..
client
[qw] Implement hud ping and pl indicators
2022-11-10 15:34:31 +09:00
evdev
[input] Use a single select call for all drivers
2021-09-26 15:11:07 +09:00
QF
[scene] Add a color map component
2022-11-15 15:30:35 +09:00
qw
[client] Clean up sbar's globals access
2022-11-09 19:38:54 +09:00
win32
Get QF cross-compiling using MXE/mingw32
2021-03-27 20:09:37 +09:00
adivtab.h
alsa_funcs_list.h
[audio] Clean up alsa init and add error checking
2021-06-25 09:50:31 +09:00
anorm_dots.h
anorms.h
asm_draw.h
[sw] Clean up r_refdef and R_ViewChanged
2022-03-27 15:32:00 +09:00
asm_i386.h
block8.h
block16.h
bsearch.h
[util] Add fuzzy and reentrant bsearch
2021-06-01 18:53:53 +09:00
buildnum.h
compat.h
[util] Add fuzzy and reentrant bsearch
2021-06-01 18:53:53 +09:00
context_sdl.h
context_win.h
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
context_x11.h
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
d_iface.h
[sw] Take advantage of the ECS for edge rendering
2022-10-25 19:36:09 +09:00
d_ifacea.h
[renderer] Move particles over to simd
2021-12-24 06:45:13 +09:00
d_local.h
[sw] Take advantage of the ECS for edge rendering
2022-10-25 19:36:09 +09:00
dga_check.h
[video] Mark dga funcs as const when dga not available
2021-08-11 12:09:07 +09:00
exp.h
fbset.h
[vid] Fix non-utf8 circle-c in fbset
2022-04-13 10:35:40 +09:00
gamedefs.h
Make item masks easier to read
2022-11-10 15:08:36 +09:00
garbage.h
getopt.h
gib_buffer.h
[build] Autoconfiscate printf format attribute
2021-03-27 19:52:59 +09:00
gib_builtin.h
gib_classes.h
gib_execute.h
gib_function.h
gib_handle.h
gib_object.h
gib_parse.h
gib_process.h
gib_regex.h
gib_semantics.h
gib_thread.h
gib_tree.h
gib_vars.h
gl_warp_sin.h
in_win.h
in_x11.h
[x11] Split up in_x11_init into three stages
2021-11-21 21:22:11 +09:00
logos.h
Makemodule.am
[renderer] Switch to using HarfBuzz for glyph positioning
2022-09-04 20:56:38 +09:00
mod_internal.h
[vulkan] Move both alias color maps into the one layer
2022-11-15 13:09:41 +09:00
net_dgrm.h
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
Get QF cross-compiling using MXE/mingw32
2021-03-27 20:09:37 +09:00
netchan.h
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
netmain.h
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
noisetextures.h
old_keys.h
ops.h
pstdint.h
qfalloca.h
qfselect.h
[util] Wrap fd_set
2021-09-28 10:53:51 +09:00
qstring.h
[util] Add strndup and reentrant quicksort
2021-03-27 20:03:39 +09:00
quakeasm.h
[sw] Clean up use of vid.colormap8
2022-03-29 14:43:38 +09:00
quicksort.h
[util] Add fuzzy and reentrant bsearch
2021-06-01 18:53:53 +09:00
r_cvar.h
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_dynamic.h
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
r_font.h
[ui] Convert view_t to an ECS entity
2022-11-01 00:40:52 +09:00
r_internal.h
[sw] Take advantage of the ECS for edge rendering
2022-10-25 19:36:09 +09:00
r_local.h
[nq,qw] Minimize differences in cl_screen.c
2022-11-01 21:00:40 +09:00
r_scrap.h
[renderer] Report scrap rectangle counts
2022-09-20 19:32:41 +09:00
r_shared.h
[nq,qw] Minimize differences in cl_screen.c
2022-11-01 21:00:40 +09:00
r_text.h
[ui] Convert view_t to an ECS entity
2022-11-01 00:40:52 +09:00
regex.h
rua_internal.h
[ruamoko] Allow scenes to be fetched by C code
2022-05-05 23:49:31 +09:00
sbar.h
[client] Implement the scoreboards and spectator
2022-11-13 04:15:26 +09:00
scn_internal.h
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
skin_stencil.h
snd_internal.h
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
sv_console.h
[ui] Convert view_t to an ECS entity
2022-11-01 00:40:52 +09:00
varrays.h
vgamodes.h
vid_gl.h
[renderer] Make screen capture support asynchronous operation
2022-04-01 01:01:53 +09:00
vid_internal.h
[vid] Add a function to set the palette and colormap
2022-11-14 19:39:55 +09:00
vid_sw.h
[renderer] Make screen capture support asynchronous operation
2022-04-01 01:01:53 +09:00
vid_vulkan.h
[vulkan] Upload palette as a 16x16 image
2022-11-15 09:26:17 +09:00
vregset.h
winquake.h
[vid] Clean up windows video code a bit
2021-03-31 15:10:35 +09:00
world.h
[mode] Go back to using dclipnode_t everywhere
2022-05-19 15:16:53 +09:00