//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/health.h $ // $Revision:: 6 $ // $Author:: Aldie $ // $Date:: 10/27/98 5:18p $ // // Copyright (C) 1997 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/health.h $ // // 6 10/27/98 5:18p Aldie // Added a few items for health // // 5 8/27/98 2:32p Aldie // Changed health adrenaline to megahealth // // 4 7/14/98 6:59p Aldie // Updated healths // // 3 6/25/98 8:48p Markd // Rewrote Item class, added keyed items to triggers, cleaned up item system // // 2 3/30/98 2:30p Jimdose // Created file // // 1 3/30/98 1:47a Jimdose // // DESCRIPTION: // Health powerup // #ifndef __HEALTH_H__ #define __HEALTH_H__ #include "g_local.h" #include "item.h" #include "sentient.h" #include "item.h" class EXPORT_FROM_DLL Health : public Item { public: CLASS_PROTOTYPE( Health ); Health(); virtual void PickupHealth( Event *ev ); }; class EXPORT_FROM_DLL SmallHealth : public Health { public: CLASS_PROTOTYPE( SmallHealth ); SmallHealth(); }; class EXPORT_FROM_DLL LargeHealth : public Health { public: CLASS_PROTOTYPE( LargeHealth ); LargeHealth(); }; class EXPORT_FROM_DLL MegaHealth : public Health { public: CLASS_PROTOTYPE( MegaHealth ); MegaHealth(); }; class EXPORT_FROM_DLL Apple : public Health { public: CLASS_PROTOTYPE( Apple ); Apple(); }; class EXPORT_FROM_DLL Banana : public Health { public: CLASS_PROTOTYPE( Banana ); Banana(); }; class EXPORT_FROM_DLL Sandwich : public Health { public: CLASS_PROTOTYPE( Sandwich ); Sandwich(); }; class EXPORT_FROM_DLL Soda : public Health { public: CLASS_PROTOTYPE( Soda ); Soda(); }; #endif /* health.h */