201 lines
3.4 KiB
C++
201 lines
3.4 KiB
C++
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/*
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===============================================================================
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hip weapons
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===============================================================================
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*/
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$modelname g_hammer
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$cd hipwork/models/g_hammer
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$origin 0 0 -24
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$scale 1
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$flags 8 // client side rotate
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$base mjolbase.asc
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$skin skin
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$frame mjol.asc
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$modelname g_laserg
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$cd hipwork/models/g_laserg
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$scale 1
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$flags 8 // client side rotate
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$origin 0 0 -24
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$base base.asc
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$skin skin
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$frame frame1.asc
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$modelname g_prox
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$cd hipwork/models/g_prox
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$scale 1
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$flags 8 // client side rotate
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$origin 0 0 -24
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$base base
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$skin skin
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$frame frame1
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/*
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===============================================================================
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view weapons
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===============================================================================
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*/
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$modelname v_hammer
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$cd hipwork/models/v_hammer
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$origin 0 5 54
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$base v_base.asc
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$skin mjol
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$frame strike1.asc strike2.asc strike3.asc strike4.asc strike5.asc
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$modelname v_laserg
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$cd hipwork/models/v_laserg
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$scale 1.5
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$origin 0 -19.5 49
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$base firebase.asc
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$skin skin
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$frame fire1.asc fire2.asc fire3.asc fire4.asc fire5.asc fire6.asc fire7.asc
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$modelname v_prox
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$cd hipwork/models/v_prox
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$origin 0 0 54
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$base base
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$skin skin
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$frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
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/*
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===============================================================================
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items
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===============================================================================
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*/
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$modelname empathy
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$cd hipwork/models/empathy
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$flags 8 // client side rotate
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$origin 0 0 -40
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$scale 2.5
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$base base.asc
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$skin skin
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$frame frame1.asc
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$modelname wetsuit
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$cd hipwork/models/wetsuit
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$flags 8 // client side rotate
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$base suitbase.asc
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$skin skin
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$frame suit.asc
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$modelname horn
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$cd hipwork/models/horn
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$origin 0 0 16
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$scale 2.75
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$flags 8 // client side rotate
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$base base.asc
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$skin skin
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$frame frame1.asc
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$modelname spikmine
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$cd hipwork/models/spike
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$origin 0 0 0
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$base spikbase.asc
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$skin spike
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$frame spike1.asc spike2.asc spike3.asc spike4.asc spike5.asc spike6.asc
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$frame spike7.asc spike8.asc spike9.asc
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$modelname proxbomb
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$cd hipwork/models/proxbomb
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$origin 0 0 0
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$scale 1.5
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$base base.asc
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$skin skin2
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$frame frame1.asc
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/*
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===============================================================================
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gibs
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===============================================================================
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*/
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$modelname rubble2
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$cd hipwork/models/rubble2
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$flags 2 // ef_grenade
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$origin 0 0 0
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$base base
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$skin skin
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$skin skin2
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$skin skin3
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$frame frame1
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$modelname rubble1
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$cd hipwork/models/rubble1
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$flags 2 // ef_grenade
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$origin 0 0 0
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$base base
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//$skin skin
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//$skin skin2
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$skin skin3
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$frame frame1
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$modelname rubble3
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$cd hipwork/models/rubble3
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$flags 2 // ef_grenade
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$origin 0 0 0
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$base base
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$skin skin
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$skin skin2
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$skin skin3
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$frame frame1
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$modelname h_scourg
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$cd hipwork/models/h_scourg
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$flags 4 // ef_gib
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$scale 2.0
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$origin 0 0 0
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$base h_base.asc
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$skin skin
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$frame head.asc
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$modelname h_grem
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$cd hipwork/models/h_grem
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$flags 4 // ef_gib
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$scale 3.0
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$origin 0 0 0
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$base h_base.asc
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$skin skin
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$frame head.asc
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/*
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===============================================================================
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misc
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===============================================================================
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*/
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$modelname lasrspik
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$cd hipwork/models/lasrspik
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$origin 0 0 0
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$scale 2.3
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$base base
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$skin skin
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$frame frame1
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$modelname lavarock
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$cd hipwork/models/lava2
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$flags 1 // ef_rocket
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$origin 0 0 8
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//$scale 0.7
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$base base
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$skin skin
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$frame frame1
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