quakeforge/libs/video/renderer/gl
Ragnvald Maartmann-Moe IV 405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
..
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
gl_draw.c more externs cleaned up 2001-10-29 17:46:03 +00:00
gl_dyn_fires.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_dyn_lights.c Try #2. 2001-10-09 20:35:17 +00:00
gl_dyn_part.c Fix particle physics bug with blob2 particles. 2001-11-20 08:31:27 +00:00
gl_dyn_textures.c Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
gl_funcs.c Whitespace. 2001-11-24 08:08:44 +00:00
gl_graph.c Whitespace. 2001-11-24 08:16:43 +00:00
gl_mod_alias.c fix many, many bugs in the alias skin loading, transforming and rendering 2001-11-21 08:14:05 +00:00
gl_mod_sprite.c modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
gl_rmain.c Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
gl_rmisc.c build the texture chains such that they get rendered front to back. seems to 2001-11-05 06:20:35 +00:00
gl_rsurf.c Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
gl_screen.c Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening. 2001-11-03 07:50:57 +00:00
gl_skin.c make absolutely certain skin->fb_texture is 0 if there are no fb pixels in 2001-11-21 08:26:21 +00:00
gl_sky.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_sky_clip.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
gl_textures.c re-enable 8bit textures 2001-11-14 21:01:10 +00:00
gl_warp.c * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
noisetextures.c Whitespace. 2001-11-20 06:57:31 +00:00