//----------------------------------------------------------------------------- // // $Logfile:: /Quake 2 Engine/Sin/code/game/quantumd.h $ // $Revision:: 17 $ // $Author:: Jimdose $ // $Date:: 11/08/98 10:54p $ // // Copyright (C) 1998 by Ritual Entertainment, Inc. // All rights reserved. // // This source is may not be distributed and/or modified without // expressly written permission by Ritual Entertainment, Inc. // // $Log:: /Quake 2 Engine/Sin/code/game/quantumd.h $ // // 17 11/08/98 10:54p Jimdose // trapped_sent wasn't being archived // // 16 10/16/98 9:50p Aldie // Added second attack // // 15 10/10/98 5:58p Aldie // More quantumdestab fixes // // 14 10/05/98 10:42p Aldie // Fixed dropping bug // // 13 10/04/98 10:28p Aldie // Added multiple weapon changes. Damage, flashes, quantum stuff // // 12 9/23/98 10:08p Aldie // Added self destruct mechanism // // 11 9/22/98 12:49p Markd // Put in archive and unarchive functions // // 10 9/21/98 1:54a Aldie // Made quantum eat ammo // // 9 9/16/98 8:58p Aldie // Added ability to do a hold down weapon charge // // 8 9/11/98 3:54p Aldie // Put in release fire // // 7 8/18/98 8:13p Aldie // Added dual mode weapons to base class // // 6 8/18/98 7:39p Aldie // Added dual weapon modes to base class // // 5 8/06/98 10:53p Aldie // Added weapon tweaks and kickback. Also modified blast radius damage and // rocket jumping. // // 4 7/29/98 5:56p Aldie // Added header // // DESCRIPTION: // Quantum Destabilizer #ifndef __QUANTUMD_H__ #define __QUANTUMD_H__ #include "g_local.h" #include "item.h" #include "weapon.h" #include "bullet.h" class EXPORT_FROM_DLL QuantumDestabilizer : public BulletWeapon { private: float power; SentientPtr trapped_sent; public: CLASS_PROTOTYPE( QuantumDestabilizer ); QuantumDestabilizer(); virtual void Shoot( Event *ev ); virtual void ReleaseFire( float holdfiretime ); void EatAmmo( Event *ev ); void Destruct( Event *ev ); void StartSelfDestruct( Event *ev ); void SuckSentient( Vector pos, Vector org ); qboolean ShootSentient( Vector pos, Vector dir ); void SentientOverload( Event *ev ); void TraceAttack( Vector start, Vector end, int damage, trace_t *trace, int numricochets, int kick, int dflags ); virtual qboolean Drop( void ); virtual void Archive( Archiver &arc ); virtual void Unarchive( Archiver &arc ); }; inline EXPORT_FROM_DLL void QuantumDestabilizer::Archive ( Archiver &arc ) { BulletWeapon::Archive( arc ); arc.WriteFloat( power ); arc.WriteSafePointer( trapped_sent ); } inline EXPORT_FROM_DLL void QuantumDestabilizer::Unarchive ( Archiver &arc ) { BulletWeapon::Unarchive( arc ); arc.ReadFloat( &power ); arc.ReadSafePointer( &trapped_sent ); } #endif /* quantumd.h */