sin-sdk/health.h

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1998-12-20 00:00:00 +00:00
//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/health.h $
// $Revision:: 6 $
// $Author:: Aldie $
// $Date:: 10/27/98 5:18p $
//
// Copyright (C) 1997 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/health.h $
//
// 6 10/27/98 5:18p Aldie
// Added a few items for health
//
// 5 8/27/98 2:32p Aldie
// Changed health adrenaline to megahealth
//
// 4 7/14/98 6:59p Aldie
// Updated healths
//
// 3 6/25/98 8:48p Markd
// Rewrote Item class, added keyed items to triggers, cleaned up item system
//
// 2 3/30/98 2:30p Jimdose
// Created file
//
// 1 3/30/98 1:47a Jimdose
//
// DESCRIPTION:
// Health powerup
//
#ifndef __HEALTH_H__
#define __HEALTH_H__
#include "g_local.h"
#include "item.h"
#include "sentient.h"
#include "item.h"
class EXPORT_FROM_DLL Health : public Item
{
public:
CLASS_PROTOTYPE( Health );
Health();
virtual void PickupHealth( Event *ev );
};
class EXPORT_FROM_DLL SmallHealth : public Health
{
public:
CLASS_PROTOTYPE( SmallHealth );
SmallHealth();
};
class EXPORT_FROM_DLL LargeHealth : public Health
{
public:
CLASS_PROTOTYPE( LargeHealth );
LargeHealth();
};
class EXPORT_FROM_DLL MegaHealth : public Health
{
public:
CLASS_PROTOTYPE( MegaHealth );
MegaHealth();
};
class EXPORT_FROM_DLL Apple : public Health
{
public:
CLASS_PROTOTYPE( Apple );
Apple();
};
class EXPORT_FROM_DLL Banana : public Health
{
public:
CLASS_PROTOTYPE( Banana );
Banana();
};
class EXPORT_FROM_DLL Sandwich : public Health
{
public:
CLASS_PROTOTYPE( Sandwich );
Sandwich();
};
class EXPORT_FROM_DLL Soda : public Health
{
public:
CLASS_PROTOTYPE( Soda );
Soda();
};
#endif /* health.h */