEnter { setitemcolor no backcolor .1 .37 .1 1 }
mouseExit { setitemcolor no backcolor .37 .1 .1 1 }
}
}
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}
#endif