sin-sdk/quantumd.h

123 lines
3.5 KiB
C++

//-----------------------------------------------------------------------------
//
// $Logfile:: /Quake 2 Engine/Sin/code/game/quantumd.h $
// $Revision:: 17 $
// $Author:: Jimdose $
// $Date:: 11/08/98 10:54p $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source is may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// $Log:: /Quake 2 Engine/Sin/code/game/quantumd.h $
//
// 17 11/08/98 10:54p Jimdose
// trapped_sent wasn't being archived
//
// 16 10/16/98 9:50p Aldie
// Added second attack
//
// 15 10/10/98 5:58p Aldie
// More quantumdestab fixes
//
// 14 10/05/98 10:42p Aldie
// Fixed dropping bug
//
// 13 10/04/98 10:28p Aldie
// Added multiple weapon changes. Damage, flashes, quantum stuff
//
// 12 9/23/98 10:08p Aldie
// Added self destruct mechanism
//
// 11 9/22/98 12:49p Markd
// Put in archive and unarchive functions
//
// 10 9/21/98 1:54a Aldie
// Made quantum eat ammo
//
// 9 9/16/98 8:58p Aldie
// Added ability to do a hold down weapon charge
//
// 8 9/11/98 3:54p Aldie
// Put in release fire
//
// 7 8/18/98 8:13p Aldie
// Added dual mode weapons to base class
//
// 6 8/18/98 7:39p Aldie
// Added dual weapon modes to base class
//
// 5 8/06/98 10:53p Aldie
// Added weapon tweaks and kickback. Also modified blast radius damage and
// rocket jumping.
//
// 4 7/29/98 5:56p Aldie
// Added header
//
// DESCRIPTION:
// Quantum Destabilizer
#ifndef __QUANTUMD_H__
#define __QUANTUMD_H__
#include "g_local.h"
#include "item.h"
#include "weapon.h"
#include "bullet.h"
class EXPORT_FROM_DLL QuantumDestabilizer : public BulletWeapon
{
private:
float power;
SentientPtr trapped_sent;
public:
CLASS_PROTOTYPE( QuantumDestabilizer );
QuantumDestabilizer();
virtual void Shoot( Event *ev );
virtual void ReleaseFire( float holdfiretime );
void EatAmmo( Event *ev );
void Destruct( Event *ev );
void StartSelfDestruct( Event *ev );
void SuckSentient( Vector pos, Vector org );
qboolean ShootSentient( Vector pos, Vector dir );
void SentientOverload( Event *ev );
void TraceAttack( Vector start,
Vector end,
int damage,
trace_t *trace,
int numricochets,
int kick,
int dflags );
virtual qboolean Drop( void );
virtual void Archive( Archiver &arc );
virtual void Unarchive( Archiver &arc );
};
inline EXPORT_FROM_DLL void QuantumDestabilizer::Archive
(
Archiver &arc
)
{
BulletWeapon::Archive( arc );
arc.WriteFloat( power );
arc.WriteSafePointer( trapped_sent );
}
inline EXPORT_FROM_DLL void QuantumDestabilizer::Unarchive
(
Archiver &arc
)
{
BulletWeapon::Unarchive( arc );
arc.ReadFloat( &power );
arc.ReadSafePointer( &trapped_sent );
}
#endif /* quantumd.h */