123 lines
3.5 KiB
C
123 lines
3.5 KiB
C
|
//-----------------------------------------------------------------------------
|
||
|
//
|
||
|
// $Logfile:: /Quake 2 Engine/Sin/code/game/quantumd.h $
|
||
|
// $Revision:: 17 $
|
||
|
// $Author:: Jimdose $
|
||
|
// $Date:: 11/08/98 10:54p $
|
||
|
//
|
||
|
// Copyright (C) 1998 by Ritual Entertainment, Inc.
|
||
|
// All rights reserved.
|
||
|
//
|
||
|
// This source is may not be distributed and/or modified without
|
||
|
// expressly written permission by Ritual Entertainment, Inc.
|
||
|
//
|
||
|
// $Log:: /Quake 2 Engine/Sin/code/game/quantumd.h $
|
||
|
//
|
||
|
// 17 11/08/98 10:54p Jimdose
|
||
|
// trapped_sent wasn't being archived
|
||
|
//
|
||
|
// 16 10/16/98 9:50p Aldie
|
||
|
// Added second attack
|
||
|
//
|
||
|
// 15 10/10/98 5:58p Aldie
|
||
|
// More quantumdestab fixes
|
||
|
//
|
||
|
// 14 10/05/98 10:42p Aldie
|
||
|
// Fixed dropping bug
|
||
|
//
|
||
|
// 13 10/04/98 10:28p Aldie
|
||
|
// Added multiple weapon changes. Damage, flashes, quantum stuff
|
||
|
//
|
||
|
// 12 9/23/98 10:08p Aldie
|
||
|
// Added self destruct mechanism
|
||
|
//
|
||
|
// 11 9/22/98 12:49p Markd
|
||
|
// Put in archive and unarchive functions
|
||
|
//
|
||
|
// 10 9/21/98 1:54a Aldie
|
||
|
// Made quantum eat ammo
|
||
|
//
|
||
|
// 9 9/16/98 8:58p Aldie
|
||
|
// Added ability to do a hold down weapon charge
|
||
|
//
|
||
|
// 8 9/11/98 3:54p Aldie
|
||
|
// Put in release fire
|
||
|
//
|
||
|
// 7 8/18/98 8:13p Aldie
|
||
|
// Added dual mode weapons to base class
|
||
|
//
|
||
|
// 6 8/18/98 7:39p Aldie
|
||
|
// Added dual weapon modes to base class
|
||
|
//
|
||
|
// 5 8/06/98 10:53p Aldie
|
||
|
// Added weapon tweaks and kickback. Also modified blast radius damage and
|
||
|
// rocket jumping.
|
||
|
//
|
||
|
// 4 7/29/98 5:56p Aldie
|
||
|
// Added header
|
||
|
//
|
||
|
// DESCRIPTION:
|
||
|
// Quantum Destabilizer
|
||
|
|
||
|
#ifndef __QUANTUMD_H__
|
||
|
#define __QUANTUMD_H__
|
||
|
|
||
|
#include "g_local.h"
|
||
|
#include "item.h"
|
||
|
#include "weapon.h"
|
||
|
#include "bullet.h"
|
||
|
|
||
|
class EXPORT_FROM_DLL QuantumDestabilizer : public BulletWeapon
|
||
|
{
|
||
|
private:
|
||
|
float power;
|
||
|
SentientPtr trapped_sent;
|
||
|
|
||
|
public:
|
||
|
CLASS_PROTOTYPE( QuantumDestabilizer );
|
||
|
|
||
|
QuantumDestabilizer();
|
||
|
virtual void Shoot( Event *ev );
|
||
|
virtual void ReleaseFire( float holdfiretime );
|
||
|
void EatAmmo( Event *ev );
|
||
|
void Destruct( Event *ev );
|
||
|
void StartSelfDestruct( Event *ev );
|
||
|
void SuckSentient( Vector pos, Vector org );
|
||
|
qboolean ShootSentient( Vector pos, Vector dir );
|
||
|
void SentientOverload( Event *ev );
|
||
|
void TraceAttack( Vector start,
|
||
|
Vector end,
|
||
|
int damage,
|
||
|
trace_t *trace,
|
||
|
int numricochets,
|
||
|
int kick,
|
||
|
int dflags );
|
||
|
virtual qboolean Drop( void );
|
||
|
virtual void Archive( Archiver &arc );
|
||
|
virtual void Unarchive( Archiver &arc );
|
||
|
};
|
||
|
|
||
|
inline EXPORT_FROM_DLL void QuantumDestabilizer::Archive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
{
|
||
|
BulletWeapon::Archive( arc );
|
||
|
|
||
|
arc.WriteFloat( power );
|
||
|
arc.WriteSafePointer( trapped_sent );
|
||
|
}
|
||
|
|
||
|
inline EXPORT_FROM_DLL void QuantumDestabilizer::Unarchive
|
||
|
(
|
||
|
Archiver &arc
|
||
|
)
|
||
|
{
|
||
|
BulletWeapon::Unarchive( arc );
|
||
|
|
||
|
arc.ReadFloat( &power );
|
||
|
arc.ReadSafePointer( &trapped_sent );
|
||
|
}
|
||
|
|
||
|
#endif /* quantumd.h */
|