103 lines
2.3 KiB
C++
103 lines
2.3 KiB
C++
//-----------------------------------------------------------------------------
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//
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// $Logfile:: /Quake 2 Engine/Sin/code/game/health.h $
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// $Revision:: 6 $
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// $Author:: Aldie $
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// $Date:: 10/27/98 5:18p $
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//
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// Copyright (C) 1997 by Ritual Entertainment, Inc.
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// All rights reserved.
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//
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// This source is may not be distributed and/or modified without
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// expressly written permission by Ritual Entertainment, Inc.
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//
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// $Log:: /Quake 2 Engine/Sin/code/game/health.h $
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//
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// 6 10/27/98 5:18p Aldie
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// Added a few items for health
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//
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// 5 8/27/98 2:32p Aldie
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// Changed health adrenaline to megahealth
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//
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// 4 7/14/98 6:59p Aldie
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// Updated healths
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//
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// 3 6/25/98 8:48p Markd
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// Rewrote Item class, added keyed items to triggers, cleaned up item system
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//
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// 2 3/30/98 2:30p Jimdose
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// Created file
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//
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// 1 3/30/98 1:47a Jimdose
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//
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// DESCRIPTION:
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// Health powerup
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//
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#ifndef __HEALTH_H__
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#define __HEALTH_H__
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#include "g_local.h"
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#include "item.h"
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#include "sentient.h"
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#include "item.h"
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class EXPORT_FROM_DLL Health : public Item
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{
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public:
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CLASS_PROTOTYPE( Health );
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Health();
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virtual void PickupHealth( Event *ev );
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};
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class EXPORT_FROM_DLL SmallHealth : public Health
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{
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public:
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CLASS_PROTOTYPE( SmallHealth );
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SmallHealth();
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};
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class EXPORT_FROM_DLL LargeHealth : public Health
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{
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public:
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CLASS_PROTOTYPE( LargeHealth );
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LargeHealth();
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};
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class EXPORT_FROM_DLL MegaHealth : public Health
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{
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public:
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CLASS_PROTOTYPE( MegaHealth );
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MegaHealth();
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};
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class EXPORT_FROM_DLL Apple : public Health
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{
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public:
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CLASS_PROTOTYPE( Apple );
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Apple();
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};
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class EXPORT_FROM_DLL Banana : public Health
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{
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public:
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CLASS_PROTOTYPE( Banana );
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Banana();
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};
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class EXPORT_FROM_DLL Sandwich : public Health
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{
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public:
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CLASS_PROTOTYPE( Sandwich );
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Sandwich();
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};
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class EXPORT_FROM_DLL Soda : public Health
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{
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public:
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CLASS_PROTOTYPE( Soda );
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Soda();
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};
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#endif /* health.h */
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