quake-hipnotic-sdk/progs/hipmodel.qc

201 lines
3.4 KiB
C++

/*
===============================================================================
hip weapons
===============================================================================
*/
$modelname g_hammer
$cd hipwork/models/g_hammer
$origin 0 0 -24
$scale 1
$flags 8 // client side rotate
$base mjolbase.asc
$skin skin
$frame mjol.asc
$modelname g_laserg
$cd hipwork/models/g_laserg
$scale 1
$flags 8 // client side rotate
$origin 0 0 -24
$base base.asc
$skin skin
$frame frame1.asc
$modelname g_prox
$cd hipwork/models/g_prox
$scale 1
$flags 8 // client side rotate
$origin 0 0 -24
$base base
$skin skin
$frame frame1
/*
===============================================================================
view weapons
===============================================================================
*/
$modelname v_hammer
$cd hipwork/models/v_hammer
$origin 0 5 54
$base v_base.asc
$skin mjol
$frame strike1.asc strike2.asc strike3.asc strike4.asc strike5.asc
$modelname v_laserg
$cd hipwork/models/v_laserg
$scale 1.5
$origin 0 -19.5 49
$base firebase.asc
$skin skin
$frame fire1.asc fire2.asc fire3.asc fire4.asc fire5.asc fire6.asc fire7.asc
$modelname v_prox
$cd hipwork/models/v_prox
$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
/*
===============================================================================
items
===============================================================================
*/
$modelname empathy
$cd hipwork/models/empathy
$flags 8 // client side rotate
$origin 0 0 -40
$scale 2.5
$base base.asc
$skin skin
$frame frame1.asc
$modelname wetsuit
$cd hipwork/models/wetsuit
$flags 8 // client side rotate
$base suitbase.asc
$skin skin
$frame suit.asc
$modelname horn
$cd hipwork/models/horn
$origin 0 0 16
$scale 2.75
$flags 8 // client side rotate
$base base.asc
$skin skin
$frame frame1.asc
$modelname spikmine
$cd hipwork/models/spike
$origin 0 0 0
$base spikbase.asc
$skin spike
$frame spike1.asc spike2.asc spike3.asc spike4.asc spike5.asc spike6.asc
$frame spike7.asc spike8.asc spike9.asc
$modelname proxbomb
$cd hipwork/models/proxbomb
$origin 0 0 0
$scale 1.5
$base base.asc
$skin skin2
$frame frame1.asc
/*
===============================================================================
gibs
===============================================================================
*/
$modelname rubble2
$cd hipwork/models/rubble2
$flags 2 // ef_grenade
$origin 0 0 0
$base base
$skin skin
$skin skin2
$skin skin3
$frame frame1
$modelname rubble1
$cd hipwork/models/rubble1
$flags 2 // ef_grenade
$origin 0 0 0
$base base
//$skin skin
//$skin skin2
$skin skin3
$frame frame1
$modelname rubble3
$cd hipwork/models/rubble3
$flags 2 // ef_grenade
$origin 0 0 0
$base base
$skin skin
$skin skin2
$skin skin3
$frame frame1
$modelname h_scourg
$cd hipwork/models/h_scourg
$flags 4 // ef_gib
$scale 2.0
$origin 0 0 0
$base h_base.asc
$skin skin
$frame head.asc
$modelname h_grem
$cd hipwork/models/h_grem
$flags 4 // ef_gib
$scale 3.0
$origin 0 0 0
$base h_base.asc
$skin skin
$frame head.asc
/*
===============================================================================
misc
===============================================================================
*/
$modelname lasrspik
$cd hipwork/models/lasrspik
$origin 0 0 0
$scale 2.3
$base base
$skin skin
$frame frame1
$modelname lavarock
$cd hipwork/models/lava2
$flags 1 // ef_rocket
$origin 0 0 8
//$scale 0.7
$base base
$skin skin
$frame frame1