class generic_female_ai : public generic_human_ai { protected: public: virtual const char *GetInterpFile(char *theclass, char *subclass); virtual void AddBody(edict_t *monster); }; class skinchick_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_SKINCHICK;}//this should be different for everybody in this class family }; class nycwoman_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_NYWOMAN;}//this should be different for everybody in this class family }; class fsibguard_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_SIBGUARD;}//this should be different for everybody in this class family }; class fsibscience_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_SIBSCIENCE;}//this should be different for everybody in this class family }; class irqwoman1_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual int IsInnocent() { return 1; } virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_IRQWOMAN1;}//this should be different for everybody in this class family }; class irqwoman2_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual int IsInnocent() { return 1; } virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_IRQWOMAN2;}//this should be different for everybody in this class family }; class tokwoman1_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_TOKWOMAN1;}//this should be different for everybody in this class family }; class tokwoman2_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_TOKWOMAN2;}//this should be different for everybody in this class family }; class tokassassin_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_TOKASSASSIN;}//this should be different for everybody in this class family }; class fraider_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_RAIDER;}//this should be different for everybody in this class family }; class taylor_ai : public generic_female_ai { protected: virtual void RegisterSkins(void); public: virtual int GetTeam(edict_t &monster){return 0;} virtual void Init(edict_t *monster, char *ghoulname, char* subclass); virtual int GetClassCode(void){return AI_FEMALE_TAYLOR;}//this should be different for everybody in this class family };