quakeforge/include/QF/Vulkan/command.h
Bill Currie b9bc3fa132 [vulkan] Split out the push constants helper
It proved to work well in the sprite pipeline, and should be useful for
cleaning up the magic numbers in bsp and alias.
2021-12-24 06:45:13 +09:00

58 lines
1.8 KiB
C

#ifndef __QF_Vulkan_command_h
#define __QF_Vulkan_command_h
#include "QF/darray.h"
typedef struct qfv_cmdbufferset_s
DARRAY_TYPE (VkCommandBuffer) qfv_cmdbufferset_t;
#define QFV_AllocCommandBufferSet(num, allocator) \
DARRAY_ALLOCFIXED (qfv_cmdbufferset_t, num, allocator)
typedef struct qfv_semaphoreset_s
DARRAY_TYPE (VkSemaphore) qfv_semaphoreset_t;
typedef struct qfv_fenceset_s
DARRAY_TYPE (VkFence) qfv_fenceset_t;
#define QFV_AllocFenceSet(num, allocator) \
DARRAY_ALLOCFIXED (qfv_fenceset_t, num, allocator)
typedef struct qfv_bufferimagecopy_s
DARRAY_TYPE (VkBufferImageCopy) qfv_bufferimagecopy_t;
#define QFV_AllocBufferImageCopy(num, allocator) \
DARRAY_ALLOCFIXED (qfv_bufferimagecopy_t, num, allocator)
struct qfv_queue_s;
struct qfv_device_s;
VkCommandPool QFV_CreateCommandPool (struct qfv_device_s *device,
uint32_t queueFamily,
int transient, int reset);
/** Allocate bufferset->size command buffers
*/
int QFV_AllocateCommandBuffers (struct qfv_device_s *device,
VkCommandPool pool, int secondary,
qfv_cmdbufferset_t *bufferset);
VkSemaphore QFV_CreateSemaphore (struct qfv_device_s *device);
VkFence QFV_CreateFence (struct qfv_device_s *device, int signaled);
int QFV_QueueSubmit (struct qfv_queue_s *queue,
qfv_semaphoreset_t *waitSemaphores,
VkPipelineStageFlags *stages,
qfv_cmdbufferset_t *buffers,
qfv_semaphoreset_t *signalSemaphores, VkFence fence);
int QFV_QueueWaitIdle (struct qfv_queue_s *queue);
typedef struct {
VkShaderStageFlags stageFlags;
uint32_t offset;
uint32_t size;
const void *data;
} qfv_push_constants_t;
void QFV_PushConstants (struct qfv_device_s *device, VkCommandBuffer cmd,
VkPipelineLayout layout, uint32_t numPC,
const qfv_push_constants_t *constants);
#endif//__QF_Vulkan_command_h