115 lines
3.8 KiB
C++
115 lines
3.8 KiB
C++
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class generic_female_ai : public generic_human_ai
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{
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protected:
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public:
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virtual const char *GetInterpFile(char *theclass, char *subclass);
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virtual void AddBody(edict_t *monster);
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};
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class skinchick_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_SKINCHICK;}//this should be different for everybody in this class family
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};
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class nycwoman_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual int GetTeam(edict_t &monster){return 0;}
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_NYWOMAN;}//this should be different for everybody in this class family
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};
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class fsibguard_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_SIBGUARD;}//this should be different for everybody in this class family
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};
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class fsibscience_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_SIBSCIENCE;}//this should be different for everybody in this class family
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};
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class irqwoman1_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual int IsInnocent() { return 1; }
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_IRQWOMAN1;}//this should be different for everybody in this class family
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};
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class irqwoman2_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual int IsInnocent() { return 1; }
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_IRQWOMAN2;}//this should be different for everybody in this class family
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};
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class tokwoman1_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual int GetTeam(edict_t &monster){return 0;}
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_TOKWOMAN1;}//this should be different for everybody in this class family
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};
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class tokwoman2_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual int GetTeam(edict_t &monster){return 0;}
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_TOKWOMAN2;}//this should be different for everybody in this class family
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};
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class tokassassin_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_TOKASSASSIN;}//this should be different for everybody in this class family
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};
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class fraider_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_RAIDER;}//this should be different for everybody in this class family
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};
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class taylor_ai : public generic_female_ai
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{
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protected:
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virtual void RegisterSkins(void);
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public:
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virtual int GetTeam(edict_t &monster){return 0;}
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virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
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virtual int GetClassCode(void){return AI_FEMALE_TAYLOR;}//this should be different for everybody in this class family
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};
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