sof-sdk/Source/Game/gamecpp/m_female.h

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2000-06-15 00:00:00 +00:00
class generic_female_ai : public generic_human_ai
{
protected:
public:
virtual const char *GetInterpFile(char *theclass, char *subclass);
virtual void AddBody(edict_t *monster);
};
class skinchick_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return TEAM_SKINHEADS;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_SKINCHICK;}//this should be different for everybody in this class family
};
class nycwoman_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_NYWOMAN;}//this should be different for everybody in this class family
};
class fsibguard_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_SIBGUARD;}//this should be different for everybody in this class family
};
class fsibscience_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_SIBSCIENCE;}//this should be different for everybody in this class family
};
class irqwoman1_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_IRQWOMAN1;}//this should be different for everybody in this class family
};
class irqwoman2_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int IsInnocent() { return 1; }
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_IRQWOMAN2;}//this should be different for everybody in this class family
};
class tokwoman1_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_TOKWOMAN1;}//this should be different for everybody in this class family
};
class tokwoman2_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_TOKWOMAN2;}//this should be different for everybody in this class family
};
class tokassassin_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_TOKASSASSIN;}//this should be different for everybody in this class family
};
class fraider_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_RAIDER;}//this should be different for everybody in this class family
};
class taylor_ai : public generic_female_ai
{
protected:
virtual void RegisterSkins(void);
public:
virtual int GetTeam(edict_t &monster){return 0;}
virtual void Init(edict_t *monster, char *ghoulname, char* subclass);
virtual int GetClassCode(void){return AI_FEMALE_TAYLOR;}//this should be different for everybody in this class family
};