/* =============================================================================== hip weapons =============================================================================== */ $modelname g_hammer $cd hipwork/models/g_hammer $origin 0 0 -24 $scale 1 $flags 8 // client side rotate $base mjolbase.asc $skin skin $frame mjol.asc $modelname g_laserg $cd hipwork/models/g_laserg $scale 1 $flags 8 // client side rotate $origin 0 0 -24 $base base.asc $skin skin $frame frame1.asc $modelname g_prox $cd hipwork/models/g_prox $scale 1 $flags 8 // client side rotate $origin 0 0 -24 $base base $skin skin $frame frame1 /* =============================================================================== view weapons =============================================================================== */ $modelname v_hammer $cd hipwork/models/v_hammer $origin 0 5 54 $base v_base.asc $skin mjol $frame strike1.asc strike2.asc strike3.asc strike4.asc strike5.asc $modelname v_laserg $cd hipwork/models/v_laserg $scale 1.5 $origin 0 -19.5 49 $base firebase.asc $skin skin $frame fire1.asc fire2.asc fire3.asc fire4.asc fire5.asc fire6.asc fire7.asc $modelname v_prox $cd hipwork/models/v_prox $origin 0 0 54 $base base $skin skin $frame shot1 shot2 shot3 shot4 shot5 shot6 shot6 /* =============================================================================== items =============================================================================== */ $modelname empathy $cd hipwork/models/empathy $flags 8 // client side rotate $origin 0 0 -40 $scale 2.5 $base base.asc $skin skin $frame frame1.asc $modelname wetsuit $cd hipwork/models/wetsuit $flags 8 // client side rotate $base suitbase.asc $skin skin $frame suit.asc $modelname horn $cd hipwork/models/horn $origin 0 0 16 $scale 2.75 $flags 8 // client side rotate $base base.asc $skin skin $frame frame1.asc $modelname spikmine $cd hipwork/models/spike $origin 0 0 0 $base spikbase.asc $skin spike $frame spike1.asc spike2.asc spike3.asc spike4.asc spike5.asc spike6.asc $frame spike7.asc spike8.asc spike9.asc $modelname proxbomb $cd hipwork/models/proxbomb $origin 0 0 0 $scale 1.5 $base base.asc $skin skin2 $frame frame1.asc /* =============================================================================== gibs =============================================================================== */ $modelname rubble2 $cd hipwork/models/rubble2 $flags 2 // ef_grenade $origin 0 0 0 $base base $skin skin $skin skin2 $skin skin3 $frame frame1 $modelname rubble1 $cd hipwork/models/rubble1 $flags 2 // ef_grenade $origin 0 0 0 $base base //$skin skin //$skin skin2 $skin skin3 $frame frame1 $modelname rubble3 $cd hipwork/models/rubble3 $flags 2 // ef_grenade $origin 0 0 0 $base base $skin skin $skin skin2 $skin skin3 $frame frame1 $modelname h_scourg $cd hipwork/models/h_scourg $flags 4 // ef_gib $scale 2.0 $origin 0 0 0 $base h_base.asc $skin skin $frame head.asc $modelname h_grem $cd hipwork/models/h_grem $flags 4 // ef_gib $scale 3.0 $origin 0 0 0 $base h_base.asc $skin skin $frame head.asc /* =============================================================================== misc =============================================================================== */ $modelname lasrspik $cd hipwork/models/lasrspik $origin 0 0 0 $scale 2.3 $base base $skin skin $frame frame1 $modelname lavarock $cd hipwork/models/lava2 $flags 1 // ef_rocket $origin 0 0 8 //$scale 0.7 $base base $skin skin $frame frame1