..
alias.frag
alias.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
alias_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
alias_gbuf.frag
[vulkan] Move both alias color maps into the one layer
2022-11-15 13:09:41 +09:00
alias_shadow.vert
bsp_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
bsp_gbuf.frag
[vulkan] Implement order implement transparency
2022-12-01 03:00:47 +09:00
bsp_gbuf.geom
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
bsp_gbuf.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
bsp_shadow.vert
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
bsp_sky.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
bsp_turb.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
compose.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
entity.h
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
fisheye.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
fstriangle.vert
fstrianglest.vert
[vulkan] Create a water warp output pipeline
2022-11-27 12:48:51 +09:00
iqm.frag
iqm.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
lighting.frag
line.frag
[vullkan] Rework Draw implementation
2022-10-03 10:29:49 +09:00
line.vert
[vulkan] Get line rendering working again
2023-01-19 21:29:39 +09:00
matrices.h
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
oit.h
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
oit_blend.finc
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
oit_store.finc
[vulkan] Add partial support for cube maps to OIT
2023-02-14 13:24:47 +09:00
output.frag
[vulkan] Add a module to handle output
2022-11-22 17:47:36 +09:00
particle.frag
[vulkan] Implement most of the changes for cube rendering
2023-02-14 13:24:47 +09:00
particle.geom
[vulkan] Use matrices header in geometry shaders
2023-02-14 13:24:47 +09:00
particle.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
partphysics.comp
[vulkan] Fix particle local and dispatch sizes
2022-11-28 11:09:20 +09:00
partupdate.comp
[vulkan] Get particle compute pipelines running
2022-11-28 00:52:07 +09:00
passthrough.vert
pushcolor.frag
quakebsp.frag
[vulkan] Use a buffer for entity transform and color data
2022-05-25 00:17:57 +09:00
quakebsp.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
shadow.geom
slice.vert
[vulkan] Use slice pipeline for glyphs
2023-01-05 16:34:01 +09:00
sprite_depth.frag
sprite_depth.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
sprite_gbuf.frag
[vulkan] Use correct input assembly for sprite depth
2022-12-23 12:47:28 +09:00
sprite_gbuf.vert
[vulkan] Adapt the shaders for multi-view
2023-02-14 13:24:47 +09:00
twod.frag
twod.vert
[vulkan] Move matrices uniform def to a header file
2022-11-21 20:02:18 +09:00
twod_depth.frag
[vulkan] Do a depth pass for 2d objects
2022-11-21 02:29:03 +09:00
waterwarp.frag
[vulkan] Create a water warp output pipeline
2022-11-27 12:48:51 +09:00